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Forbin
S3 licensed
You can adjust the linearity of the FF curve in the Windows controller profile. Values slightly over 100% help stiffen the feel around the center (e.g. 105-110%). Lower the FF strength in LFS slightly to compensate. With my G25, I typically use around 105% in Windows and 25% in LFS, plus or minus 5% depending on the car and how much caster my setup has (usually maximum caster).

Also, do you have all of the spring and damping effects in the Windows controller profile turned down to 0%? Everything should be 0% except the overall force.
Forbin
S3 licensed
Quote from senn :Time for an upgrade, 2zz perhaps?

Nah...

Forbin
S3 licensed
Quote from Rathalos888 :You drive so smooth o_o. I presume you have a wheel? Nice dieos though, I was watching some earlier on the BF1 (which is also really hard to control, but because it's so freaking fast compared to everything else).

In racing, smooth is fast. You need a decent amount of aggression when attacking corners, too, but that aggression must be tempered by smoothness. Smoothness comes from having a well thought out plan of what you are going to do and when you are going to do it at each corner. This means having well-defined reference points on the track or just to the side of the track for braking, turn-in, apex, and exit. That's basically what I was pointing out in the track guide.

And yes, I have a G25. I started off playing LFS 8 years ago with a flight stick, using buttons for throttle and brake. The most powerful car back then was the XRT, though (known as the GTT at the time, for GT Turbo).
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Forbin
S3 licensed
Quote from Rathalos888 :I have one question though, is the Formula V8 SUPPOSED to be impossibly hard to control, or am I missing something? I can hardly even leave the garage before I spin out of control. Is it a setup issue (right now I only have the default) or what?

Shameless plug:

http://www.youtube.com/watch?v=kACdhgzNmjc
Forbin
S3 licensed
I had a 3E-E fail catastrophically. That thing got a ton of abuse.
Forbin
S3 licensed
Obvious troll is obvious.

Your posts from a year ago seem to indicate you were quite happy with LFS, or at least enough to make an autox layout, having played LFS for "a long time."

Quote from didomusicuk :Hi all,

Well, I've been playing LFS for a long time now, but this is my first attempt at an autocross layout. Its called "Survivor", and based on South City Classic. Instead of uploading it on here, please go to my website at http://www.jonathanthorpe.net/lfs to view screenshots and download the layout for yourself. Let me know what you think!

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Forbin
S3 licensed
Quote from didomusicuk :For the record, I like racing games, I play lots of different ones and LFS just feels wrong compared to others, despite the many flaws and faults found in others that LFS does not suffer from.

Which ones?

Post a replay. We'll critique your driving, see what you're doing wrong.
Forbin
S3 licensed
What model of Toyota?
Forbin
S3 licensed
Pleasuring oneself while driving is still a-okay, though.
Forbin
S3 licensed
Quote from tristancliffe :But surely the same redirection of attention has to occur when listening to a radio, talking to a passenger or scratching your nose?

This just in: new law prohibits drivers from scratching any part of their body while driving.
Forbin
S3 licensed
Quote from Inouva :Also you can do laps with the LFS race line ( Pressing 4 ) and helps you to know where to brake and where to lift the accel and where not

IMO, this is to be avoided. Any driver is much better off learning how to pick out their own reference points and lines.
Forbin
S3 licensed
Why does it have to be miraculous? Can't it just be coincidental?
Forbin
S3 licensed
In racing, and pretty much anything really, there is always someone out there who is better than you. That's life.
Forbin
S3 licensed
Quote from PMD9409 :I'd convert to Islam first!

You caused 33 off-topic posts, and since you now are in the corner, you want me to "settle down". Gotcha.

Ahhh, such is the religion that is NASCAR...

I'm not the one raging, btw, telling someone to "GTFO."
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Forbin
S3 licensed
Quote from PMD9409 :You said you wanted FO8 and no SC. I found you the league with that. Now go complain in their threads because they have switch-cards mid-season and top 8 inverted. You probably will just be as successful there.

lol, you'd think I was trying to convert you to islam or something...

Settle down, man.
Forbin
S3 licensed
Quote from PMD9409 :Well then you contradict yourself, as you would run LFSCART eventhough you are missing rounds (only if it had no SC's). Then you find a series that you have missed rounds to that has exactly what you are looking for and you say "No I have already missed rounds".

Yeah, that makes sense. If you are going to argue for the sake of arguing, at least do it right.

You're putting words in my mouth. OWRL is not exactly what I am looking for. I don't want to have to switch cars mid-season. I don't want to have the top-8 inverted for the feature race. I also never stated that OWRL being halfway through a season would preclude me from participating, only that it was a concern in contrast to LFSCART, which is just starting up.
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Forbin
S3 licensed
Quote from DeadWolfBones :Another way to look at it is to say that the SC adds a significant challenge for the leader. He's got a 20-second lead; that lead evaporates; he has to fight to re-establish the gap. It also adds a strategic challenge, when it comes to the timing of pitstops and whatnot.

So... it's akin to a weight penalty? Having to try harder for no other reason than being fast and careful?

Quote from TFalke55 :Also: Why don't you answer to the fact that there is also another series without Safety Car procedures? Why should we do the same series again? It is on the same day, just the alterning week... That is something you did not answer to yet!

OWRL is already halfway through their season and won't start up again until September. Plus, I don't like how they switch cars mid-season.
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Forbin
S3 licensed
Quote from TFalke55 :As I have stated before, that was the ecological niche for this series. Maybe speaking of the advantages of Safety Car periods first: If there is a major incident (car up side down) the racers are more cautious. Imagine yourself in a battle with another car. Behind your upcoming corner is a car upside down. Just landed, quickly Shift-S'd but stuck in a Lag. Because you're in the battle you wouldn't think much about the waved yellow flags in-game. So you're heading full speed to that place, and as it is behind a corner, you don't see it soon enough. So at high speeds you hit that car, whose driver really tried his best to spectate, but he wouldn't be allowed by LFS. Your race is done, his race was done already before and now, because you hit that car and you can collect other cars as well during the delay between shift+s and spectating.

If that were the case and I plowed into someone, that's my fault for being an idiot and not heeding the local yellow. If further incidents are caused a result of my carelessness, I should be penalized.

Quote from TFalke55 :There are also disadvantages: E.g., the gaps are nilled and stuff like that. It is not really fair. But with Safety Cars the race can also be much more forgiving, wich is a way to keep up the motivation. You're half a lap down, because of an error and you do get another chance.

And therein lies my problem with the safety car system: it makes it possible for the would-be winner to lose because of someone else's mistake halfway around the track, through no fault of his own. Not only that, the SC doesn't even serve its real-life purpose of saving lives. If the guy in second place makes a mistake, that mistake should carry on throughout the race. He should have to deal with it. That's competition. That's racing. If he manages to claw back the time lost and take the lead by being fast, not making mistakes, and being cautious enough to not caught up in someone else's nearby mistake, so much the better and so much more rewarding for him. That's what makes a winner. Being gifted back that lost time as a result of the safety car cheapens any improved result that driver may take.

Quote from TFalke55 :To answer your question, we both are dogmatically following our positions. Though I don't see myself as a dogmatical follower of reallife procedures, as I like the no-SC thingy also. But would you just change something which has succesfully worked the past 3 years, just because someone you do not know comes your way and says that it is the biggest bullshit what you have done? Why do you think we have 52 sign-ups so far? Because they don't know what they are doing? I doubt they do (just joking) but they know what it means to take part in such a series within NDR.

I'd certainly consider it, even if it weren't coming from someone who has been with the sim for 8 years. I like to know people's opinions and what logically led them conclude such opinions are valid. "Because it's what we've been doing all along" or "because someone else does it" doesn't really follow logically, though.
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Forbin
S3 licensed
Quote from TFalke55 :Ehm... both is imitation. The one is imitation of Newton's mechanics, the other one is imitation of the organisation of racing we experience (e.g. through the media).

Given the opportunity to improve upon a racing organization's procedures in a way that would improve competition, would you not capitalize upon that opportunity? Or would you prefer to dogmatically follow the existing procedures, even if it meant competition suffered as a result?
Forbin
S3 licensed
Quote from TFalke55 :EDIT: Btw. Why do you drive a simulation if you don't like artificial realsim? Don't you think, that contradicts your thesis about how crap artificial realism is? Isn't that a paradoxon? Live for speed does not reagard itself as an arcarde title, you know? If that is something you want, drive those Codemaster games or TrackMania...

It's the difference between trying to accurately represent real life, natural phenomena based around man-made, tangible objects so that objects behave they way they should (i.e. physics), and trying to accurately represent man-made, intangible ideas and procedures in a particular series so that people behave the way they should, purely for the sake of imitation (i.e. safety car procedures).

Some rules/procedures are necessary for the sake of fair competition (e.g. no intentional crashing). Others are... not.
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Forbin
S3 licensed
Quote from PMD9409 :What IndyCar series has all cars with exact same equipment?
What series grids, drives back to pits, waits, drives a lap, waits, gets out, waits, grids again, another warm-up lap, grid, and then start?
What Indycar series has drivers paying repair cost?
What Indycar series has drivers paying fees for DT's?
What driver pays for fuel, tires, and transportation?

None, not even driver/owners because there aren't any in Indycar.

You know what I mean. Replace "driver" with "team" if it makes you happy. You're just picking nits/debating semantics.

The "grid, drive back to pits" was due to the limitations of how LFS does race starts. You can't start a race from the pits and go grid up because you're automatically placed on the grid.

Quote from PMD9409 :
Why aren't you complaining in the IGTC thread? They've had it all for 4 years.

Its presence in a different series doesn't make it right nor worthwhile for this series.

Quote from PMD9409 :
You said yourself you can't make the races, so you are just complaining to complain. Man up.

I said I could not make two of the road races. I was seriously considering participating in the others until I heard about the safety car. I guess I'll have to save you the embarrassment of getting stomped by someone who hasn't played LFS with any regularity in years, though.
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Forbin
S3 licensed
How are any of those things any different? They're other examples of artificial and unnecessary realism for realism's sake, much like this SC silliness.
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Forbin
S3 licensed
I'm imagining deko looking at my list and thinking, "WOW! Those are some great ideas!"

Quote from PMD9409 :Or better yet, since you are the driver, don't get stuck in the sand or flip. I always thought that was the easy way out, but people seem to just complain about SC's just to complain about SC's.

I'm not saying I would flip or get stuck, but I can almost guarantee someone else will, and the resulting SC will ruin someone's race, perhaps mine. I don't care if you have the 32 best drivers in LFS, chances are someone is going to crash. It just reeks of artificial realism for realism's sake.
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Forbin
S3 licensed
Quote from Mustangman759 :E-Sex with a E-Girl if you win?
y so srs

I think you're looking for Second Life.
Forbin
S3 licensed
Quote from dekojester :This point has been made in multiple venues, multiple times, by multiple people, and the answer has always been:

Safety Cars will stay.

*added* No driver is permitted, in this series, to shift+s or shift+p from anywhere outside of a pit garage or pit stall. Doing so from on track earns a penalty.

I don't think there is a racing org in the world that would not do away with safety cars if there were a guarantee that no one would ever get hurt. Likewise, the real-life methods employed to remove a car from a track (rolling it behind a barrier, using a lift to move it behind a barrier) are essentially the same as a Shift-S.

You're deluding yourself if you think this does anything but stifle competition and add tedium for the sake of unnecessary "realism."

Why not go all out? Make sure everyone is using the exact same equipment (chair, speakers/headphones, wheel, pedals, monitor, CPU, motherboard, video card, RAM, internet connection, etc.). When everyone spawns at race start, make them all go back to the pits. Wait a while. Then send everyone out on a sighting lap. Make everyone find their own grid position.* Then wait some more. Have interviews with the drivers. Then send everyone out on a warmup lap. If someone crashes, make them pay money to repair their car. If someone gets a penalty, make them pay a fee. Make them pay for tires, fuel, transportation to the track, etc. Have real sponsorship contracts and competition for contracts. Give teams incentive to drop drivers who under-perform. If someone crashes hard, force them to sit out for a period due to "injury." Maybe forever.

Where does it end?

*I'd actually kinda like to see this one, because it was a bit of a shock when I had to do it in real life after just spawning where I needed to be for so long.
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