Just bought an HP reverb G2 myself, and ... what to say ... it is just insane ! The headset looks indeed very great, but in LFS : what an experience !!! Scawen : it is just so wonderful and immersive !
I was expecting it to be great, but that is clearly overpassing my expectations by far ! And may the 1000Hz physics even improve the thing ? Sounds pure madness
I still have to admit that braking downhill is making me sick quickly (let's say elevation change in general), but anyway doing a lap or two is already so great !
South City 2.0 and its friends are welcome even more than ever now
A small issue I encountered : when running AI with mods on a new layout, everything computed and some lines are appearing on screen during the generation up to give a popup indicating that the path for AI has been built.
Then, if you 'cancel' the race instead of pressing 'start', the lines remain displayed on the menu => an auto clear would be welcome
as a student it was more convenient to play online from time to time ... now, it would require a bit too much time to achieve any capability to drive properly a given combo .
Taking a car with a kind of default setup and doing few laps anywhere is plenty of fun, but usually I have to end quickly for "family life" or so on => short cruise sessions are satisfying (even if I agree regarding the multiplayer aspect : doing short races of GTi in the time around Blackwood was insane )
lol, not playing online does not mean I do not play at all. I am even planning to buy a VR headset for my 40s coming in few days : and the goal is mainly only to use LFS with it ... no time to play frenzy, that's life, but I remain a fan of what LFS is bringing to me when I do few laps even against some AI
There are lots of points to be improoved : not only temperature.
There will be a difference in handling, and one main goal is to have most of the flaws allowing "cheats" to disappear, so I expect FWD to handle like they should (indeed, having a locked diff and no antiroll bar at the back to have the car to rotate like a charm on the gas is not normal ).
Let's quote Eric :
Let's suppose it will be improved ...
Anyway, I was doing some laps around oulton park in ACC, and found the kerbs more deadly.
Most of time I suppose kerbs are crossable from the inside wheel perspective (this explains the presence of sausages kerb added to limit the thing ), but regularly the outside wheel has to avoid the contact (even if anyway, the crazy jump you got in video is too much I agree).
is it worth considering the possible repair of engine during a race that had suffer from overreving ? Changing the whole engine, why not ... but if you have to change tappets, spring for the valves, etc ... looks like complex and even more time consumming than doing an engine swap !
I would more expect to see like rik97 is saying an option on/off to repair it or not.
But anyway, from a gaming experience perspective, maybe a different approach is to be considered
random would mean not related if I am correct ? while this patch gives :
And seeing the dyno curve in another tool ... well, it is another tool, the purpose is to see it in the "game" !
Of course if I totally agree with you that there are far more important topic for Scawen, but :
* he was on the gear ratio thing (and it is a great update to me even if it looks like a tiny little thing), so my "request" (let's be honest, it is not a request, just a suggestion) is just to have a display making the thing even more user friendly
* the power-torque curve is alreday coded, so maybe it may not a huge deal to implement
Nice an unexpected
While at it, may we have something like on zeperfs.com website :
* a small graph showing these ratio with speed against rpm and three lines showing max torque rpm, max power rpm and redline ?
* a power and torque curve displayed next engine specs ?
Happy Christmas and end of year holidays guys, you rock !
Nice reading as always, and glad there is some time spent on Fern Bay ! Even if not 2.0 already, the touch brought look indeed very nice, and seeing it under night :
=> indeed, as far as we know
Going for 1000Hz and multithreading is a very good move for plenty of aspects, but having the tire physics (and maybe other things related to physics aswell) is a different topic on the list !
https://www.youtube.com/watch?v=vWbVT8xU6jA
hey hey, looking in the comments seems to be a >500hp car, looks really cool to have the project approoved by Saab (even if Saab is out from being an automotive vendor for several years now, but it remains a cool brand) !!
Yep, a bit disappointed aswell to not see a gravel or rallyx section appearing...
Anyway, Bancroft looks like a fast track ! It will be good when seeing the possible layouts