useless for me, I just switch with two mouse buttons one for F9 one for F10, F10 is very rarely used, it will consume to much space on screen
you should better revork the cars internals or release VWS before next christmas comes, it's endless waiting for new changes
WTF is that
it's thousand times easier and more understandable to write it in ANSI C
or C#, Java, what ever you like, just don't use PHP for desktop applications
Wow, still alive? I'm gona have to try the template
Any new BUGs?
# Export stats when race ends regularly(restart)? (Race STart occur) # yes export # no don't export # ask ask if export, need to be answered when occur exportOnRaceSTart = yes
# Ask for file name when exporting stats on Race STart? # true yes # false no askForFileNameOnRST = true
# Export stats when game, replay interupted? (STAte changed) # yes export # no don't export # ask ask if export, need to be answered when occur exportOnSTAte = no
# Ask for file name when exporting stats on STAte? # true yes # false no askForFileNameOnSTA = false
So i can explain
There are 2 events in LFS where the STATS can be generated.
1) Race start occur (that is what i use, so the replay goes all to the end and restarts)
you can config that by:
exportOnRaceSTart
askForFileNameOnRST
2) STAte changes... absolutely it occurs when you exit the replay before it goes to the end when it restarts. So you exit the replay (as i can invoke this by doing so).
you can config that by:
exportOnSTAte
askForFileNameOnSTA
In my config which is in the v2 I don't export on STAte change, i only export on Race STart, so change that in config mate, it will suit your needs
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today i exported 3 hour race with no problem on 1st run, runned it on fastplay (8x or 16x don't now, just that my PC can do around 20fps I stop increasing play speed)
as i guess from the picture you didn't open the port in LFS or your Firewall
type /insim 29999 in LFS or something like that, it didn't connect, i never tested it for things like that so errors can occur, i just corrected some visual things
why the hell you give it installation and in it you overwrite system files! it asked me for Windows CD-ROM, i like my system and don't want to have some sort of shit like that done in installation, it is not necessary for any of LFS addons to have installation!
it is writen in VB?
don't create a installation when you don't know what are you doing! pls
you overwriten those files for no purpose! and i had to manualy remove the shortcuts from desktop and startmenu :/
pls use DLL or a single EXE file isntead, you can really mess up someones OS
just tell them that they need VB6 runtimes and thats all, or .NET 2.0, etc.
&
why don't you set the outgauge with your app? LFS MoTeC does that and if Outgauge is setted in cfg it won't work, and your app want it manually set in cfg so they conflict
i had to delete outgauge and outsim from cfg, the whole app. v0.95 is very CPU consuming and the GUI is badly done it blips when rpm changes, si it blips always, why you didn't used DirectX or OpenGL? or some better GUI, don't know why it is flickering
going to try v0.97
yeah why not, ABS got nothing to do with which way are you going or which gear you are on
in normal cars it is a separated brake system, in those new shitty full of electronic cars it is for sure connted with stabilisation system etc. and it that can apply brakes on its own... but never heard a thing of automaticswitching off ABS on reverse
I'm always using it offline for replays, never tested it online.
So i think there is IP in config: 127.0.0.1 which is localhost which is your PC.
And port is probably 29999, so i hit ALT+F1 in menu and for that i have "/insim 29999".
Or type that in console, which is probably opened by Backspace, or it can be written in normal chatbox T, but i think that there than must be a '=' character. For help files etc. look in v1.1.
won't connect? well there is port set in config i thing and it should be the same as in v1.1, it works perfectly for me on XP 32bit, latest LFS, .NET 2.0 (but have 3.5 to)
maybe will further when VWS comes out to add it
place BUGS highly visible, by adding a word "BUG", so i can search the thread for bugs, i will only solve bugs that appear in latest LFS (unlocked, not demo), if it will be big problem i could test other OSes like Viruses Intruders Spyware Trojans Advare, 64bit still unusable OSes, but i will not test it on Linux, because i hate it, got here 2 Tuxes and both sucks as hell (very bad experiences everytime i want to do something serious on it).
* yeah i had a bad luck, but i was shocked at the end when he did that ban, after race i asked him why he banned bavorak, but he told me that bavorak crashed him and didn't appologized i couldn't believe that so i saved the replay and watched it when i got back architect wasn't answering any questions
* pls see the replay, it's 1st lap, 1st left corner of 180° hairpin, the conversation should be at the and but i'm not sure if there is mine conversation with him right now
guys it seems you missed my updated version, graph is included in it LFS STATS 2.00
where are the results? in the directory of the program, or where you set it in config
it seems like if you don't have a GUI application you are losted
as i know gai luron will not probably develop it anymore, probably neither I, i fixed lot of small bugs in texts etc. and added several options + graph included
but IMHO the program can't do many things i would want, but that would mean complete new program + database
i'm lookning for something like online LFSAnalyzer, so it generate data from online play or MPR just from your car not opponents which is impossible in today LFS i think, but don't know if it's possible for your own car
the topspeed is not reliable, when the stats are being made it depends on LFS replay speed so it is not accurate! This high speed occured twice i created it so maybe he is the one who had been wrecked by ADVR-BLAKE when pitting i saw it for my own eyes and he just flied away :/
and again the topspeed is not accurate it is only orientational (can vary -10km/h)
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does anyone know about something that can do analysis of car like other software can do from .SPR .RAW? like camber, suspension, etc. throughout the race? THX
thx, i tried to translate it using translator so it's only a guess
if you find some bugs, put it there with the new corrected file so other can download it, i have no time to rebuild the packages sorry