This might be a dumb question, but I can't find any info on this anywhere..
Does Fifa 13 for PC have some kind of voice chat system for online play? Every once in a while when I connect to a player I'll just hear their game sounds and breathing noises during the game, but I see no indicators or whatever. Can I turn this off?
Unfortunately not. The wire which connects the Wireless Xbox controller only feeds power, not input. So in essence the signal is still wireless and your PC won't recognise it.
.. if you did find a way to get a wireless controller to work I would love to know though, then I can get my other controller out of the box it's in
It's probably me, but I don't feel much of a difference? Player interaction seems a bit more realistic and getting players off balance is more significant, but it's not as big a step as when the impact engine was introduced as far as I can tell. I did score a header from a cross, which never happened in FIFA 12, so I guess attackers are a bit more intelligent in how they get past defenders. Hard to tell though, I'd like to have a go with a club that has lower rated players to see how they handle first touch and passing.
Oh, a good change is that you can't kick the !@#$ out of people anymore after the half-time/full-time whistle pet peeve I had in online play, although it was good fun in couch-multiplayer.
I'm still up in the air about this. It really depends on how much I plan to play it online and whether or not I'll have enough time to play games at all... If I do get it though, it will be for PC. Oh, and I like to play defender in pro mode
Oh, you lucky guy! I just need a Ghillie suit and I'm all set now. Got an M4A1 CCO SD as primary, M107 for sniping, G17 as a sidearm and all the daily necessities of the zombie apocalypse such as a map, gps, nvg's, rangefinder etc
I might have a spare nightvision for someone if nobody raided my tent while I was gone.
When I was in high-school, my English teacher pulled that "every answer is C" trick once. People actually really did start answering differently because "how can every answer be C??". I was the only one who correctly answered all the questions
Step 1. Spawn
Step 2. Find essential gear
Step 3. Run for 40-50 minutes to the north-west airfield for mad loot
Step 4. Mega artifact glitches there, relog to a different server to maybe fix it
Step 5. Hear the shoreline during load-screen
...
Step 6. My face when I spawn near Cherno instead of the barracks at the airfield:
I just suffered my first pvp death. Was waiting for a bandit coming into a warehouse, emptied a clip into him as he was warping around and I reloaded just in time to see him stabilise his connection and shoot me. Good times! Had pretty much everything except NVG's and a ghillie suit. :\
It shocks me so much more that there are plenty of people actually defending that behaviour to the very end and claim it's also possible in real life. It's absolutely amazing how little criticism people can take.
Not trying to turn this into a serious discussion (honestly, I'm not... that would be far too much internet for me) but I can't help myself! Max Brooks actually outlines a great deal of ideas on why firearms are a bad idea, and in a hypothetical world where zombies exist I tend to agree! A summary:
- Firearms do require training, especially because you need a perfect headshot. Not the jaw, ear, cheeks but smack in between the eyes of a moving target. I know they only move, for the sake of argument, at shuffle speed and that doesn't sound like much. But think of the inconsistent movement that goes along with broken bones, lost limbs and general decay on some of the zombies. It gets harder especially because your untrained body is going to be shaking, trembling (urinating? who knows!) and your heart-rate is going to be 160 at the sight of a moaning, moving corpse. It gets better when you miss a few shots, or hit the jaw and they keep moving in on you while you have to reload and regain your composure to take the next shot. In short; honestly, it's not going to be as easy as you think to pop off consistant headshots while reloading, dropping shells, missing, etc. Think about it
- Distance has nothing to do with it! In fact, you're contradicting yourself. If you're far enough to not get bitten you have no need to engage the zombies in the first place. Just walk away at a decent pace. You'll just attract more rotting friends with the sound you're making if you start going rock 'n roll with guns. Effectively you only want to engage when you need to; hit them hard enough to make them stagger/fall over and run past. Plan your routes way ahead and you won't get into any trouble. Stay in open spaces with plenty of room to run around.
- The idea isn't that you have to go fight off hordes of zombies like it's left4dead. You want to stay safe and get away. Firearms are not great for that because of the points listed over there -^
- Did I mention World War Z is a great book? It's nerdgastic on zombie-theory.
Firearms are overrated in Zombie survival theory. Melee weapons don't need reloading or ammo and hardly ever fail at crucial times. They also don't really require any training. Stay in open areas, don't wear yourself out by running but walk away from the zombies at a brisk pace and head for low populated areas carrying just enough supplies. Get some proper outdoor survival gear om the way and head to a sub-zero temperature climate as soon as you can (zombies freeze due to no body heat, everybody knows this) and save the ammo and firearms for hunting wildlife and killing the occasional crazed/violent human or in case you get bitten; yourself.
I always tell people to protest poor driving and verbal abuse, exactly for the reason that Nim can't handle it all. It's time they revise their protest system, and overloading Nim is a pretty good way of doing it. At the very least it will make them look at the system and how it scales with the growing member base.
And anyway, if someone really (I mean properly) verbally abuses you in a race and you don't protest it; well you're pretty damn dumb.
I've only written out two protests in my iRacing time anyway, so on the whole I can't complain about the racing.
I installed Flight after being excited by someone posting a link somewhere. My wheel was still plugged in so as the game jumped me into a 3rd person view of a plane (first impression: yikes!) I had about 5 seconds to figure out the controls by slamming my wheel from left to right and manipulating the pedals. In those 5 seconds (I did crash in the end) I saw enough erratic and arcadey swooping to convince me never to play this again.
Nope, unfortunately not. I'm a bit of a weekend racer myself since I usually don't feel like racing after work. The subscription fee itself has gone down quite drastically since the launch however. It used to be $199 per year, or something along those lines. Now I think you're good to go for a year with $99, and good for two years with $179. You're still not getting away with a full wallet, but imo it's worth it. That's not going to be the case for everyone though!
Hmmm, I can't speak for LFS as I haven't raced it for the better part of 5 years, but iRacing is very much alive. It's not cheap though, and if you're just interested in racing every once in a while and not sure yet how you feel about SIM racing then iRacing is not the product for you.
The benefit of iRacing for me is that most races (at least in the higher 'splits') are very clean. You could compare it to league racing in LFS from the last time I remembered. There's no silly restart spam and people are generally a lot more careful around the track during a race. Of course there are still inept and borderline dumb racers, but they are much less prominent than they are in LFS.
iRacing is a very serious sim with not a lot of room for playfulness such as cruising and/or messing about, but the competition is absolutely killing in most of the classes and I don't think you can find a better sim right now where the very best in sim-racing land can battle it out like in iRacing. The pro series (although the broadcasts are still a bit cheesy) are a great prospect if you're very ambitious and if you're less ambitious - well, there is plenty to battle for in the other classes and competitions. There are also huge events based on real racing for which thousands of iRacers sign up. Needless to say you will always find some people at your skill level to exchange blows with.
All this is going to cost you though. If you race weekly you can get some iMoney back to spend on subscription and/or cars/tracks, but expect to lose $200-$400 if you want to keep cruising up the ladder and get all the content. You can do it with less money spent, but I'm not going to lie to you - it sucks to miss a week because you don't 'own' a certain track. If you have the cash you will end up buying anyway