I don't have lag when I release a button on my G25.
As for shifting problems, apart from any button lag issues there is also a debounce setting which causes a mis-shift if you shift too fast. There is a setting (Shift Debounce) in the cfg.txt file which you can adjust to better suit your style, IIRC. That may be causing your shift problem too, but it may be your button lag issue instead.
Apart from the advice I posted above about using a USB2 port and ensuring your cables are connecting firmly I don't know how to be of further help. Hope you get it sorted, and please continue to update this topic if anything changes so we might all learn from your issues.
Scawen is a motorcyclist himself, and many years ago he did post some info about the possibility of including bikes in LFS and why it is not an easy implementation. So the reason why it isn't up to realism standards isn't because of a 'decision' to make it that way. I'm not belittling your mod, it's great that you are working on a solution that suits your own needs - I'm just pointing out that LFS was not designed for bike physics and certainly was not designed for unrealistic bike physics.
It's to Scawen's credit that he even included the possibility at all, especially at this very early stage of mod development in LFS. Perhaps we will see a more advanced version in the future, I'm sure many of us would like that.
Yes, at least for the mod cars and the updated RB4. For now the CMX viewer is still useful for viewing the other standard cars. I'm keen to begin skinning some of the newer content too.
It is often the case that the skins you download are already on LFS World. The name of the skin download needs to be exactly the same as the uploaded skin on LFS World for it to work online.
The Grasscutter, he knows who I am. I am the Nightrider! I am the chosen one. The mighty hand of vengeance, sent down to strike the unroadworthy! I'm hotter than a rollin' dice. Step right up, chum, and watch the kid lay down a rubber road, right to FREEDOM!
I know you have been considering adding a viewer mode in the garage, but I was thinking that without the outdoor lighting this may be a bit limiting in regards to seeing what your skin will really look like on track.
The option to create a 'free' server has always been in LFS. The difference now is that the 'free' server is not hosted on your own PC but rather it is hosted on an official dedicated LFS server.
Without this option some players would have nowhere to race without an astronomical latency and they would not necessarily have control of the session.
I am hoping to add a new RB4 skin kit to Master Skinnerz with high quality wireframe in the future, but it requires some help from Scawen as the current editor can't export wireframes in a vector format and my own exporter works with CMX files (which are now more or less obsolete). As you can imagine he is very busy with higher priority work right now, but I'm hoping there will be a solution soon.
The stretching of the skins is not uniform, but for the sides and the top the ratio is fairly simple:
If the default skin is 1024 x 1024 the stretched skin is about 1280 x 1024 for example.
Some detailed areas of the skin are still more 'stretchy' in places so some tweaking may be required for artwork that is placed in areas where the mapping wraps around intakes, spoilers and bumpers.