close things you don't use in winamp (media library, file scanning, mp3 player support, blah blah blah)
turn of visualizations
minimize it
then run your game. how does it go?
multithreaded software may run faster on a cpu that has simultaneous multithreading (SMT). "hyperthreading" (an intel buzzword) is a light/lame version of SMT.
a single core that has some feature like that might benefit.
not lfs though, lfs is really light on cpu usage considering the CPUs out right now.
well
i want to play lfs with a friend
we are at the university and the IPs we have are 150.140 etc
so i want to start a local host but it won't let me.
what do i do?
jesus
it is NOT 'bitrate'! noone but stubborn ignorants call it that way because instead of admitting their ignorance and adopting the correct terminology try to edge every bit of logic they have left to make their choice of words seem 'logical'. it is not a rate of bits! rate of bits is a notion that is valid only in a discussion where compression (usually) is concerned where you actually have a stream of individual bits. in a graphics card there are entire words dwords etc that are read at once. it is NOT a bit rate because the 128bit that you see does NOT talk about individual bits (like you have in an mp3) NOR does it talk about a RATE (which you have in an mp3. 32Kbps. 32Kilobits are transferred every second, exactly). it talks about the WIDTH of a DATA BUS. there are 128bits that are available to be read at every request. bitrate implies constant flow. buswidth does not have anything to do with 'rate'. it does not imply even a clock to exist. you are not forced to read it at every clock.
if you want to speak of these you gotta learn the language.
what? is that supposed to make me feel insulted? you called me a cock slammer earlier, what is this one going to do?
what does it have to do with anything in the discussion that you don't call things by their proper name?
and how do you help the OP by naming that number as 'bitrate' ?