my impression is that for slick tires it seemsquite real but not for road normal/super tires.
i mean, i suppose normal tires are on "standard" rims and road super on a bit bigger rims and what it feels very wrong to me is the relation pressure/grip, in real life when "road normal" tires have low pressure they deform a lot, but still much less than in lfs (visually speaking), in RL when tire pressure is under the optimal, grip is much less, while in lfs grip is MUCH MORE! so people tend to use low pressure tires...my first impressions are that with new patch slick tires seems much more realistic (but i dont have much experience with RL slicks), but road tires fells much worse, but the point to me is only due to pressure/grip relation.
using F9 it clearly shows that even with exaggerated negative cambers we are always driving on sidewalls if we dont put extremely high pressures, so im pretty sure something has to be tuned.
i also think that the pressure/grip was wrong in patch Q but never showed up so clearly because of lesser realistic tire simulation, now that tire simulation is much improved, it feels much evident IMO.