South City is Eric's baby, he wants it to be perfect . According to the reports, he may have spent a year and a half on it (according to https://www.lfs.net/report-dec2019-so : since July 2019), maybe "not only" let's suppose, but frankly he has spent a lots of time on it. From the snapshots, it is clearly a great added-value for S1 licence ... If he spends third or half the time on Fernbay, it can do serious magic on it (assuming the quatity of off-roads things is a lot less than South City) ... Kepp faith , I am sure Eric is willing to spend some times on the two new unrevealed tracks for S3 after the graphical update is released, and get back to cars
edit : @Eric, if you want to surprise us on Fernbay by adding a dirt/gravel/sand Oval with some outfield track of the same, do not hesitate
lol, I do not think the guys coding LFS are willing to keep their improvment on their HDD forever (and would take pleasure showing what they are doing through reports )
Otherwise what would be the point on keep doing evolutions to the sim ? They should have quit a long time ago or do another sim like so many other did/do/will do even if many areas in their product are still broken !
the graphical update seems quite advanced. Let's suppose Eric is on Fernbay (latest track to be heavily updated), and when it is ready, I do no think Scawen will want to postpone its release (that may occur with tire physics update). But to answer your question "when" : when it is ready ... obviously no date to be announced
mine is from 2011 (w204 phase 2) and has the "footbrake". So the more modern version have lost this featue ? (quite useless I think, anyway, I would never try to make a u-turn with it )
if it is so, it is used a lot, but this is due to some the flaws in the current physics ... and indeed you are quicker when using it in lots of corners.
Anyway, someone willing to "cheat" with this can always find a way to simulate an axis through a macro and to not reach 100% ... no need for adjustable handbrake anymore ...
what is the issue with setting the strength of the handbrake ? have you ever use a handbrake in real ? the force applied on rear brakes is linked to the amount of strength you put in it ... lowering the force in LFS would simply mean you are just not using the axis at its maximum angle.
Correct me if I am wrong, but each people complaining about setting the strength of it is using a button, am I wrong ? ... even if in modern car it is common to see a button, the idea behind is to simulate a real handbrake, not a fingerbrake . So what is the deal with setting the force ?
Botswanan Salama : go and beat the noobs exploiting the physics to take back your WR
Anyway, those oval laps flat out with the hardest tire compounds possible with max pressure and no downforce are ... not very appealing for sure ...
Indeed : running Assetto Corsa before make the wheel to appear completely deactivated in LFS then. The workaround is as said by CrazyBrit to simply run to the calibration of logitech : press a button or a pedal, and when detected, everything will work fine in LFS ...
Clearly weird ... @Scawen : I think you have a G27, and I suspect you may have bought AC to test it => do you experience the same ?
You should... Doing some simple testing allow to diagnose quickly those board effects, and avoid people whinning when the patch is finally released for 'everyone'
it was an opportunity given by the track to have a simulation running in their office ... so for free in the end
This could happen but usually the companies willing to laserscan a track are paying to rent the track + paying for the laserscan company + paying a fee to the track ... it may be expensive.
I remember Kunos team talking about Le Mans track and saying : no way, too expensive
the small GTR of the video are having engines producing ~600hp with a weight of about 1200kg ... so it should match the FXR which is having almost 500hp and almost 1200kg
A note about rallycross tires (on FXR for instance) : it seems IRL the tires are not that wide at all (like 245mm wide) ... with U23, this is the minimum size ...
Maybe with the new tire physics, wider tires will perform less on gravel and the stuff will normalize, but otherwise, considering less width for Rx tires may be the way to go ...
This is his point : by default you have 335mm for XRR
Anyway, the "alternate" config does not intend to give an advantage over the previous "classic" version, so why not having less tire width at max
@Scawen, while you are at it, what about allowing to reduce the rim size (assuming it may only lead to slower the laptimes)... I remember a tool allowing to change this, and maybe even changing their look, but that is another job of course.