Where does it say Hamlin's throttle was stuck? How often are they locking up that the tire eventually blows? How does a tire that is no longer spinning chunk in such a way that it takes out a brake line? Why are the brake lines located in such a vulnerable area that they are prone to getting cut?
1. Check your BIOS, make sure your system still sees the hard drive. Also, make sure your hard drive is the first drive in the boot sequence.
2. If all this is okay, your MBR (master boot record) got corrupted/wiped.
Because we're getting bikes? With slow riders on them?
I don't think the curb pattern should determine whether a track is reversible. For bikes it does, because kneepucks get caught. Not so much an issue for cars.
People like you are what's wrong with this country/world, but especially this country. Instant consumerism, at the expense of the purity of sport in this particular case.
Why even have a 200 lap race? Why not just have a 2 lapper to begin with? How about a mandatory 30-car pileup too?
You want a movie script ending? Go watch a movie. Trying to artificially generate one for every race just cheapens the effect when it actually happens for real.
They're merely anecdotes about my experience with iRacing personnel. They are not intended to be well-presented reasons for cancelling. I'm more coldly logical about decisions like that than to use reasons like, "I was unhappy with their pandering to unskilled drivers/NASCAR fans at a gaming con."
FO8 is better than the Star Mazda, for one. This is in terms of feel and physical realism (as in, more closely follows the laws of physics), particularly at the limit.
It's possible to instantly pitch the Star Mazda completely, 90 degrees sideways in T10 of VIR Full, and hold it there, before it suddenly snaps back in line. lolwut. I'd like to see someone try that in the FO8 without some seriously screwed up suspension.
There is absolutely no subtlety to the limit of the Star Mazda's tires. If you try to push the limit, you either understeer like hell or oversteer like hell, with no in-between. Then there are the crazy suspension settings. All the fast guys run the lowest damping settings possible. I find it hard to believe the lowest settings are realistically optimal. In real life, that's indicative of a shock that has the wrong valving.
Pretty much, except people were still spinning out, too. :dunce:
Their reason for switching the motion sim station from a road course with an open-wheeler to an oval with a stock car was, "No one could drive it except you."
Not sure why you would buy Win7 and install the 32-bit version.
There may be something to Bean0's comment, although I am not familiar enough with the peculiarities of how the 4GB limit is handled with regards to both system and graphics RAM to confirm it. Does the 4GB limit actually apply to both memory subsystems combined or are they entirely separate? If they are combined, does graphics RAM get priority over system or vice versa? I don't know.
@hazaky: If the 4GB limit applies to both memory systems combined, and if priority is given to system RAM (both big ifs), then no, textures would not appear gray. The textures that do not fit in graphics memory are stored in system memory or on the hard disk (virtual memory) instead of graphics memory, but they are still displayed. This most certainly does affect framerate negatively any time graphics memory is overloaded.
That's what I did as soon as I got the money to do so, except with 2 wheels instead of 4. I made the switch at the peak of my proficiency in LFS and promptly lost that proficiency. I think a lot of it had to do with my brain slightly demphasizing visual and auditory stimuli in favor of somatic.
It took me 3 years to get to the point where I'm able to push almost like I could in LFS, basically 1 second per lap off the top Expert in my class.
I visited their booth at PAX East earlier this year and started asking one of their guys about the tire model, what they were doing about the exaggerated off-throttle oversteer, the weird suspension settings (e.g. minimum damping on the SM = fast), the way the Radical seems to oscillate undamped diagonally, etc. I'm not active on the iR forum, so I figured this was a good opportunity to ask. I just got a "Sorry, I'm just a sales guy, I can't talk about that." Even if they didn't bring a technical guy along, surely they'd brief their sales guys on questions customers might ask? It's not like these are new questions...
Furthermore, on the first day, they had one of their stations, the only motion sim chair system, set up with the SM @ Lime Rock. The rest were all NASCAR. The next two days, the motion sim station was also switched over to NASCAR.
That particular series is one that my trackday club, Team Pro-Motion, runs, with only two classes: Supersport (600 class) and Superbike (1000 class). I happened to be at the trackday that day and decided to run the race. Guys who finish well get a little trophy and some money from TPM. I think 1st place is like $100 or something. They only run the races on specific Mondays and only during a trackday, shortly after the lunch break.
CCS is the club racing series in which I compete. They have various regions across the country. I compete in the Atlantic series, which is sometimes combined with Mid-Atlantic at certain rounds. They have classes for almost any type of bike (Ultra Lightweight, Lightweight, Middleweight, Heavyweight, Unlimited) and multiple class types too (Supersport, Superbike, GP, GT). You can sign up for contingency money from various manufactuers if you use their parts and display their stickers, but CCS itself does not pay out money. They do give out plaques (known as "wood") to the top 3 in each race.
ASRA is CCS's national racing series and they do pay out money to Experts in addition to wood, but they don't pay out to Amateurs and the entry fee is slightly higher.