The online racing simulator
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GeForz
S3 licensed
You don't need outsim. outGauge is probably enough...

But... OutSim and OutGauge only give you information for your own car (or the viewed car with some limitations. e.g. no fuel through ourgauge if it's not your own car)
GeForz
S3 licensed
That's only a bad thing if a playername contains a ": "

You probably just need to fix the library because it never delivers the playername for a message iirc
GeForz
S3 licensed
You should look into the "LFS Hosts Forum" and "Unofficial Addons" subforums and not in the programmers subforum
GeForz
S3 licensed
Quote from matze54564 :Hello devs, please release a download link for update from X31 to X32

All other things are waste of network traffic - and if i must reinstall lfs i have not the exe file when i use autoupdater????

Thanks and regards.

You don't need the exe file for a testpatch when the next patch will be released in a week or so...
GeForz
S3 licensed
You just have to catch the exception? ^^
That Client class isn't the one in the library, right?
GeForz
S3 licensed
oh btw your NodeLap type is missing the position byte (and remember to change it in the CompCar, too when you change the NodeLap )

and in the Client class the bit flag with value 16 is not for new players but for node lap packets
Last edited by GeForz, .
GeForz
S3 licensed
Quote from windstyle :hmm jeah but the problem is that i work with a Library, so can't edit it... I better create my own?

I'm pretty sure the library does provide all data which is included in the default lfs packet. so the textstart should be there, too...
GeForz
S3 licensed
Are the examples shipped within the zip file for older versions or are they just not working? ^^

The raceclient example throws a nullpointer exception
GeForz
S3 licensed
Quote from Shotglass :Not sure if this has been reported yet but searching for the address didnt turn up aynthing.

I found a crash which i can reproduce every time:
1. Join a multiplayer game
2. Spectate someone from any view
3. Open the options (either via the esc menu or alt+o)
4. Click on the "Driver" submenu
=> instant crash at address 41075b

I hope all the required info is there.

yes had this, too but i reportet it in another thread ^^
GeForz
S3 licensed
Just got this exception while watching some cars and using the menu (wanted to change my helmet skin)

And had to kill lfs with the task manager.

-> page 5 in BUG REPORTS : Interface / Single Player / Multiplayer
Last edited by GeForz, .
GeForz
S3 licensed
I don't know if this is really AI related, but I just disconnected from a server where we were running AI races with a "STORE OVERFLOW" error.

My AI made his mandatory pit stop and got pushed out of the pit lane by other AIs.

Replay attached. It's "Kamel 3" at the end of lap4.
GeForz
S3 licensed
You probably don't even know what LFS_External_Client is?
GeForz
S3 licensed
just make one file "index.php" wich includes the above php code. Then make a home.php, 1.php, 2.php with CONTENT; NOT the menu.

=> index.php

<?php 
<html
    <
head
        <
title>Page Title</title
    </
head
    <
body
        <
div id="head"></div
        <
div id="body"
            <
div id="menu"
                <
ul
                <
li><a href="index.php?page=home">Home</a></li>
                <
li><a href="index.php?page=1">Test 1</a></li>
                <
li><a href="index.php?page=2">Test 2</a></li>
                </
ul>
            </
div
            <
div id="main"


if(
$_GET["page"] == 'home'

include([
B]'home.php[/B]'); 


if(
$_GET["page"] == 1

include(
'1.php'); 


if(
$_GET["page"] == 2

include(
'2.php');


<
h11.php</h1>

            </
div
        </
div
        <
div id="foot"></div
    </
body
</
html>
?>

Notice how every link linkes to index.php wich contains the code and how each include includes a file which is NOT including the code
GeForz
S3 licensed
Quote from MoonForce :damn its still looping ...

what exactly does your code look like?
GeForz
S3 licensed
"i.e. top 10's, most used etc etc, also some usage graphs would be nice"

You won't get, what you want until you say what you want exactly.
GeForz
S3 licensed
Quote from vf1-xj220 :is there a chance to get this working over lan, without having to connect to the internet?

No, that's not how the spectator works. you could however create a direct connection to a lfs but not with this program.
GeForz
S3 licensed
plus the pth files from http://www.lfs.net/?page=coderfiles
In the path files you have the coordinates of every node.
GeForz
S3 licensed
Quote from zeugnimod :To speak. Its a verb. You do it by opening your mouth. Some people can even do it with their mouth closed.

You dont have to thank me. Im glad that I could help you.

But he wrote "speek" with double e and not with "ea" ;p
GeForz
S3 licensed
+0 because this has been mantioned before and because we all know cockpit changes are coming soon(tm). And I believe that with the cockpit changes we will see different gauges than now

On top of that I think that many modern GTR/formular cars do have speedos.
GeForz
S3 licensed
Quote from PRMLSCRM :10 print "he codes in visual BASIC..."
20 beep
30 goto 10
run

Isn't that QBASIC?! ;P


btw: this topic made me search how to crash lfs server on google and well... I now know how to crash lfs server \o/
GeForz
S3 licensed
This has been requestet like a billion times before!
GeForz
S3 licensed
Jeah I remember some post by Scawen in which he mentioned some "editor updates for eric to make better stuff"
GeForz
S3 licensed
Quote from Hollywood :No nikka, it can't.

Not having ca PLP packet in the lobby screen is a InSim bug, period. All other connection packets, i.e. connection enter/leave, player enter/leave work as expected. The IS_PLP does not, therefore it is a bug.

What I mean is: If a player is spectating (== not driving) you do not get a PLP packet when the spectating player goes into the pit screen. So why would you want a PLP packet for a driver sitting in the lobby (== not driving)?

And referring to your example:
Quote :As an example, I have scripts that whenever you join, i.e. when the IS_NPL is sent, that check to see if you are in the right car and have the right handicaps. Those scripts are to stop if you a) spectate which you can tell when a IS_PLL packet and b) if you go to the garage/pits which is the IS_NPL packet.

Why do they have to run alle the time between a NPL and a PLP packet? They don't change without a new NPL (exiting pits)?
GeForz
S3 licensed
But in the Lobby screen nobody is driving?
GeForz
S3 licensed
But why would you need the PLP Packet in the lobby screen?
FGED GREDG RDFGDR GSFDG