I think I actually engine brake a bit too much for my own good in LFS, but that's how I drive IRL on the road (much to the fear and anguish of my poor wife). In LFS there seems to be a slight advantage in staying in a tall gear (4th, 5th, or 6th) and braking hard - only changing down to 2nd or so at the last instant.
In real life I am (seem to be, comparatively) very successful in changing down early while blipping aggressively and shifting early and am able to make a lot of ground on my 'opponent', even the 22 year old heroes in faster and more able jalopies. In LFS this wrecks my engine after a few laps (except in the FO8, I seem to have that beast more or less in the pocket: hey, what a great LFS car is the FO8!), In real life such behaviour just cleans out the cobwebs and the motor ejaculates its appreciation in smooth BHP's.
Currently in LFS I feel that the cars and tyres should be more forgiving earlier in the stint and handle a bit more punishment before becoming gradually a liability: and therefore a pit stop becomes a requirement to maintain consistently good leading lap times. If a car is repeatedly punished, sure it should be handful to drive fast.
I can recall punishing real cars very thoroughly, and still being amazed at their potential.
Anyway.... what was the topic again???? What ever it was, I'm going to think about cheerleaders for the nest ten minutes or so.
I don't really know how I stack up amongst "good" racers, but I actually back off my braking power a bit so it is not easy to lock the brakes. This means I can brake fairly aggressively and late without too much fear of flat spotting my tyres. I also use engine braking in sync with heel/toe to aid the slowing-down process, so take that into account when analysing your own racing style.
I think a driver can get used to almost any brake config with practice, but as with most race settings a compromise is required to get the most out of a given lap for a given track.
In general, if you are locking your brakes all the time try shifting the bias slightly towards the rear wheels and/or reducing braking power overall.
Additionally, if you find it hard to turn while braking; bias your brakes more towards the rear. Once again, try small increments at first - a small change can make a big difference.
If you are willing to tweak your setup, make sure you back up your set each time you make a significant change. It's a real bitch to lose a good set from over-tweaking, and not being able to remember quite what you had before you screwed it up.
Tweaking sets is a lot of fun, and can be quite rewarding: as long as you back up each time you make changes.
Car and Helmet Skins should be in JPG format and saved in your LFS/data/skins folder. Skin file names should have the proper prefix for that particular car. For example, an Formula BMW skins would have a file name like this: FBM_myskin.jpg. The prefix FBM_ tells LFS which car the skin is for. Helmet skins begin with HEL_.
Suit and glove skins are located in the LFS/data/pic folder. You can't just add new files and expect them to work in this case. For suits and gloves oyu can only replace the files that are already there. So you might make a suit and name it "SUITB.jpg" and it will replace the default file of the same name that exists already in LFS.
There are certain requirements that LFS World needs met for skins to be uploaded.
- The skins must be 1024 x 1024 pixels
- The skin must be less than 400KB if you wish to maintain the current quality of the skin. Larger skins will be compressed by the web site and the results are not usually very pretty.
- Your skin needs a name, uploading attachments to the forum will not preserve the original file name. The file name of the skin on LFS World needs to be exactly the same as the file name of the skin in-game or others won't see it.
And finally, a somewhat personal gripe from me: Demo players don't enjoy all the features of a licensed LFS player, of course. I think it's a little disappointing to see players begging to use someone else's licensed features. While there is certainly a warm and fuzzy feeling surrounding the generosity shown by those licensed members who agree to use one of their own skin slots (yes, there is a limit) to upload your skin, I would encourage you to consider buying an LFS license so that you have full access to the features of the sim and LFS World.
In the meantime, I advise that it would be helpful to others if you can familiarise yourself with LFS and LFS World features so that you understand the requirements of using and uploading skins for Live For Speed.
Be that as it may, latency certainly does effect multiplayer gaming, especially games where the action is fast and positional updates are coming in at very different speeds. LFS suffers from this of course. Some people do call it lag, which is probably not the correct term, but on screen they see another car jumping about and it does cause collisions sometimes.
Ping times do effect online racing regardless of the connection quality.
A disappointing thread. Just because you can't (or won't) answer the guy's question is no reason to try to make life difficult for him or shower him with ridicule.
Somewhere amongst the dross the OP's question was answered. Thread closed.
It's been discussed before. I think there's a lot of merit for a tethered stack that will move upon impact but the tyres won't be able to fly away from the stack, and the stack can't move away from the point it's tethered to. Otherwise, the tyres shouldn't be there at all - which can unfortunately affect unsupervised racing with people cutting corners with no penalty. I don't think there's an easy answer.
Anyhooo....plus one point oh five for tethered tyre stacks.
If you have a screenshot, please post the skin file also (not a requirement, but would be nice).
If you have the files hosted else where, please DO NOT use [IMG] tags for screenshots, etc. It will make the thread load slower for 56k users.
Try to keep the chatter to a minimum, new people are viewing this thread to find themselves a nice skin, they don't need to scroll through pages of text to finally find something. If you want to comment on someone's skin, that is fine, but please... everyone is exploring their own creativity and personal tastes, so be supportive.
You should take your own advice. These are test patches. The idea is to help Scawen to troubleshoot issues so that he can make a stable patch. If you aren't using the latest test patch then you can't be sure that a particular issue still exists anymore. Therefore, every time a new test patch comes out the older test patches are superceded. If you want to help with the test patches, use the latest one. It's been updated for good reasons, which should be obvious.
The responses you received were valid. People trying to help you. You were rude.
What I wrote can't be wrong, it's only an opinion. And I haven't missed out on anything - how the hell would you know what I've listened to or not? You're so hurt over someone else's tastes or opinions, it's just weird.
Rap is only poetry, nothing more nothing less. That doesn't make it automatically appealing to a person nor does it qualify Rap as having 'made it' in the world of music. Neither does CD sales.
Most people haven't heard even 5% of all of the greatest music ever made, and yet their sales habits form apparent global popular opinion and form fashion trends.
It's just funny, that's all. I find the whole Rap phenomenon very funny. Ridiculously funny.
Rap culture makes me laugh so much, now it always hurts when I pee.
You can't really lump hip hop and rap together anyway, even if for the most part the two genres are driven by absolute crap sounds made by absolute crap "artists". Hip Hop is very much trying to be musical, Rap is just trying to promote really poor fashion and bring confidence to every talentless egomaniac who dreams of being a star among his peers. Rap is very stereotypical, Hip Hop is much harder to nail down than that.
There are particular rhythms in some Hip Hop which are quite genius and can not be found in any other modern music. Hip Hop also has evolved over the years and continues to do so.
Rap is no better than a kid crying for an ice cream over and over and over.
If you want to think of Grandmaster Flash as more or less the "type species" of Rap music, then the genre actually went extinct in the mid-eighties.
Hip Hop, while often as annoying as the sound made by a bag of drowning cats, does generate many new musical ideas and seems to have inspired a genuine and unique dance genre. Quite promising.
Modern music had a shit and laid two stinking nuggets; one was still full of peas and carrots (Hip Hop) and the other was one of those annoying beige numbers that just won't flush no matter how many times you push the button (Rap).
Very good post. Wheels/joysticks etc need to be treated as input controllers rather than a gym set. That's why I advise to never let your mates or siblings use your controllers. I've got wheels that are a decade old and still fully functional and are well-used.
Don't get me wrong, I've broken gear myself too, but it can last a long time if handled sensibly - not necessarily gently, but certainly smoothly and within its limits.
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One of the main shortcomings of the G25 (and the DFP before it), is that part of the design strategy of the device makes provision for weight of the product (to save money on shipping) and how tightly you can pack it into a small box (save money on shpping and storage). It's actually quite amazing when you begin to grasp how much of the design caters to cost saving, or profiteering. It's an act of pure genius really, the way they design these things. The genius design however, favours the manufaturer and retailer much more than the hardcore gamer.
The G25, the Fanatec Porsche wheel etc are actually quite good for what they are - but they are still metal and plastic and can be broken quite easily by even a skinny pre-teen kid trying to beat his PB at Monaco, or the Rally of Finland, or during six laps of South City Long.
Look after your gear and always be mindful of the physical limitations.
Alternatively, the setup flexibility allows us to also address shortcomings in the physics - so there's two sides to that coin. As for realism, why can't we put decent tyres on the road cars? That would be a no-brainer for anyone tackling any race track with a road car. Furthermore, many racing series require a roll cage as a mandatory piece of safety equipment. So the whole realism argument about making road cars like "real" road cars is not very convincing in a racing context.
Perhaps, but they'll still need to worry about being competitive. Not that the worries of newcomers will ever enter into your mind when the lights go out and the race is on.
People who suck at racing will still suck at racing, no matter how uniform the setup options are.
Personally I like the level of adjustment we now have, it's one of the interesting aspects of LFS. I really enjoy making sets and tweaking them to the nth degree. Take away the freedom of setup options and another cool part of LFS dies.
That's how I feel about it anyway. The road cars are already a PITA with their $15 tyres, limited setups puts them right out of the game for me. Five less cars to choose from in the garage.
In this case though it seems like a demo racer is asking for other people's skins to be uploaded. The skin makers apparently have not been consulted at all. Unacceptable.