The online racing simulator
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Hoellsen
S2 licensed
There will be reruns and a downloadable video in the next few days.
Hoellsen
S2 licensed
Delerue: You got some valid points. But so do some of the others here. If you are not even willing to accept that some of your points are rightly criticized, there is not much sense in discussing them with you.
Hoellsen
S2 licensed
You actually put energy in thinking about those stats? That energy is better used by just sitting on the toilet.
Hoellsen
S2 licensed
Quote :At the braking /turn-in point for a corner the car in front has the right to the raceline,

That is the most common misbelief. There is no such thing as "right to the racing line". There is only respect to the other driver's line. If someone is next to you (and next to you I consider having the bumper about the position of the driver of the other car) then both cars gotta leave each other enough room to make it through the turn. Yes, this will involve going through there at lower speed.
Hoellsen
S2 licensed
Quote :I get that a lot. Like today I could see some guy in my right mirrow every now and then, and could hear his engine.

Sounds like you should have left room.
Hoellsen
S2 licensed
And at times he is right to do so. When he is next to you, you shouldnt turn in on him.
Hoellsen
S2 licensed
Quote from JohnPenn :Completly agree on that one,sick of using CTRL SHIFT to see who behind the name on screen.
Would be great if this change could be made in future patches

And I disagree. ctrl-shift isn't really that hard to use and it would take a way quite a bit of organizational freedom for leagues. Apart from the realname/nickname issue, you can still make other use for it. Take the MoE series for instance: 3 or 4 drivers driving one car. The way to identify them easily is use the team's number in the shown name. Wouldn't be possible with fixed lfsworld names as the only names that can be shown.
Hoellsen
S2 licensed
Quote :The GTRs have so fast gearchanges and rev limiter you dont need to cut

That is only true for the FZR. In the XRR and FXR you will fry the engine in 3-5 laps.
Hoellsen
S2 licensed
:inq::fence3d:
Hoellsen
S2 licensed
Quote :Under simulation it says that all assistance is turned off.

Yes, I know it does say so. A look into the player.plr will tell you otherwise. Why don't you just believe someone who has tried both?

And again, I've said in another thread before: There is not just The One Sim that rules them all. Most modern simulations are very good and should be respected by anyone. All of them have flaws, at times quite big ones, too (aeromodel in LFS anyone?). So why don't we just drop the "mine is better than yours" crap and be happy that we got so much to choose from. There were times when GPL was the only thing out there.
Hoellsen
S2 licensed
Quote :I played the demo and was thoroughly disappointed. The cars didn't feel the least bit lifelike to me.

The full game is better simply due to the reason that you can actually fully deactivate the helps.

And danowat: Do not worry, no sin was committed. The great father does know that competition is what makes everyone strive, so him as well. GTL is a good competitor and they actually can look each other in the eye, even though that is hardly communicated among their followers.
Hoellsen
S2 licensed
Quote :Also flying starts should be implemented soon.

Which would only lead to higher speeds entering T1 and just about the same carnage. It's not standing or flying starts, it's the mindset of the racers.
Hoellsen
S2 licensed
I wish you folks would stop to think so absolute. Yes, LFS is king. But so are GPL, NR 2003, GTL and GTR as well, all for their very own simulated driving world.
Hoellsen
S2 licensed
Aston Nation is really the absolute worst track to compare anything. Two very long full throttle parts, 3 tight corners + a chicane + one midspeed. Simply not a balanced track in the first place. Most balanced tracks (and preferably the ones to do comparisons on) are Ky3 and As5.
Hoellsen
S2 licensed
Hm, I'd like to see that test on a couple of more tracks, especially some with tight corners. Westhill only has wide sweeping corners (well, except one) and therefore traction isnt an issue which means increased tirewear at the front doesnt come into play.

Maybe try it at Aston Grand Prix or one of the city tracks?
Hoellsen
S2 licensed
Dynamic weather: rain (with drying line according to where most cars run) and dynamically changing light (night and day).
Hoellsen
S2 licensed
Quote from Revzalot :I think the GTR class in LFS is the most exciting group to run races. I'd like to see some more exotic GTRs like the one above. A GTR on steroids with wider tires, mid engine, and a meaner engine.

I absolutely second that. Either GT1 style of the late 90s, Group C of the 80s or sports prototypes of the 69-71 era. Imagine having a field of 40 cars (okay, we'd need client increase as well) and running a 24h race at Aston GP or Kyoto GP Long with 20 prototypes and 20 GTR cars. Oh, heaven.
Hoellsen
S2 licensed
You could also just do that in S2 mode and just disallow the FO8, ever thought of that?
Hoellsen
S2 licensed
Quote :The problem with "unlimited" blocking I think is when someone is coming up on you and you move over to block, he is there. He either brakes to avoid ramming you or swings out around you. If you attempt a second block, he has momentum and would be there up beside you, so you will hit him and take him out.

Okay, the discussion is a bit older, but I'd like to comment on this. If in that second block attempt the slower driver runs into the other driver, he has taken him out and should be penalized for that. No need for another rule that says "you can't change line a 2nd time" if there is already a rule "you are not allowed to take other people out".

If you said "you are allowed one move", you could even take it further: Two guys racing, the faster one pulling up by the side, the slower one drives him off the track. He could then argue: "hey, i was allowed one move, so I did nothing wrong". Well, that pretty much should show the absurdity of such a rule.

As DBC said: if you use common sense, there is no need for such a rule. A faster will get by eventually, as long as he isnt run off the track and thus there should only be a rule (or common understanding) that you are not allowed to do the latter. Other than that: let them fight.
Hoellsen
S2 licensed
Quote :The difficulty is that in most types of racing car, its extremely difficult to actually know that someone has a 1/10th overlap on you. So the rule is designed to make it the other guys responsibility until such times as you would reasonably be expected to know they had an overlap, ie. third to two thirds up.

How about: if in doubt, leave room? It would be the equivalent to "if in doubt, don't". I do it simply due to self-protection: I might lose a position, but especially early in a league race, it is not worth risking a lengthy pitstop or even a DNF because you want to defend a position. In the last two or three laps of course this would look a little different, but even then: The points for a position lower are more than no points at all.
Hoellsen
S2 licensed
Personally I consider the CRC-rule wrong, except the overlap is only like 1/10 of a car. Anytime the cars overlap more than fender to fender, I feel noone has the right to the corner and both sides should leave enough room for each other to drive through the corner 2wide.

There are no general rules for situations like that. In a turn like Blackwood T1 you can easily go 2wide, even 3wide, if all know what they do. In a chicane like Kyoto T1, the situation looks a bit different. It's all about thinking for yourself and the other, paying respect to the other driver and generally knowing what to do on a track.
Hoellsen
S2 licensed
Ask the author, which you should do anyways, if you edit their work.
Hoellsen
S2 licensed
Quote :Personally, I like the GPL rule that you must have at least two wheels on or inside the curbing

It's not a GPL rule, but a general racing rule coming from real life. However, except for drastic changes to the tracks, there can nothing be done about it really. The tires stacks have the problem that once hit the tires fly anywhere, causing potential harm to drivers that are close to the idiot and yet driving regularly. Putting in walls would make it unrealistic and very unsafe if something goes wrong.

Even in GPL they have the occasional wallrider on the open servers. So there is nothing you can do about it except only race with friends and/or in leagues.

Or snipers.
Hoellsen
S2 licensed
There's not much you can cook with a pizza though, is there?
Hoellsen
S2 licensed
Quote :and make a full turn of the wheel, then push throttle until you reach 25 km/h. You'll see a unbelieveable thing: the tires will lose grip.

No, really? I'd like to see a vid of a car with its wheel at full lock going 25km/h without losing grip on the front wheels.
FGED GREDG RDFGDR GSFDG