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Jertje
S2 licensed
2/10
Jertje
S2 licensed
Okay, as expected some things are getting a bit out of hand so I suppose it's time to give your friends and friends of friends that are also whitelisted a link to this post.

1st Attached image: Yeah, no.

Although it's always a good idea to add more streets and expand the city, there is a standard size road for a very good reason. This picture actually shows the result of two rules being broken. The first is that incorrect 10x10 spacing on the player lots has led to a road that needs to be two wide. The second rule being broken is that someone actually built that two-wide road to compensate for the first mistake; the result of this is that the road looks crazy ugly and due to incorrect spacing the problems are only going to increase from there on out: you make a lot 11 tiles instead of 10, and the next lot is also incorrectly sized, then the road needs to be compensated which might still look alright since it's hard to see the difference between a 10x10 road and a 15x15 road when they're all connected right? Then suddenly a stretch of road comes over from another part of the city which is sized correctly and all hell breaks loose because suddenly we get 4x15 player lots (just an example) next to the area where the roads meet up.

In short: if you get to a point where you want to add to the city but are unsure about road placement, house placement or anything else - ask me, Morpha or Tomba. If neither of us are online, just wait it out but don't go crazy all over the place

Morpha rightfully pointed out that people might not understand the nature of this city: it's not a mining facility aimed at world domination, nor is it a total freestyle project with zero responsibility and zero rules. The city exists to create a neat, living area where people can contribute according to a set system of simple rules. We want people to be able to walk around and say: "wow, this is incredible" instead of "wow, that building is made out of lava and I just stepped into a 400 feet hole in the floor"

I've attached the example of road size and how they work once again. By now the appearance of the road has changed (stone road instead of cobble) but the idea is exactly the same. 10x10 for every part of the road. Just mark out of every 10th tile with a torch and start counting again at the next tile. When in doubt, ask!

That's all
Jertje
S2 licensed
I can't seem to stay connected to the server for longer than a couple of minutes, so I can't build tonight

Anyway, I'm alright with the whole mayor thing, but if we're start with titles we might as well add a sheriff

I'm also alright with someone else building the city hall, just keep in mind that it needs to be quite an impressive building, so not just 20x20 square cobbles with some glass. I marked out a 40x30 lot next to the square (I think it's 40x30 anyway... hmm unsure now) and was thinking about making the first 10-15 tiles the garden / 'driveway' sort of thing, and then just slapping down a whitehouse style building made up mostly out of smooth stone and stone slabs, pillars at the entrance and a two-way staircase inside that leads up to several rooms.

The building certainly needs to induce a big wow-effect though. I mean, not as impressive as this, but a little something like that at least
Jertje
S2 licensed
I was building a tower based on the attached picture - which some Dutchies will surely recognise - at my old house, but it's unfinished. I could re-build it in the town, but as it's supposed to be ~90 blocks high or so I don't think everyone would be appreciative of my build fever

I mean, not that it wouldn't be a stunning structure, but just too damn tall I guess.
Jertje
S2 licensed
I'm glad the city project is growing rapidly and people seem very interested in contributing. I do have to ask people to be a bit more careful in some areas:

- Please don't change or otherwise modify other people's buildings without asking them first, it's incredibly rude even if you think it's better your way.
- Please don't take things from a furnace if you're not the one baking stuff. If I'm making 64 stones it's not nice to come back after 5 minutes and see about 12 stone in there.

Other than that, awesome work. The whole thing looks great and I wonder how big it will be in the end. I also wonder how quickly we will wall the damn thing when the monsters do come back
Jertje
S2 licensed
Long list! I like the Facebook integration, even though I don't personally use Facebook much myself.
Jertje
S2 licensed
Thank you, I didn't think too much about the sun, but it does look pretty awesome

I added a public large chest in the little house. I'm going to stuff my mats in there when I'm not using them, so others have a chance to stock up again when they run out of their own mats.

Right now I'm expanding the leveled ground all around the city towards the west, then I'll start building a 20x20 or so square with a road all around it and perhaps a tree in the centre (representing the growth of the city, all symbolistic like)

I suppose we'll have to start thinking about the design of the city walls at some point, but I guess we can't actually build the majority of the walls unless the city stops expanding or we'll have to break them down again.
Jertje
S2 licensed
Quote from morpha :I started flattening/leveling the area and laying harbour street, mamoru cut down most of the surrounding trees and put up the fences.

On the far side of Harbour street I carved out the outline for the Beach Hotel.
It's planned to occupy an area of 10x20 (double lot) and it'll go down at least another 10 + ~6 (wine cellar). Don't know about the height yet, but probably between 12 and 20. Objections?

No objections here, but a hotel could be bigger I guess, since 10x20 would be just a lobby
Jertje
S2 licensed
I've started construction of the first sections of the city at -70 -400
Everything is open for construction I guess. Anything built there (I built 1 house and half a fence around the lot next to it) is just an example.

I'll add more tomorrow, the land needs a lot of work around the city, but being located close to the sea/a mountain I thought it would be a nice starting point
Jertje
S2 licensed
Quote from DevilDare :To be honest If you cant even trust people not to destroy other houses and steal chests from fellow players, trusting them to a project this big is stupid.

Unless you carefully pick out the team of people you trust and dont allow randoms in. But it kinda beats the point of the whole "city" then.

Good idea though.

I think we might be alright with the new whitelist. It's worth a shot anyway, and the simplicity of the build process makes it possible for anyone to contribute. Additionally, anyone can make up a new 10x10 square for a canal, park, city wall or other type of map piece and then post it here. As long as they fit well with the other pieces it's easy to list them in a thread on the minecraft forums and they can be used as reference by all the builders.

Later tonight I'll try to lay down a 10x30 stretch of road with player lots on both sides to start us off, and post the coordinates here. Might as well see what becomes of it, and it might keep players from getting bored with the lack of monsters
Jertje
S2 licensed
Alright, I haven't created a map yet since I'm a fan of group projects and I believe this entire city can be freeformed to some extent; that is, within the rules we decide upon.

What I did make is a basic example of road/lot and how they can be connected.

The system I had in mind works by taking 10x10 as the standard (and strictly speaking, the minimum) size of a 'piece' on the map. The attached image shows this, where one stretch of road is 10x10 (3 sidewalk, 4 road, 3 sidewalk)
It's important to note that the sidewalk is 1 block higher than the street, and that the street and sidewalk are made up out of cobblestone, and the edge of the sidewalk out of 2 stone slabs (as coloured on the map)
All lots (player and public) are at sidewalk level, making the roads the only -1 height areas in the city.

On the top left side of the picture you see a standard-size lot, with 2-wide grass around the house. I suppose you can plant flowers there - I would keep trees in a special park-style lot which is basically 10x10 green.
As you might notice, this lot can be connected to any stretch of 10x10 road, which makes the whole ruleset simple to maintain: if you end up with a house that's longer than the stretch of road next to it, you made a boo-boo

The bottom of the picture has an example of how to use the pieces together. The road has a turn in it, the red lines mark the turn section as a single 10x10 piece, and using your imagination you could form an entire network of roads using 10x10 pieces in this manner. The example also shows a 20x10 player lot, with two entrances. I would suggest to make the maximum player lot 20x20, which ought to be plenty of room for building a reasonable house. Maximum height could be maybe as low as 10, in order to ensure you're not constantly faced with a wall of stone all around. I guess exceptions can be made for special houses or towers. Being an ever-collaborative Dutchman I like the idea of informing your (future) neighbours of build projects and whether or not they object to certain aspects of it.

I would further suggest that every player contributing to the city is responsible for connecting their own lot to the road network without breaking the 'rules'. As a bonus for building roads I thought it would be a neat idea to let the builders name the street they made by placing a sign on the corner of the street at 3 blocks height. In my mind we'd have an amazing city where people have adresses consisting of street names and numbers, but I could be overthinking the idea

With the explanation out of the way I suppose you all understand that a map is not really required. I'd personally like to see what we end up with if we start freeforming whilst maintaining the 10x10 rule. If anyone has a good, reasonably flat piece of land in mind we could start working at any time. All we need is a couple of perfectly sized roads and connecting lots (pieces not being 10x10 could ruin the consistency of the city in the long run) and the project should take shape nicely.

Any suggestions are welcome of course, it's not my project after all - it belongs to the group of players active on the server

Also, MS Paint yo!
Jertje
S2 licensed
I had a nice idea for a project, but it would require about 10 like-minded people and an incredible amount of materials. I was thinking about making a structured city with set rules for construction. So practically speaking: a road in the centre, 6 wide, with a 3 wide sidewalk on either side (road and sidewalk cobblestone, edge of sidewalk stone slabs)
Then there'd be specified lot sizes for player constructions, perhaps 10x10 or 10x15, all 3 or so tiles away from the sidewalk, with grass seperating the house from the sidewalk. Player houses could have set limits on height, and all buildings should consist of certain materials to maintain consistency across the city. Also, the city should be entirely flat to prevent practical issues.

So in essence, by defining a set of specific rules for building we could create a walled city of perhaps as much as 250x250 tiles, fully lighted and sufficiently shielded off from monsters. Our own little structured safe-zone.
With a list of defined rules we could easily create a basic 2d map and post it, then anyone and everyone could work on the city whenever they have time. It could have a park, city hall, church tower and maybe 10-20 player houses. Really enthusiastic players could expand the public facilities by adding a sports arena or statues etc.

To me it sounded like a great idea, but I'm also obsessed with order and rules for building, so I can imagine that I might be the only one interested :P
Jertje
S2 licensed
Stormwind sounds awesome. Just need to put together a good map or build plan to make sure everyone is on the same page
Jertje
S2 licensed
I made a nice little dirt house for my first night. I knew about the dangers, so I prepared myself well (or so I thought)
The happy times in my little house ended when a creeper showed up and blew half my house apart, letting 20 other mobs in to eat my brains.
Jertje
S2 licensed
Can't connect to the server though
Jertje
S2 licensed
Quote from [RCG]Boosted :i didnt yet...i guess ill have to check some time

/edit: for those who are registered...be sure to check the mc forum once in a while...might be something worth reading from time to time (maybe not right now but later ).
and if you play on the server but are not on the forum...its time to catch up
i can only run the server "good" with much feedback...20 is better than 5...obviously

important sidenote...do NOT dare do donate at the bottom of the forum...thats going straight to the company thats providing the forum.
if you do want donate anything contact me, ill give out some details to do so.
also, i do not ask for donations of anyone, ill run the server as long as i can afford it.
everyone is free to play of course.

Registered on the forums!
Jertje
S2 licensed
I think I'll start with a smaller concept first:

http://www.youtube.com/watch?v=j50Q8MfWbn0

I saw this on my first day of having minecraft. Now that I now how to build all those things I might give it a go
Jertje
S2 licensed
Holy hell...

Well if you need any mats or help feel free to ask. I can donate anything you need; tools, mats or whatever. I'd farm to see that built
Jertje
S2 licensed
My plan was to make a giant dry-dock in the middle of the sea, then building a submarine in it with a hatch above the surface in order to get in/out. I would then flood the area again by breaking down the dry-dock, but somehow the water doesn't seem to stabilise around my sub properly, which is a bit annoying.

I'll have to keep experimenting I guess
Jertje
S2 licensed
You're a friggin superstar, thanks.
Jertje
S2 licensed
Btw, is there any way to get unlimited tools/materials in singleplayer or something? I'd like to try a couple of huge projects but spending hours just for a few tests is not fun
Jertje
S2 licensed
I don't see how the movie can be confusing to anyone really... Sure, there are a lot of concepts in the film that you won't ordinarily see in other stories, but every concept is explained for ages before you see it; and then while you see it, and again after you've seen it. It's as if the entire movie is an explanation of itself, which gets rather old by the second hour.

The only way the story could be any clearer is if you watch it with a director's commentary or something.
Jertje
S2 licensed
Looks like the update that's hopefully being succesfully installed right now will go a long way to giving some security. Until stuff is secure I'll keep all my valuables in buried chests. I guess it sort of makes me a pirate anyway, and pirates are awesome.
Jertje
S2 licensed
I'm going to collect some sulphur soon for a bit of TNT. Oh, and sure I'd love to help, just let me know if you need mats or anything - I have quite a bit of surplus stone right now. :>
Jertje
S2 licensed
Quote from DevilDare :I am hooked.

Its crazy how a simple block builder can be so addicting and enjoyable. I think I am going to regret buying this.

Same... I'm considering various big projects right now, but haven't pinned it down yet. It would be cool to build something like a battleship or replica death star. So many ideas, so little time!
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