The online racing simulator
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Honey
S2 licensed
something like spanish tracks of colin mc rae series or capri track of gt4? ...it would be very cool!!! very intense and difficult, i really hope eric will plan a track of such kind for s3 or better for rally pack "scheduled" just after s2...
Honey
S2 licensed
Quote from tristancliffe :For girls!!!!!

And to avoid lawsuits and injuries.

But if I want a powerful rwd car I don't want a spotty 17 year old computer programmer to stop the car giving me the power I paid for.

I better stop now, cos I usually rant on and on about this for ages, and offend people who need these computers on board.

maybe i wasn't explaining very good what i meant -> i don't want anti spin into lfs!!!

i meant that RL rwd cars may recover from a slide easier than lfs, because of that...and enforcing my idea that lfs does not comes with "soap included" but rather that RL commercial rwd are for "noobs" and not for racers

i like lfs and i like it realistic/difficult as it is...
Honey
S2 licensed
i don't have any experience IRL with slicks, but with road tyres and fwd, yes: i learned that regaining grip from little slides is very quick (as in lfs), but recovering from a complete loss of grip requires many meters...and in that i found lfs again to feel like RL...but i have to say that even if i cannot compare rwd with RL experience, i admit that except for fox and mrt i find all other lfs rwds quite hard to recover from a slide, i often see some ferrari scaglietti (fz50 like) on the streets and they seem pretty stable...i guess that maybe the problem could be not in tyre model, but rather into engine model...let's dont forget that modern cars (rwd especially) have electronic stability control, antispin and whatever...obviously i think that a deeper look into each aspect of lfs phisics is always good, to help make it even more and more realistic
Honey
S2 licensed
Quote from Delerue :I have one of these cars. But what you said it's different of what I said. I said 'until you reach 25 km/h', and not 'full throttle'.

BTW, of course my car (and any one, even 'baby cars'...) don't lose grip at 25 km/h.

Why LFS fans have this huge difficult to say that the game has wrong tires physics? I can't understand this behaviour.

i have a 900kg 75hp (almost half of gti) fwd car and even with centered wheel, i must calibrate throttle to avoid spinning, so dont mention when turning.
if you try corners IRL like lfs your car slides much more -> lfs is too grippy!
i try almost every car sim and i found lfs far more realistic than any other, lfs is the only one that behaves almost exacly RL cars...just my 2 cents...obviously u may not think the way i am, so i suggest you to search RSC for a thread where a PhD was trying to challenge the suspension and tyre phisics, with RL equations...if you can understand maths you would agree to the conclusion that lfs is damn close to RL!
Honey
S2 licensed
also a lot of positive toe on rear wheels helps a lot, but it makes harder entering corners...i only suggest as a start and to help making a whole lap without spinning, after that decrease it a bit then try again and so on, it helped me with rwd to get the feeling

also use the clutch pad differential and put 40% or lower values on power and coast, but again this is only to get in touch with rwd...
Honey
S2 licensed
it happens to me many times since 0.5K demo...precisely: i am the one who lags, others see my dot on map stuck in a fixed position, they don't see me even while i'm crossing the finishing line -> at that point they usually realize they don't see me, because when there are 2 or 3 cars with close fighting for final position, they just realize that a car crosses the finishing line 0.2 seconds before them but they don't see anyone... they usually say i'm a ghost!

disconnecting from a server and reconnecting don't fix the problem -> i MUST exit LFS application and restart it to solve this.

i wonder what can be more useful to devs: the mpr of who's lagging, or the mpr of others?
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