That makes sense, thanks for the explanation. I guess that refers to the "driving on ice" feeling that I was describing earlier on that the early racing "sims" suffered from.
I'd also say that NR2003 and GPL suffered a bit from that problem too. Although the GPL physics have the peculiar trait that if you get the car sideways around a corner, all you have to do is hold the steering wheel dead straight and hold the throttle half open, and the car would go into a perfect controlled drift. I highly doubt that's very realistic, but it's good fun.
After doing comparisons on all three games last night, I think GTR2 is by far the worst for this problem. The car feels too stable and tight to start with, but if you manage to get it slipping a little bit, there's no recovering! Or it's unrealisticly difficult in any case.
While I'd love to see pretty much any historic car from the 50s or 60s, I wouldn't hold my breath for Aussie muscle cars that nobody has ever heard of outside Australia! Agree, it would be great to have them in the game though.
I 2X my own suggestion for a 67 Grand Prix car. It would be brave for them to do it though as it would be opening up such a big can of worms regarding comparisons to Grand Prix Legends I guess.
A "historic" car would be awesome. I'd love to compare a 1967 F1 car in NFS to GPL for example. And I doubt they'd even need a license for that...?
Anyway, rather than another new car, I'd much prefer to see an update to the core of the game. For example, a proper, working damage model, or to finish off the cars that are in the game already! (new interiors, etc.)
Are people serious when they are saying they use the mouse???
That's insane. Reminds me of that James Bond movie where he drives his BMW with a little trackpad device. Must be incredibly difficult. I think I'd rather attempt to use the keyboard (ugh).
My setup is an old ACT Labs Force RS wheel held together with superglue and duct tape. Not that it's a fragile thing, I've just dropped it a few times and headbutted it once. Other that that, it still works flawlessly.
I'd love to upgrade soon to shifters and a clutch-pedal setup.
Hmmm ... apart from the very first sentance and the word "tyre", I could barely understand the rest of this post....
Anyway, glad someone seems to have a more technical idea of what goes into making a good racing sim. For me I just judge on how "real" it feels.
Regarding the caterharm mod: that's pretty much the point of this thread, although a lot of people are missing it. I prefer LFS to rFactor, all things weighed up. But what I'm saying is rFactor is much better than most people give it credit for, especially when using a good mod. For example, compare the caterhams in both games. They're extremely similar to drive once they are setup the same.
Today I'm going to do the reverse of what I did yesterday: I'll get the "default" setup from LFS and put it into rFactor and see how close that is...
Gimme a break. It's easily classifiable as a simulator ... well, okay, some of the mods are not so great. But if you stick to the highly rated mods, it's almost as authentic feeling as LFS, which is pretty high praise. To be honest - and I know this is going to draw some critisis - but I think with a good mod, rFactor feels more authentic than the grand daddy of them all: Grand Prix Legends. That game still suffered a bit too much from the "driving on ice" and "harder is better" problems of the first driving "sims".
For me, LFS is no.1, followed by rFactor, then NR2003, then GPL, then Richard Burns Rally, then ... (along way down) ... probably GTR2. iRacing is probably in the top 3 but I can't comment personally and never will at those prices.
Anyway, back on topic. Anyone who has both games: download the Caterham mod, make sure you have the cars setup the same in both games, and compare. I'd be interested to hear your comments.
You have got to be kidding me. GTR is by far the one that stands out as the most "arcade" type racing game out of the three. Well, I only have GTR2 and that's my personal opinion. rFactor is heads and shoulders above GTR2 in terms of realistic physics. Granted, LFS feels *slightly* more authentic than rFactor (and that's arguable, depending on the actual mod you're using for rFactor), but GTR isn't even in the ballpark.
That's all my opinion of course. With rFactor you have to pick and choose your mods carefully, but if you stick to the best-rated mods, it's very under-rated by the "hardcore" simming community. In any case it ****s on GTR.
I have the Caterham mod for rFactor and did a test today comparing a low-powered (~90kw) Caterham to the LX4 from rFactor (~105kw). First impression was that they were noticeably different. However, the impressive thing is that when I replicated the setups in both "simulations" (the setups are quite different by default), the cars handle in a much more similar way! (fyi, I made a new setup in LFS and used the rFactor settings)
I can't tell for sure - and nobody here can, whether they think so or not - which game is the more authentic and realistic. Personally, LFS feels and looks more realistic to me - however, point of the thread is that I was very interested and impressed to see how similarly the two cars acted in each game when setup in a similar way. They're not exactly the same, but they're very, very similar. I just wish there was a track common to both sims to do a more accurate comparison.
I haven't tried iRacing yet, and I don't plan to. The pricing is ridiculous and I can't imagine anything giving a much more authentic driving experience than LFS. In any case, I would be interested to compare the Legends cars in rFactor and iRacing though ... actually it's probably an idea for a new car in LFS (not that I think new cars is what the LFS developers should be concentrating on right now, but that's another post...)
...has anyone compared the Legends cars in rFactor vs iRacing?
As a side-note, If LFS adopts a similar pricing structure to iRacing then I'll stick to rFactor.
Make a race with all AI drivers (spectate), and give them all different cars. The fast ones just go straight up the arse of the slow ones. Even while exiting pit lane. Haven't seen one attempted over-taking move at all.
To be honest, by the sounds of things I would have much preferred them before!
If you have a race with only 2-3 AI (so they don't get in each others way) they all go out and do a single qualifying lap within a hundredth of a second of each other and then return to the pits. Robotic much?
I understand that it's just one guy developing this and that it's just an alpha version, but then it should be alpha price too if such major flaws are not going to be actively fixed soon!
Just checking the website for fun after being out of the country for a while. Maybe it was done ages ago (probably), but I just noticed all the corners and straights have been renamed to commercialised crap.
Jim Beam Straight my arse. Conrod Straight. Supercheap Auto Pitlane? Are you ****ing kidding me!?
God I hate it how commercialized Australia is getting. We're getting just like America (and there's nothing wrong with Americans, but we're just not them!).
Same in the Rugby League. "Holden Half-time". WTF.
And now by beloved Rugby Union is going down the same track too. So much for over a century of tradition.
Sigh.
Rant over. Not that I expect anyone cares except me.
Sure I would. I'd say exactly what I say here. In case you have missed it (I've said it multiple times), I'm sure they're all nice guys, but drifting in unsophisticated and lacks class. You know what? They'd probably laugh and agree. I don't like it, but if they want to do it then as far as I'm concerned, they're more than welcome.
I have no broadband connection here. Wait a month or two.
I'm also a 105kg semi-professional rugby player. I'm not too worried about threats on Internet forums from anonymous kiddies that take themselves a little too seriously.
Cruising is absolutely silly. What an absolute waste of time! For kids who can't drive a real car yet. But that's no sin, if you like it then why not? I don't care.
Drifting totally lacks class and makes a mockery of real racing car drivers by pretending to be a legitimate motor-sport. Takes more skill than a burn-out or donut, but not much more classy. But once again, if you like it, I don't care, do it.
Racing is imbued with a century of tradition and passion. It's the backbone of auto technological breakthroughs and to compete at the elite level, it takes skill and sophistication exponentially greater than what drifting or cruising does.