hi!
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i mostly agree with you: i was also really impressed of this sim...actually is the first game i've ever bought and it's the first racing game that i found so damn realistic to be really called "sim". Also other friends of mine that i made them buy LFS, consider it a real sim...all my friends with a ps2 says it's even much better than GT4 (only at phisics).
let me say that some things you mentioned are scheduled for S3 and with reason -> they require a lot of time to be implemented! but i agree about some other points: advertisement -> yes it's really needed BUT it's very time consuming and it steal time to developing, on this point i think WE must do something, spreading the word as much as possible either IRL and on the net.
i laso think that maybe it would be better if they plan more small releases between S2 and S3, for many reasons: they can smooth the effort of giving new features and tuning them up with users feedback, maybe they can plan another "licensed release" (i mean one that we must pay for) to increase their budget -> they really deserve it!
also some features require little time to be implemented like the day-night transition is very fast, suspension and engine break on crashes, also free-run and an initial-d like track would be good to put into an S2.5 release...wel the latter point is a bit controversed, but i think that while keeping focused on the core spirit of LFS ("serious" online sim racing), they should also open to a wider audience e.g. drifters are sometimes considered bad guys, but until they drift on a drift server, why don't embrace this kind of competition? also drag races (i don't like it) but why don't insert them into lfsworld statistics?
so my suggestion are: more advertisement (also from us), more smaller releases, wider audience.
yes we have a dream that became reality (S2) and as soon we got it we started another dream (S3)
first of all devs THANKS! second take your deserved break and refuel your strength, in the meantime let us dream more
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