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flinty72
S2 licensed
Quote from Scawen :the text command is :

/shift P

not

/shift+p

oops, thanks for clearing that up Scawen. Was a little "+" happy.
flinty72
S2 licensed
Quote from mxpxun :where can i change that go to pit button?

You can't change it from being shift+p but you can change it another way by assigning it to any one of the configurable keys (F1-F8 / Alt+F1-F12 or Ctrl+F1-F12) by simply typing /shift+p into the keyboard command side of that configurable key in the controls menu.

So if you assign it to just a single function key it will only require one key press, or the other way will require two keys pressed for a ALT or CTRL + function key assignment. CTRL+1 is very ergonomic.

You can then assign that function key to one of your wheel buttons if you so choose.
Last edited by flinty72, .
flinty72
S2 licensed
Quote from chanoman315 :nice tarmac of kyoto, do you have a link?

chanoman315, you will find them all here: http://www.lfs-database.com/
The Kyoto textures are under the downloads/textures/tracks/kyoto section.
I am pretty sure mine are from the Kyoto Reworked files by KR|M.Kretschmar. But it could also have been from the others done by Electrik Kar. I can't actually remember.
flinty72
S2 licensed
Quote from chp101 :Now that's complicated! Why disregard user settings?
If DDS is way faster in terms of loading times (no conversion) and GFX-memory (FPS), why not to quit all that mambo-jumbo with conversions, options / rules and just switch to DDS?
Price for "hi-res textures" is not final, so raise it to cover that +20% size of DDS on your servers.
Or ever better - quit that skin storing, let players send/receive their skins between themselves (automatically, when connected to server).
Just make an option to store skinks into SPR or MPR.

:twocents:

You need to think between the lines here, you have already answered you first question if you do. Why do you think Scawen & the dev's are going this way, I can't help but think that there is a bigger picture at play here.
Remember this is a test patch and with it comes the ability to download Hi-Res skins. Now what if DDS was to become the normal skin format. Think of the possibilities with skin layering and effects that DDS allow. But for now Scawen needs to adapt his future plans into the constraints with the game engine as it is today and see if it works and is feasible.

As for your second point, players swapping skins between themselves, it won't happen for obvious reasons that have already been answered in many other threads, it is do with content censorship, they can't allow the transfer of political & ethically sensitive material.

We as early adopters who use the test patch need to keep an open mind and go with the flow and enjoy the journey and above all be thankful that Scawen allows us to be a part of the LFS development plans. With that in mind we should also be mindful of what we put into this part of the forum, it needs to be constructive & relevant.
Last edited by flinty72, .
flinty72
S2 licensed
Not sure if it is classed as a ridiculous setup but I have used a Playstation - PS2 controller before. Using the joysticks as you would normally for GT etc, left stick for acc/brake, right stick for steering, 1 set of shoulder buttons for gears the other for handbrake and clutch, d-pad for looking left and right etc. It is actually quite good. A mate did some league racing with a PS2 controller and had some pretty fast lap times, you can correct the car so quickly. He also liked the fact he could stand up when he got tired of sitting mid race.
flinty72
S2 licensed
Scawen, I think I have found a bug with test patch W23. I am pretty sure I haven't seen it mentioned before and I hadn't noticed it prior.
Occurred during a recent league race in which after I pitted all the tyre/skid marks disappeared and starting afresh.
I do know that the other racers online were not affected with this at the time, so it was only seen by me locally. It can be clearly seen from the replay, which I have showed with the following screen shots.

Interesting thing is that the skid marks cleared as I drove around the lap immediately after my pit, any car behind me also had refreshed skid marks while the cars on any corner ahead of me still had the original skid marks visible within the replay (refer last 2 screen shots).

Further Info:
Client = Test Patch W23 (Hi-Res Skin D/L active)
Server = Test Patch W17 (GSA-XGN OzBee-R)
Circuit = Kyoto National - Race
Last edited by flinty72, .
flinty72
S2 licensed
Quote from Jakg :i didn't save these images...!

I hope your only kidding Jakg, are they still in your recycle bin?
If so you can recover them from there.
Remember the golden rule "always backup before deleting".

Now remember you still have them but now they are DDS files, You could convert them back to JPG's, just not sure what quality/size the JPG will be but should work imo.
Last edited by flinty72, .
flinty72
S2 licensed
Quote from bbman :I'd be waiting until Patch X... If something changes until then, chances are all his skins are irreversibly lost...

Yes very true but mine are backed up as I have done what most guys do & have 2 copies of LFS, an official install and a test patch install.
flinty72
S2 licensed
Quote from Jakg :Ive dropped all of the hi-res skins from skins_x to skins so that LFS can take advantage of my hi-res skin collections, i've now get a 3.45 gb Skins_DDS folder and a 1.2 GB skins folder - can i delete the skins folder? my games partitions only got 200 mb free!

Jakg if you mean all the old JPG's in the skins file then yes you can delete them, once they have been converted to DDS files in the skins_dds folder the game no longer needs the JPG's. That is what I did - no problem
flinty72
S2 licensed
I am now Davo.
Really nice they are too.
flinty72
S2 licensed
Quote from Renku :Whatever it is, it's not a W21 testpatch issue. One old thread is locked and smth got fixed, but few of us still have that "bug". And Scawen doesn't recommend using ALT+TAB, because LFS isn't a "program" like Windows understands it or smth. But I never had any trouble using ALT+TAB. Use what is best for you. Lets not talk about it here anymore, make a new thread if you want to discuss it further.

Old, locked thread: http://www.lfsforum.net/showth ... 14140&highlight=black

Thanks Renku, wasn't sure if it was W21 bug, so that is why I mentioned it here. I will read the thread you have kindly pointed me too that I never found. Sorry to all & Scawen for wrongly thinking this was a W21 issue.
flinty72
S2 licensed
Quote from Renku :Yes we have, me at least. Try using ALT+TAB more.

I'm sad for the SHIFT+S change too..

I will try next time it happens but how would ALT+TAB help, it is just the windows shortcut key to change window focus and you need another window open for it to work anyway?

On the Shift+S issue, well you could just bind it to another key within LFS options menu.
Shift+P as the command mapped to one of the function keys/combo's (F1-F8, Ctrl+F1-F12 or ALT+F1-F12). I have it mapped this way then have that LFS button mapped in the logitech profiler so I can activate via my wheel.
Last edited by flinty72, .
flinty72
S2 licensed
Has anyone else experienced a black screen at times when going from windowed to full screen mode (shift+F4) & vice-versa?

Has occurred around 5 times in the past 2 days with patch W21, sound is still working but graphics disappear. Requires a shutdown and restart of LFS.
flinty72
S2 licensed
Quote from DEVIL 007 :I made one comparing 512,1024 and 2048.

The difference between the 512 and 1024 is huge but the 1024 to 2048 is small.4096 would be ihmo useless and I took the cars from quite close (extreme close)views.

Please use pictures from the link.I wasnt able to upload this files here.

http://www.home.karneval.cz/0222338601/test/

So are these DDS files that have been converted form JPG's (512,1024 & 2048px) using test patch W21?

If I am also interested to know what file size the DDS skin files are?
something like 300KB, 700KB then 2.5MB?
flinty72
S2 licensed
I had similar thinking on this pay for Hi-Res option.
But after sleeping on it, curiosity killed that cat today and I took the plunge and laid down some dough to see what all the fuss is about with this new Hi-Res download option available in test patch W21.

A couple of things before I get into telling you what I think.
1. You can only credit your account with a minimum of 3 pounds UK.
So that will get you 6000 skin downloads
2. make sure you enable the option in-game which is found under the options/misc menu half way down. The good thing is you can always set it to Low-Res downloads at any time, if you so choose.

Now what do I think, well I am pretty well converted.
Wow what a difference.
There is a number of reasons I feel this way now apart form the fact that the cars do look so much better.
1. Most car skins are around 680KB's which is a lot smaller than when I convert a 1024 or 2048 skin myself.
They tend to be 1-2.5MB if I do it ouch!
2. There is no mucking around with doing any of you own converting of JPG's
3. The whole issue of having Hi_Res skins with a filename that doesn't match the one on LFSW is now a thing of the past. So if ppl rename them when they upload to LFSW after you get the team skin pack you don't end up with duplicate skins with the Hi_Res one not ever being used
4. O.K the Hi-Res skins from LFSW are derived from 1024px JPG's which you say are not as good as having a 2048px skin but take a look at the screenshots below and make your own mind up on this point.
Particularly the shots of me & Davo side by side. My car is a 2048px converted JPG while Davo's is the one I got of LFSW (Hi_Res) option.
5. All the High_Res skins from LFSW go into you skins_y folder, while the Low_Res ones will come into you skin_x folder like it used to. Keeps them nicely separated.

Screenshots:
http://farm1.static.flickr.com ... 94615953_22420b7e6b_o.jpg
http://farm1.static.flickr.com ... 94615971_717ad079c1_o.jpg
http://farm1.static.flickr.com ... 94615975_06fa444348_o.jpg

Leave it up to each of you but point 3 is worth considering imo.
flinty72
S2 licensed
W17 for most & league racing.

W21 is growing on me though.
flinty72
S2 licensed
Quote from Hawku :I tried to watch darkones as club hotlap and i got this when he entered pits... What does this mean?

I got exactly the same thing with another HL SPR at FE Club of Worm's - No.3 in WR list (LFSW Hotlaps) with a 52.701, he pits at lap 20.
flinty72
S2 licensed
Quote from Gunn :The main function of skins_x for me has always been to exclude other people's skins from my list of chooseable skins. As long as I can still just select from my own skins (and still use quality high res skins for my friends) without seeing irrelevant files, I'm happy.

Hey Gunn, If your not already it might pay to read the spinoff thread here:
http://www.lfsforum.net/showthread.php?p=420010#post420010
I think some of your questions will be answered. I hope
flinty72
S2 licensed
Ok I will try to answer the where to put which skins question after I tested it all out today.

skins folder (the old one) is the one that contains your JPG skins, on bootup of W21 these are converted to DDS files and the new DDS files appear in the skins_dds folder. Once this conversion is done you can safely delete all the old JPG's skin files as LFS doesn't use them any longer. You can also put other JPG skin files in their to convert them to DDS if you have no other way of doing so.

skins_dds is the folder LFS now uses for skins you can select in your garage.

skin_x folder has your old JPG's 3rd party skins which do not get converted or are never used again. But this folder is where the LFSW skins are downloaded to as new DDS generated from the 512px car or 256 Helmet skins from LFSW.
So if you want to keep all you old downloaded skins working you need to convert all the old JPG's to DDS or just let LFS World download them next time you come accross that skin online.

skin_y folder, I could not get a skin to work from this folder regardless of it resolution, Scawen why is it so?

Hope that is clear enough and helps.
flinty72
S2 licensed
Quote from Gunn :Both skins though (the one your mate uses and the one you have in your folder so you can see him) need to be the same name. If a special character flagged the skin as invisible then he wouldn't be able to choose his own skin either. Either a separate folder or a user-driven selection method would be best. As Scawen said, the current system is a bit complicated and another folder will multiply confusion, especially for new players IMO.

I would like to add another angle to this whole discussion and that is around the file name convention of skins. Many teams offer Hi_Res (1024 or 2048px) skins which have a particular filename, now as we all know if the name is changed in LFS World then the skin we sourced from the team (website or direct) does not match and you end up with another low-res skin of the same design in your LFS folder.
I would be more interested in having a fool proof system for skin file naming, if so then the original thinking of two folders would work flawlessly with no user intervention in most cases. So skins folder for user skins and skin_x folder for all other skins no matter what the resolution.
flinty72
S2 licensed
Well I did some testing of patch W21 particularly to get my head around this skin file issue. Here is what I discovered, some of which has already been explained.

JPG files are no longer supported, any JPG's in your skin folder will get converted to DDS files when you start LFS TP (Test Patch) W21 and the DDS skin files are then placed into your skin_dds folder, which is where LFS loads & uses your skins from now.

The skin_x folder also requires the skins within it to be DDS files. It still handles all others skins (multiplayer / non-user specific skins) which are downloaded from LFSW. These will be derived from 512px skins unless you pay for the Hi-Res option. So no difference from what you get today if you don't pay.
Or you can still use Hi-Res skins which won't get overwritten as long as the file name matches that from LFSW.
So you can convert all you 2048px JPG's to have a Hi-Res DDS version in-game.

So what is different you ask well when you look at a converted DDS file and compare it against its JPG (same quality) the DDS is worse, especially the lower the quality JPG you converted from. When you look at them in Photoshop a 512px JPG converted to DDS has many jaggies etc, where as if you convert a higher Res JPG like a 1024 it is significantly better but still detectable and a Hi-Res JPG of 2048px it is hardly noticeable until around 200x magnification.

Saying all that I couldn't notice much difference in quality when viewing a replay from MNR last week whether it was using W17 (JPEG's) or W21 (DDS). There was also little effect on performance as FPS was pretty much identical even thought the DDS files are usually 1.75 to 2 times bigger file size than its JPG's.
BTW LFS converts them to DXT1 DDS files for the geeks out there, which if I am not mistaken means they don't have alpha channels.

At this stage I will not be using patch W21, it is just not worth the effort until we know what is going to happen with skins & file types and the improvements are not substantial enough to warrant it imho.
It will be interesting to see what Scawen has planned & why LFS now uses DDS files, I guess it really is just to keep up to the current standard for graphics handling and allows some scope for improvements like reflections etc.
Can't wait to see
flinty72
S2 licensed
I have had no trouble running 30 cars with 2048x2048 skins while racing online, whether you call them HiRes or not.

Scawen are you now just simply increasing the quality of the existing 1024x1024 400kb skins that everyone has uploaded so they are still 1024x1024 but larger file size or will the user now have the ability to upload a larger file (say up to 1MB).
The reason a ask is that most 1024x1024 skins are downsized from 2048x2048 higher res skins. for them to now just have an increase in quality is not the best way of maintaining their quality to begin with. If you know what I mean.

EDIT: I was wrong in the above so please disregard. As I understand it skins download at 512x512 for cars and 256x256 for helmets normally, so now I get the Hi-Res skin download via payment option, you get 1024x1024 car and 512x512 helmet skins. Sorry for posting prior to proper research.
Last edited by flinty72, .
flinty72
S2 licensed
I have had no trouble running 30 cars with 2048x2048 skins while racing online, whether you call them HiRes or not.

Scawen are you now just simply increasing the quality of the existing 1024x1024 400kb skins that everyone has uploaded so they are still 1024x1024 but larger file size or will the user now have the ability to upload a larger file (say up to 1MB).
The reason a ask is that most 1024x1024 skins are downsized from 2048x2048 higher res skins. for them to now just have an increase in quality is not the best way of maintaining their quality to begin with. If you know what I mean.

EDIT: I was wrong in the above post so please disregard. As I understand it the skins dowloaded are 512x512 for cars and 256x256 for helmets, so now I get the Hi-Res skin download via payment. Sorry for posting prior to proper research.
Last edited by flinty72, .
flinty72
S2 licensed
Hi Scawen, Noticed the following issues/bugs last night using W17.
Sorry if they have been mentioned before but I couldn't find them anywhere except for Lig's issue above.

1. After a Qual restart and upon exiting the pit garage the pit limiter is off. Most ppl get pit speed limit penalty 1st time as they don't realise it is so.
2. In Qual the result table can get so big (20+ races) that is obscures the top part of pit strategy window (F12). Making it hard to read the fuel consumption and remaining fuel details. I know ctrl+tab removes the standings table but in the heat of qual ppl may not want to be bothered trying to switch this on & off all the time.
3. The same as Lin above, when leaving the pit garage the car won't move when you initially engage 1st gear and accelerate. To get it moving I had to either hit the brake or my dedicated clutch button. I think the setting of a clutch button may be the cause but have not veutrified it yet. This occurred in FXR at City Classic, so not sure if it is car specific or not.

On a side subject & more of an improvement suggestion is that now that the grids are getting so large it can get difficult to see the front row start lights, many ppl don't like the virtual start light option (unrealistc), I noticed at City Classic that there was no second set of start lights mid way down the grid as I think there is for some other tracks. Is there any thoughts of having secondary start lights on tracks that don't have it now?
flinty72
S2 licensed
Is it just me again or is the link broken?
FGED GREDG RDFGDR GSFDG