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JasonL220
S2 licensed
no it doesn't work like that, lets do an example:

we have a car with the following parameters.

mass = 1000Kg
max acceleration force = 3000N ( assume constant power simpler calc's )
CdA = 6.24 ( http://en.wikipedia.org/wiki/Automobile_drag_coefficient )
p = 1.204 ( http://en.wikipedia.org/wiki/Density_of_air )

total acceleration force:

Fa = 4000
Fd = 0.5*1.204*6.24*v^2

at max speed:

Fa = Fd

therefore

2.2369 * sqrt( 4000 / ( 0.5*1.204*6.24 ) ) = v ( in MPH )

v = 73 mph

now the load on the tyres:

N = (1000*9.81) / 4 ( assuming even weight distro )

the tyre load is independent of speed, if there was downforce involved there would be a v term in the load equation.

maximum force available to the tyre

u = 0.035 ( coefficient of roll resistance http://en.wikipedia.org/wiki/Rolling_resistance )

F= uN = ( 0.035 * 1000 * 9.81 ) / 4

as the weight of the car does not change the value of F stays the same and therefore the same maximum grip available from the tyre, but if the car had downforce the weight would increase as the car gets faster and the maximum grip would increase at speed.


So the maximum grip and therefore braking capabilities do not change with speed.


{ hope i did that correct }
JasonL220
S2 licensed
i know its not always true in practice but that is the theory anyway
JasonL220
S2 licensed
Quote from MadCat360 :The faster an object moves, the more force is required to stop it

true, but the with more downforce there is more grip so higher brake force can be used, therefore stopping quicker, but as the car slow there is less downforce so one has to release the brake gradually to avoid locking up
JasonL220
S2 licensed
it make not be relerent but was kernel versions are you guys using?
JasonL220
S2 licensed
ummm, let me think ... yes

very good fun, been playing nearly 2 years still going strong, most other games keep me occupied for 2 weeks max
JasonL220
S2 licensed
:doh:
JasonL220
S2 licensed
what amp said, but just to elaborate on 3.

the higher the pressure that more responsive the handling of the car, as there is less rubber in contact with road, therefore less resistance to turning and also less tyre flex. low pressure will make the tyre respond slowly, but will increase the contact patch and therefore grip.

another thing to consider is how the pressure affects the tyre temperature, general rule high pressure = less heat
JasonL220
S2 licensed
just saw this when browsing the karting website, ayone think they can beat that?

JasonL220
S2 licensed
well from running MoE GT2 there for the 24hrs, R2/R3 lasted about 1 hour 10 mins, doing 49/48s r2/r2 is fastest and should not have any issues with the tyres last, slightly slower at the start as the tyres get hot but during the 2nd half of the stint but quicker 47's.

r2/r2 set needed quite abit of DF
r2/r3 low DF 6/10 ish and quite oversteery
JasonL220
S2 licensed
burnt clutch, check the CT bar in F9 menu dont let it get red
JasonL220
S2 licensed
why not have the delay time adjustable by the server admin as well as swithcing the system on or off
JasonL220
S2 licensed
Quote from GabbO :Hi racers!

Post your opinions/thoughts about the coming race here.
Coming to twisty and bumpy Fern Bay Black the teams will have to show precise and smooth driving.
We except times around 2:23

are you talking fastest laps, or qualy pace?
JasonL220
S2 licensed
Quote from Deutschland2007 :I would love to see some track maps like yours in LFS, and not just in the manual. They look stunning!

agreed they look very professional
JasonL220
S2 licensed
+1 from me, i hate having to lean across my wheel to switch to check if i've picked up any damage recently
JasonL220
S2 licensed
i'll be there ofc

and i think my dad want to come again
Last edited by JasonL220, . Reason : i failed
JasonL220
S2 licensed
yes the pedals can be used with any other wheel
JasonL220
S2 licensed
76% in 52.3
JasonL220
S2 licensed
i signed up, sonicrealms racing
JasonL220
S2 licensed
you probably have them set to the same port number, make sure they both use a different port.
JasonL220
S2 licensed
Nice, should be a good one tonight, lots of great racing to be had with that combo
JasonL220
S2 licensed
JasonL220
S2 licensed
hmm, this is an interesting topic, i've always used settings like forbin but normally abit of rear toe to keep it stable, i always thought 100% parrallel steer would keep things nice and predictable between the fast and slow corners, but may start using some ackerman if it help.

learns new thing everyday
JasonL220
S2 licensed
Good luck fletch
JasonL220
S2 licensed
i like 2 servers
FGED GREDG RDFGDR GSFDG