From the California penal code with regards to the use of deadly force in the home:
"...resident held a reasonable fear of imminent peril of death or great bodily injury..."
AFAIK, this is a stipulation to the use of deadly force in a lot of states in the US, mine included, if not all of them.
In other words, if a guy comes in, totally unarmed, and you're a big guy fully capable of defending yourself, you can't use deadly force (e.g. firearms). If you're old and frail, you can pretty much feel free to open fire. If the intruder has a gun, it doesn't matter who you are.
This also means the resident cannot fire upon a fleeing intruder, because the intruder is no longer a threat. One cannot reasonably fear someone who is attempting to flee.
Way I see it, intentionally handicapping yourself because you want a "realistic experience" is bollocks. You race to win any way you can within the rules. You want to use button clutch? Be my guest. You want to use a slower and more accident-prone H-shifter? I'll be more than happy to pass you. That's like joining a stock-based racing series that allows suspension upgrades and refusing to use them on principle because "it's a stock-based series."
On the matter of macros, I'm a bit conflicted. I agree that they clearly go against the intent of the sim. And if they are explicitly banned in a particular competition, then you have no right to be using them. However, if they are legal and you come up with a solution that gives you an edge, via software or hardware, who is to say your creativity cannot be rewarded?
A friend of mine races a Honda RS125 GP bike. Her dad does all her maintenance and can often be seen wrenching on it in the paddock.
Recently, she bought a 2008 Honda CBR600RR race bike. When she's riding that, her dad walks around the paddock with a wrench asking other people if they need anything.
First version I ever downloaded was 0.1E in early October, 2002. So not quite the very beginning (i.e. 0.04 in August), but damn close.
I was a senior in high school. Someone on MCO (Motor City Online, a racing MMO) mentioned LFS. I played racing games with a flight stick back then. MCO got closed the following year, though after trying it again briefly shortly before, I didn't miss it. I was like, "damn, the physics in this game suck compared to LFS."
Back in my day, we only used 3 gears to keep the GTT's supremely laggy turbo spooled up! You think the turbos are laggy now...
You wouldn't believe the trails of smoke pouring off tires at the end of Blackwood's back straight... No tire temps, no fuel consumption, no cockpit sound muffling, extremely basic suspension modeling where car camber = wheel camber, no bump stops... I could go on.
Why not? Both are available for sale today. The only thing the Mustang has over a Corrolla is style. On all other fronts, the Corrolla wins (performance, price, reliability, fuel econ, comfort, safety, etc.).
Even my 1998 Ford Ranger 3.0 V6 (compact pickup) is on par with the original Mustang in terms of performance. And it didn't cost me $10,000.
The only people who want a 1965 Mustang are people who had one as a kid but sold it and became nostalgic, and posers.
Me? I spent a decent amount of my formative years in my dad's 1994 BMW 325is, of which I had temporary ownership for a short period. My older brother currently owns it, but should he move on to something else, I may be inclined to buy it from him. And if not, I may buy a different E36 in the future. Probably not, but the urge will be there.
"As for straight-line performance, R&T's 210-horsepower 289/four-speed car did about what the editors expected: 0-60 mph in nine seconds (vs. 11.2 for an automatic 260), a standing quarter-mile of 16.5 at 80 mph, 110 mph all out, and 14-18 mpg."
You get equivalent straight line performance out of a base model Toyota Corolla these days. And forget corners.
Mad Max 1 was very, very lame. I was ready to turn it off 40 minutes in but decided to give it a chance, see if it got any better or more interesting. Then the credits rolled.
Facetious? Well, I do say, this accusation is quite preposterous. I was merely attempting to relieve this chap of the burden of possessing a functional computer, lest he again insult the work of one Eric Bailey.
I prefer "donkey," thanks.
Yeah, I had a pretty good idea where this was going. Judging by the fact that the OP's common sense of computing is severly lacking, I'm willing to bet his skills at modifying the game art are similarly lacking, making this an ultimately pointless thread, regardless of any moral or legal issues.
I used low tire pressures to get a little more mechanical grip so I could use less wing. This got me the WR but I was eventually beaten by someone with higher pressures. IIRC, I was faster in the corners but he ended up being fast enough on the straights to make up for it.
Anyway, as a result of the low pressures, the optimal slip angle of the tires was rather high. I was often hitting as much as 2 degrees of lateral slip. That's why it looks like I'm "drifting."
Low pressures were not conducive to consistent grip on this track (too much heat) so I used higher pressures. The end result was a much lower optimal slip angle, such that the car always appears to be pointing exactly in the direction of travel.