I am facing a small resistance regarding a workaround to a request I made :
my goal is to set according to the type of car selected the view to be either "driver" (formulas, mrt) or "custom" (hood for the remaining cars).
I am entering the following complex scripts in the *.lfs files :
***
// This script is run when you select the FZ5
run road ff 18 view custom
***
// This script is run when you select the FO8
run paddle view driver ff 21
***
I have tried also with /view but it is not working.
FFB strength is well taken into account ...
Ok, so now I am a bit more interested on those famous scripts, and the bible is located under \docs\Commands.txt.
ff is indeed setting the strength and is working like a charm.
I am then seeing "/view [fol/heli/cam/driver/custom] - select view"
==> it is not working for me (while the command line is working ). I will try to get some helps in the correct subforum ...
I did not find a thread discussing about these topics, so forgive me if they were already existing.
After playing with T's test patches (now U), I noticed something I did not pay so much attention up to now but would make life easier for me (at least), so do not hesitate to share your points.
As per the title :
1- I admit to use (in the time) a custom view showing only the hood of the car (even if I am now playing with in car view to test the "lock to horizon" filtered mode, but it may change). This is quite convenient for cars, but not for formula's/MRT where the inside view is far more interesting and is not reducing what the driver is seeing compare to other type of cars. Here is coming the improvement wished : as per the first snapshot attached, you can customize your view settings per car, but the default view to be chosen between "in car" and "custom" is a global parameter applied to all cars => I would like this parameter to apply either globally OR to each car individually.
2- Same goes for the FFB setting. For my personnal taste, if I am taking a ride with the FZ50, I have to use a FFB setting of 18 to get something feeling ok. If I change to an LX, 18 is by far too light (FFB computed in LFS is probably taking into account the weight and/or the tire width (what is clearly correct from my point of view) and then a parameter of 27 is to be used to have some noticeable nice feedbacks => I would like this parameter to apply either globally OR to each car individually (and not in setup screen of course where I am sure everyone is having his own special parameters linked to the hardware and feeling of his own.
I tested briefly before going back to work : 40ms forces me to wait a lot when having to switch from reverse to 1st gear or the opposite. At 20ms it is working just fine (for me).
With Logitech G27.
One 'small' thing that could be nice : when you have a full list of AI (saved) is to randomize the positions : either in the menu or as a surprise when starting ... (and even reducing the number of AI in the saved list would be very nice)
indeed, it is excellent when driving on ovals part to see the angle taken by the car . Without, Rockingham was feeling almost flat to me, but with, when I just see replays it is very brilliant and immersive inside the cars !
One small thing while you are looking at AI : would it be possible ('easily') to implement again (I tend to believe it was the case earlier) throttle blip when downshifting ? It is rude to see them engaging gears 'dry', locking slightly the wheels while braking ...
edit : btw, my AI were having a strange 'S' line in Deene (Rockingham), that is fixed now
I have launched 32 AI to race, some were blocked in the sand and did not finish (no problem, usual ), but the latest AI to cross the line has a "?" as position as shown on the screenshot attached ... what was wrong with it ? it seems it has parked in the pits like if it has ended the race ... I will look the replay but anyway, strange to not have a position.
edit : understood : this AI has finished the race but has completed less lap than some others blocked in the sand that did not cross the finish line
not so good, the goal of the handbrake is to block the rear wheels, not to slow down them gently.
This reminds me in some old old versions (when it was configurable in the setup screen) : some guys were putting a negative value (hexa editing), and the rear wheels of the GTi were accelerating frenzy in the straights Funny moments ^^
agree ! xenon on the GTi is not welcome even if it is changeable IRL, it would be better to have this sense of yellow in the light.
In the same idea, the car lights seems (I may be wrong) to spread the light symetrically, while IRL the one on the driver side is having a slightly shorter range to take into account the people you will cross on the opposite side of the road.
Let's suppose racecars are not subject to this ...