If you know your game password, unlocks should always work. If you get the password wrong the unlock is not used up. To change your game password log in to the LFS site using your web password and change the game password to whatever you desire. Fresh unlocks are available each week if you have used up two in the previous week.
The G25 shifter is nothing like a joystick in design or construction. The pedals are quite good, far better than anything Dogitech has ever made before. Better controllers cost way more. You could do a lot worse than a G25 mate.
Yes you should be able to revert back to an earlier patch by replacing the current LFS.exe with an older one, but eventually you will be left behind for online play. The Ai have been improved quite a lot in this patch and I urge you to persevere with your controller in the Y patch.
Setups will need to change and you should be able to reach a compromise.
You can change the "analogue steer smooth" (options/misc) setting for a less abrupt response. That may solve your problem. Some of the settings in the steering section may help as well. Roll bar and suspension settings may also help you to fine tune your handling. But really, each car/track combo requires an individual approach for best results.
Yes, when GPL arrived on the scene it was so far left of field that many people dropped it like a hot potato. But it also attracted a group of enthusiasts, many of whom are still around today (thank the Gods).
If GPL had never have appeared perhaps true sim racing would still be just a dream. I reckon Crammond may not have been inclined to evolve the GP series either if not for GPL. I recall many people bitching about how easy it was to spin the car in GP2. For me that was one of things that made GP2 stand out: it wasn't easy to drive with aids turned off. Throttle-mashers need not apply.
You can retrieve the original suit files from any current LFS package available for download from the LFS web site, or ask here and someone will happily upload them for you.
Cool, that should make things a bit smoother for you in LFS. Perhaps it would be a good idea to save for a new system though? A good system is much more affordable than it was two years ago, you get a lot of bang for your buck these days.
I have played GPL since it was released and I can honestly say that it has been left behind by LFS as far as physics is concerned. Yes it is difficult to master and offers a more realistic expereince than a lot of modern titles, but it's old hat now. I love GPL with a passion almost equal to LFS, but I'm not deluded. GPL doesn't cut it in the modern era. It doesn't stack up beside LFS. I agree completely with you about LFS maybe "dragging the chain" in regards to dumping the acrcadey features, but since I have always played it as "hardcore" as possible I may be a little blind to that side.
I'm keen for arcade racers to become sim racers and I won't pretend that I don't have contempt for lesser "sims". I think LFS has turned a lot of arcade racers into sim enthusiasts already and I sincerely hope that many more of these guys cross-over and begin to revel in the whole concept of a true race simulator.
Without any malice whatsoever I look forward to no chase mode or wheels views, the option to set server-side restrictions on controller type, setup parameters, and driving aids etc, and even more realistic trackside options like a warm-up lap and grid formation etc.
I understand some people's dismay and chagrin at the possibility of these tougher restrictions, but the goal for me is a true race simulator, not a racing simulation that belongs with all of the "me too" titles that have dominated the racing genre since the conception of the PC.
This is only my personal opinion, but LFS is best with at least a 2GB processor, 512MB of RAM and 128MB video card. I know it can be run successfully on less able hardware, but you will find it performs much better with an equal or (preferably) higher spec than I have posted here.
I ran a very similar spec as you have for a long time, and was extremely happy when I upgraded my hardware. My PBs tumbled overnight with every car/track combo.
Not offended in the least, but you present mods as not taking action which (as you know) is simply not true. I deliberately avoided pointing out that you yourself had been spoken to. I hope this shows you that we aren't about making people look bad just because they might have been a bit rash with their comments or behaviour.
The demo has always been a full-featured representation of the content and nature of LFS. It still is (more so with the inclusion of an open-wheeler) and, remarkably, it's absolutely free of obligation and cost. Your disappointment at the exclusion of the XRT will be completely negated by your decision to buy a license and enjoy the full version in all its glory.
Plenty of members have been dealt with in a disciplinary manner in the past week. Just because we don't drag them across the coals publicly doesn't mean we don't act. This isn't reality TV.
Yes we have an improvements section and a bug reports section. Discussing those things in their proper place will ensure that the right people read your posts and they are less likely to be overlooked or swamped by general threads in this section.
"Hardcore" is a term used often by those who don't like driving aids removed or who think the sim is really "just for fun", when they refer to changes that promote realism and make the driving more of a skill than a knack. When you look at the huge body of racing titles that have been made for PC, LFS leans towards the "hardcore" direction as opposed to the "arcade" direction. The term isn't perfect, but is easy to interpret in context.
Yes it has happened quite a few times over the past five years, more so on major updates. When the keyboard steering was changed back in E6/7, the debate raged for several weeks. Engine damage and tyre wear produced a myriad of "hate" threads too. But many of those who adapted went on to become fine sim racers and strong supporters of LFS. LFS (to me) has always been heading towards "hardcore" territory from the very beginning. That's why I've stuck around. No other "sim" dares to do it properly.
Options though can create an unfair platform for competition, especially in a racing sim. While they certainly can help new players they may give an unfair advantage in a race situation online. It could be argued that offline play could include driving aids, but in an online race it may be unfairly exploited.