The online racing simulator
Searching in All forums
(481 results)
Honey
S2 licensed
Quote from Electrik Kar :Lots of good advice here. Thankyou Honey Especially, I always to forget to save as .raw. I think Scawen(?) mentioned that if you save as .raw it will convert to .dds within the game- and that the file will be smaller(???). Maybe I made that last bit up.. I will check out the grid thing you sent me. Maybe it will come in useful...

Ps, what is a road painting?

by road painting i mean the white line at tarmac sides, the checkboard at start, the yellow lines at pitlane, etc...
Honey
S2 licensed
Quote from tristancliffe :It is up to the lapper to pass the lappee. In no form of motorsport is the lappee expected to just move off the racing line, although he is expected to not fight or try to keep them behind - sensible yeilding in other words. If that requires the lappee to move offline then so be it (it's his call), but it is not obligatory.

exactly! racing is not setting pb, slower guys have their right to do their race, i just want to stress the point i bolded, because the most annoying thing is people exiting from pits in the middle of a race just in front or between race leaders and pretend to fight with them and passing them...result -> race screwed! i'm not against people who join in the middle of the race just to warm up, but for those (that are not racing) a blue flag shoud mean "move off the way" imo.
Honey
S2 licensed
+1 for the welcome message with info, but +1 for a command like /race_info to query the server, the latter should be quite straightforward to implement, because i think it will nicely fit into the scripting system
Honey
S2 licensed
this is the file i used to be fine with weird mappings of the tarmac and avoid aliasing.
one layer is a grid that you can reuse for other tracks texture to find out how they are mapped, the other layers show the mapping for aston road bump texture (you can "easily" use this for road1 texture too keeping in mind that road1 is something like putting 4 road bump together...hope i explained myself...); those layers show where texture are cut and arrows show point and direction where different regions will join...i guess you will not understand what i'm saying, so just use the green grid before anything else and yo will see in game how it will be mapped, then things will be "clear"...

if you want to play with road paintings, i can give you also the masks of road paintings...let me know.

Honey
S2 licensed
Quote from Electrik Kar :Honey,

That sounds like a good idea, thanks . The most trouble I'm having here is locating where certain files are for Aston, because many are not under 'Ast_' in the dds folder, many in GW_, for example.

yes aston textures start with AST and GW
Quote :
PS, since you wrote I've noticed there's a problem with GWroad1.dds- where the cars sit in position at the starting line there's a 'weird clipping glitch' (what a great name for a rock band!) , just before each painted line. Know anything about that?

in the texture itself there is not a glich (as far i can see), but maybe you mean that whenever you do things just one pixel different, it makes appear strange things on random parts of the track? ...well...welcome to the aston madness, then!
i suggest to keep within the boundaries of the original lines and resist to the temptation to correct the painting mismatching, some are mathematically without solution (i.e. the pit yellow lines)
Quote :
Experienced some strange bug last night. Somehow the texture LOD just went right down, I got this... (see screenshot) The multicoloured bridge pole- I did that. That's how I find out if a texture is being used on a track- I backup the file and then totally saturate it- then it's not too hard to spot ingame). Looks like a scene from Wipeout 2047...

never happened to me, make sure its not a bug in the program that you use to save dds, when i reached the "release" step for each texture, i made the followingto generate dds:
1 - "flatten image" and save as raw (including alpha channel or not depending from the texture requirements -> check the original to know this)
2 - put raw into lfs data\pic folder
3 - delete corresponding dds from data\dds
4 - start lfs -> it will generate the dds without problems

that way you will be sure, you will not have problems
Honey
S2 licensed
Quote from Electrik Kar :And one more...

I apologise for not working on Fern Bay more. I think I'll have Aston finished in a few days, after that I'll move onto working on FB. Only some ads, the bridges, and minor touch ups all round are needed for Aston. So stay tuned- hopefullly ready soon. Enjoy..

i see you are working on aston, so i just wanted to tell you that now you will face the eric's weird mappings (aston is pure madness) and if you want to save time i already did the reverse enginering of aston mappings, so if you want it, it can give you exact points of where textures get cut and where they do rejoin after a flip and rotate...(illepall), they are not included into sources i uploaded to sourceforge, so if you need them tell me and i will attach here on forum good work!
Honey
S2 licensed
Quote from danowat :Would that be "Analog steer smooth"? if so, thats at 0 too

Dan,

yes, i mean that option...i'msorry it didn't help
Honey
S2 licensed
Quote from anttt69 :yeah 3 different types I think 512,512,256 all DDR400 but different manufacturers. I might look at selling them & getting a 1gig stick

having 2 block is fine as long as they are very simlar (e.g. 2x512 is very good for dual channel also), at work there were a pc with similar ram slots, it was damn slow, we removed the different one and left it with 2x512...it became a new pc...maybe if you have ramndom general slow downs, you may try remove the 256 MB one and see, that way ram will work at dual channel which is faster
i have 2x512 indeed (same exact brand and model btw...)
Honey
S2 licensed
Quote from danowat :Nope, my compensation is already at 0

Dan,

check also the "smooth compensation" (don't rememeber the exact name of that option), it compensates (filter out) small movements, hope it helps...
Honey
S2 licensed
Quote from P5YcHoM4N :Intergrated graphics in my laptop (HP Compaq nx6110 1.7GHz Centrino, 512MB ram, 8-128MB intergraded graphics (it ranges depending on load), blahblah) run this texture pack BETTER then the stock textures. I get ~5FPS boost using this. Which was sort of weird thinking about it.

yep kinda weird indeed!
maybe they make run your graphic card at an averagely more allocated ram and thus avoiding frequent allocate/deallocate and that could be the reason performance are better...wow! that's amazing!
Honey
S2 licensed
Quote from anttt69 :Dont worry about it I dont get any FPS drop & it is only visible when in chase view.

I dont use any other high res textures at the mo but it is a mystery why it does it on my system & not on others.

ok
actually PC's can be quite amistery sometimes...by the chance do you have mixed type of ram? i mean 512 of brand1, 2x256 brand2 etc.
Honey
S2 licensed
Quote from MAGGOT :I would also like to say thanks to those who helped Honey, as well as to Honey for the textures. Looks fantastic

thanks! i'm glad you appreciate
Quote from ste_ :Ah! I have sigs (and avatars) disabled!

ah...i always forget some people do it...sorry then for my lack of info...
Quote from neilmichaelcasey :A big thanks to you Honey, sweet textures you made. Im proud of you!

Peace xxx

thanks...well it seems the thanksgiving day!!!
Quote from Becky Rose :I dont think I helped with feedback, but perhaps made the initial kick with the whole hi res texture issue?

of course a big thank to you, as i said at that time, you made a "proof of concept" of what could be achieved, but also thanks to Devil007 to have started all the fever of hi-res textures and many others...
Quote :Anyway as a freeware author myself I can relate to feedback being what it is all about, up until my recent server problems I was getting on average a million new users a month of various different software (across many sites, spanning many years of work), and it's as much thanks I get to receive the odd tech support email...!

It strikes me that a project generates feedback only in launch threads, and after that everyone takes them for granted.

well some people may be more active than others, but i believe that everyone as times passes by...maybe silently...but is always grateful to people who worked for the community...take Kegetys: he is always respected for his mods and his effort never forgot, so maybe someone my take for granted to have mods to enhance lfs, but i believe most do not
Quote :
So thank you Honey, I do have some of your texture sets installed (despite having previously made my own), although the Blackwood one didn't look so good with RallyX. I basically use my set as a base and have individual packs installed for different circuits and they come from a wide array of authors, after much painstaking installing and discarding/keeping! So I can't say which :/

yep, i know there's so much to be done i would have make also grass, mud and curbs, but i decided to focus on tarmac only for the moment to concentrate efforts , with time i believe all modders will cover all aspect of texturing and different tastes.
Honey
S2 licensed
Quote from ste_ :You, uh, could include a link to said textures perhaps?

the link is in my signature by the way
Quote from SID135 :Use the search button dude.
http://www.lfsforum.net/showthread.php?t=9612

Awsome work Honey! Thanks for saying thanks..... i think :S

oh, then...thanks for thanking me saying thanks... :P
Honey
S2 licensed
well we know about scawen's work and iirc from the last interview, victor has or is going to start to work on another version of lfs-world not-desktop-based, what we don't know is what is doing eric, except bf1 and some very minor texture updates, he released nothing, so i really hope he almost finished S3 content, otherwise let's prepare to wait 5 years before first S3 alpha...
Honey
S2 licensed
Quote from ShannonN :Honey I can run your high res textures on my Athlon 1800 with a 32 mb Mx440 video card without drawing problems as long as I turn off haze, and trees flags options in LFS etc and have no probs on my Athlon 3200 with 6600Gt (256Mb) card

thanks for reporting!
there's so much variety of hrdware combinations out there, that is always hard to find where issues may reside...

now i know for sure that 32MB for video card is enough (thanks), so maybe that could means that anttt69's problem may be something with PC's ram or virtual ram swapping
Thank You to anyone helped me make Hi-Res Textures
Honey
S2 licensed
Hi i just wanted to thank everyone that in the last months helped me while i was creating the hi-res tamrac textures. Many people gave me precious feedback while the work was in progress and still now
for future improvements and fixes.
Giving feedback may seem a little thing, BUT for this kind of work it is hard to keep an objective perspective and this is where many people helped me a lot...so thank you all!
this is the reason why many people thought those textures were worth downloading, in fact the Hi-Res tarmac textures were downloaded more than a thousand times!!! only the latest release of blackwood was downloaded 400 times.

this is why i felt obligated to thank every one that spent his time donwloading, try them and write me impressions (some times very detailed and full of screenshots). Thank You!

PS now i'm obligated to continue too...poor me!
Honey
S2 licensed
Quote from anttt69 :I have 6600GT 128MB / 1.25GB RAM / XP2500+ @ 2.16Ghz / Page file is 1.5ghz / I doubt it is my system as it copes with BF2 just fine?

The distorted graining is not as bad as I first thought but you can see what I mean here:

Its probably just me being over critical I have never looked at the track texture in detail before.

the distorted grain (at the bottom) is normal as it happens (worse) with original textures too and it is caused by the 3d projection.
the distorted grain except the bottom is cause by eric's weird mapping and only he can solve this.

about the other problem, surely it's not the power of graphic card, but maybe it's ram or maybe the agp aperture size in case you have agp.
another possibility may be the ram...it is enough MB but 1.25 makes me guess you have mixed types of ram that in some cases may drop the system performance a lot.
another possibility is the pagefile causing too much swap, you can try to disable and then delete it (after reboot) and see if problem still persist, if this is the case and you still want to use my textures i may prepare a special version for you at mid-res.

this is very strange as your system has more than enough specs and i tried on very low-end system without a fps drop

just to know: do you use any other hi-res texture pack such as skies, grass etc. ...again this would be not a problem since i tried also with lot of other texture at insane hi-res and not a glitch, i mean hi-res textures usually have no impact on system performance.
Honey
S2 licensed
it seems the textures are too hi-res (too big) for your system, can you tell me what graphic card do you have? graphic card ram? pc ram? cpu? windows virtual memory setting?

if you can also attach a picture it would be great!

thanks!
Honey
S2 licensed
Quote from Xaid0n :i definately prefer darker tarmac, i feel it's a lot neater a looks good in screenshots

judging from download stats, many people do...
btw because of how i've organised my work, when i will be able to reproduce most of realistic effects, it would be matter of few seconds to save another one or two verions to meet all tastes (e.g. "original feel", "dark and fresh", etc.)
cheers
Honey
S2 licensed
well another option could be to use acouple days to learn hacking then crack a bank and get a dozen billion bucks, so that you can pay your S2 license and give the rest to me (wth i put the idea i need to be rewarded for this !!! )
Honey
S2 licensed
i'd suggest fox at fern bay black for the endurance race, the track is long requires concentration always on and has two chicanes that will put your race at serious stake if you make even a little mistake...if you are masochist then do it with f08!

another suggestion is xfr at aston north or aston cadet because they can be a bit of challenge and fun

another suggestion is westhill reverse with fzr

also rb4 with "stunt racers club" layout for blackwood reverse is a ton of fun

and of course kyoto national as you said with rac
Honey
S2 licensed
if you can get it now, there's no reason to wait...also, you may get it as a gift now and later another gift for christmas!!!
Honey
S2 licensed
Quote from anttt69 :Hi,

I have just tested the aston dark textures & have a few suggestions to put forward:

1. The new texts are so dark they dont match the colour scheme in LFS, which is quite pale. The new tarmac looks good but as the other colours have not changed it makes the grass look pale (not green enough) & some other texts look out of place too. (kerbs & lines)

i tried to do the "bright" version of similar color as original ones, btw there is a general problem having hi-res texs near lo-res ones anyway, so i guess this could be really solved if and when i'll be able to rework curbs and grass too
Quote :
2. On Aston Cadet I get flickering blocks of track as it changes colour slightly whilst driving. If I park the track changes colour when cars drive past me, quite a large glitch me thinks.

what do you mean, i'mnot sure i understood: if it's related to the change of brightness within the track, i can't really do anything since it is hardcoded into lfs
Quote :
3. Minor The track looks too new like freshly laid tarmac (this is probably me getting used to it)

yes, it seems i've not done enough in this respect, whilst someone seem to like a fresh tarmac, i agree this could realistically apply to one track and not for any track
Quote :
also it is a very similar colour to the XFG interior which makes it hard to judge corners etc.

with "bright" version should be fine
Quote :
I am not having ago this is constructive feedback as you requested.

yes it is what i need, even for things that already came out, because making a raw statistic i may better understand what is more evident, of course from my point of view is not so easy to keep an objective perspective, that's why i need as many feedbacks as possible
Quote :
Keep up the good work.

I will now try the light variant.

thank you!
Honey
S2 licensed
Quote from kompa :Any ideas on how to remove lag from a wireless mouse/keyboard(radiowave)? I am at my friends place so I have to cope with what I got here :/

It seems the mouse skips like for a second sometimes and then you notice your wheels are pointing in wrong direction.

maybe it's not the mouse but "lfs" try putting "minum sleep" at 1 and/or limit your framerate into lfs, it's a common problem in lfs when it's not setup properly...hope it helps...
Honey
S2 licensed
Quote from Jamexing :Some of you might have mentioned why about how the FXO has anything to do with this thread? Well, TBH, EVERYTHING.

I'm simply citing an obvious and important historical fact that some seem to be completely oblivious of. It's a fact that LFS has a history of overcompensating for inherent FWD defeciencies to the point where the RWDs are rendered hopelessly slow (relatively speaking of course).

The reason I'm trying to raise this INVINCIBLE FXO issue is to stop history from repeating itself. The TBO class is currently owned by the FXO in all arenas except the rallycross (RB4). As some of you here mentioned, the overpowered FWD cars don't suffer from severe front tire wear problems anymore, so it only gets worst with the length of the race.

As some more of you have mentioned, why bother to make a supposedly fun RWD competitor for the non-downforce slick-tired class when it'll be the same FWD dominance phenomena repeating itself. First people would enjoy the new car, only to discover that it is 1 second SLOWER per minute on all circuits compared to its FWD rivals. Why bother? The developers would have been better off perfecting the aero models for the downforce cars. I currently don't drive the GTRs too much because of their srangely generic aero and complete lack of pitch sensitivity. Well, at least the BF1 has pretty good aero.

Again, I refuse to vote because my vote would be treated as irrelevant anyway. Even if our RWD wish does come true, it'll be the same pattern as the current TBO cars, so forget it.

this is completely false! fxo aside, every rwd in lfs is the fastest of its class...i.e.: fzr is always the faster car...anywhere! fxr has never a chance! xrg is always faster than xfg, thei're almost even only at blackwood; lrf don't even has an fwd!
there are only 3 fwd cars in lfs and 2 of them are the slowest of their class...so, i think you should review your opinion about that.
lfs promote rwd over fwd and awd without any doubt!
FGED GREDG RDFGDR GSFDG