1st: One team (Mercury) got over the 40% mark with one driver by 3%. This was appealed by another team. We decided to remove the laps that were too much in order to keep a level playing field.
This does not change the results, however, since GRT pointed out to us that we missed a shift-s by them (very sportsmanlike, thx) and therefore positions will not change.
In the future, rule 8 will be set at 45%.
2nd: Twister Racing
TR is put under probation. Before the next race, each of their drivers need to submit a 30lap race(!) replay in the GTR cars which shows they can actually be capable of not being a danger to other teams. We don't mind their lack of speed, but they have been involved in too many incidents in the last two events. The races for the replays need to have at least 10 starters.
3rd: Date of Blackwood event
Currently, the next event is scheduled for Nov. 26. We will move this date to Dec. 3 as on the Nov. 26 weekend there is a big LAN-party in Germany where lot's of LFS-ers (including quite a few Moe-drivers) will go. This means we need to move the event to make sure all teams have a suitable number of drivers.
That is the most common misbelief. There is no such thing as "right to the racing line". There is only respect to the other driver's line. If someone is next to you (and next to you I consider having the bumper about the position of the driver of the other car) then both cars gotta leave each other enough room to make it through the turn. Yes, this will involve going through there at lower speed.
We will make a statement concerning this issue soon, but dont necessarily expect it today or tomorrow, as we are all pretty busy with the stuff called real life during the week.
And I disagree. ctrl-shift isn't really that hard to use and it would take a way quite a bit of organizational freedom for leagues. Apart from the realname/nickname issue, you can still make other use for it. Take the MoE series for instance: 3 or 4 drivers driving one car. The way to identify them easily is use the team's number in the shown name. Wouldn't be possible with fixed lfsworld names as the only names that can be shown.
Yes, I know it does say so. A look into the player.plr will tell you otherwise. Why don't you just believe someone who has tried both?
And again, I've said in another thread before: There is not just The One Sim that rules them all. Most modern simulations are very good and should be respected by anyone. All of them have flaws, at times quite big ones, too (aeromodel in LFS anyone?). So why don't we just drop the "mine is better than yours" crap and be happy that we got so much to choose from. There were times when GPL was the only thing out there.
The full game is better simply due to the reason that you can actually fully deactivate the helps.
And danowat: Do not worry, no sin was committed. The great father does know that competition is what makes everyone strive, so him as well. GTL is a good competitor and they actually can look each other in the eye, even though that is hardly communicated among their followers.
Which would only lead to higher speeds entering T1 and just about the same carnage. It's not standing or flying starts, it's the mindset of the racers.
I wish you folks would stop to think so absolute. Yes, LFS is king. But so are GPL, NR 2003, GTL and GTR as well, all for their very own simulated driving world.
We strongly suggest using Patch P3 for the next MoE Event, the server will be updated as well. This should fix any fuel problems when switching drivers.
Aston Nation is really the absolute worst track to compare anything. Two very long full throttle parts, 3 tight corners + a chicane + one midspeed. Simply not a balanced track in the first place. Most balanced tracks (and preferably the ones to do comparisons on) are Ky3 and As5.
Hm, I'd like to see that test on a couple of more tracks, especially some with tight corners. Westhill only has wide sweeping corners (well, except one) and therefore traction isnt an issue which means increased tirewear at the front doesnt come into play.
Maybe try it at Aston Grand Prix or one of the city tracks?
I absolutely second that. Either GT1 style of the late 90s, Group C of the 80s or sports prototypes of the 69-71 era. Imagine having a field of 40 cars (okay, we'd need client increase as well) and running a 24h race at Aston GP or Kyoto GP Long with 20 prototypes and 20 GTR cars. Oh, heaven.
Okay, the discussion is a bit older, but I'd like to comment on this. If in that second block attempt the slower driver runs into the other driver, he has taken him out and should be penalized for that. No need for another rule that says "you can't change line a 2nd time" if there is already a rule "you are not allowed to take other people out".
If you said "you are allowed one move", you could even take it further: Two guys racing, the faster one pulling up by the side, the slower one drives him off the track. He could then argue: "hey, i was allowed one move, so I did nothing wrong". Well, that pretty much should show the absurdity of such a rule.
As DBC said: if you use common sense, there is no need for such a rule. A faster will get by eventually, as long as he isnt run off the track and thus there should only be a rule (or common understanding) that you are not allowed to do the latter. Other than that: let them fight.
How about: if in doubt, leave room? It would be the equivalent to "if in doubt, don't". I do it simply due to self-protection: I might lose a position, but especially early in a league race, it is not worth risking a lengthy pitstop or even a DNF because you want to defend a position. In the last two or three laps of course this would look a little different, but even then: The points for a position lower are more than no points at all.
Personally I consider the CRC-rule wrong, except the overlap is only like 1/10 of a car. Anytime the cars overlap more than fender to fender, I feel noone has the right to the corner and both sides should leave enough room for each other to drive through the corner 2wide.
There are no general rules for situations like that. In a turn like Blackwood T1 you can easily go 2wide, even 3wide, if all know what they do. In a chicane like Kyoto T1, the situation looks a bit different. It's all about thinking for yourself and the other, paying respect to the other driver and generally knowing what to do on a track.