Was, back when the LFS Forum went live and I was going to NJIT. I'm actually a little farther west, in the Morristown area, just never changed my location.
Alcohol is hygroscopic. The instant it comes into contact with the atmosphere, it starts absorbing moisture, reducing the concentration of alcohol.
"Concentrations of 95.6 percent ethanol and 4.4 percent water form an azeotrope such that simple distillation cannot remove any of the remaining water; 190-proof spirits are the maximum available from the distilled beverage industry." http://en.wikipedia.org/wiki/Everclear_%28alcohol%29
Explain it to me then. I explained why Cargame does not appeal to me, the least you could do is present a counterpoint. Thus far, all you and Inouva have responded with are personal attacks.
Are you saying it is unreasonable to expect a server with GTR's enabled to have GTR's? Am I not allowed to voice my displeasure in a single line of text at not being able to race a proper car, particularly on a server that appears to have a monopoly on large grids? How is deciding I do not want to race GT2's and disconnecting to go somewhere else a "ragequit?"
Because it is. I'd much rather be racing a full-power GTR. I ran that race because my team needed me. I was more interested in helping my team than actually racing that car.
I asked what is the difference between a GT2 and forced intake restriction on a GTR. I'm well aware the intake restrictions are used in an attempt to form a new class. It doesn't make them any more than watered-down GTR's.
Win or lose, I wouldn't have fun, so why? What's the point? What do I have to prove by racing GT2? That I am good (or bad) at something I don't like doing?
The only way you get proper, close racing is having two or more drivers of similar skill-level at the same point on the track. It really doesn't matter what they're driving, they'll have a close race.
Sure, with a slower car, you might have a driver extend his lead over another, less skilled driver by a mere few tenths every lap instead of seconds and end up technically closer together when the checkered waves, but is that really "close racing?"
If "slower, easier on tires" is the goal, why not give the cars even less power? 10HP should make the cars really slow and easy on the tires.