In the first two qualifications of the seasons the Brawns were relatively heavy, and on pole by a good margin = supremely dominant.
Now they're in 4th and sorta mid-weight (expected) - that's not dominance by any means, so I don't see how my claim is bold. Even Button himself said that the advantage they had in the first two races is gone. We'll see tomorrow if their race-pace helps out, but unless strange things happen I don't expect a win, or dominant performance from the Brawns at all.
I've seen no indication that the Brawn cars have an advantage anymore... they've been consistently off the pace all weekend as far as I can tell.
It could just be that they're hiding their cards until they have to play, but no top times in practices yet.
Every console needs its exclusive titles, and Gran Turismo is one of the best selling franchises ever (I think it's in the top 10, and most of that is Pokemon rubbish in the first place) Sony has already lost the GTA series and Final Fantasy as Playstation exclusives, and those losses hurt them like hell.
If they lose exclusivity to the Gran Turismo franchise, they lose yet another reason to buy a Playstation console for its games, and are forced even more into the "it's also a BlueRay player" marketing style.
SRF and Skippy mixed class if possible. Then I have a chat with John Henry and he fixes us a track schedule that consists exclusively of Infineon layouts, Jefferson and Laguna Seca
Cars that are not equipped with KERS have this as well. It's a bit confusing as I thought it was KERS at first, but cars that do not have KERS have the same thing going on, where the revs seem to go up and down quickly at some point down a straight.
Not really. If developers compromise the physics in a sim specifically to seem real, as opposed to actually being accurate representations of real-life, then the sim has failed. Whether or not people choose to race the sim as a sim is up to them. If I used iRacing as a training tool, then I would not flatshift, or 'induce understeer' or whatever (not that it is a viable way to improve laptimes in the Skip Barber car...)
The role of the developer should be to make a sim that is as accurate as it can be, and not to make a sim that is as close to real-life times as possible, or a sim that looks as realistic on the onboards as possible. If an alien driver is 1 second per lap faster than the lap record in real life, it simply means that the alien is 1 second faster than real-life, regardless of the consequences that this has for the integrity of the sim. This difference is in the thousands of seconds per turn, and the differences are due to impossibly loose setups, impossibly huge amounts of track-time or impossibly big balls.
There simply is no such thing as simracing in the "most realistic" way. For the absolute fastest of the world, there is only driving in the fastest way.
Edit: Consequently, this is where LFS is truly wonderful - there are no real times or cars to compare to, so the developers have no pressure to downtune certain physics or parameters to come across as an accurate representation of real-life. The developers simply have to focus on re-creating the world and its forces as accurately as possible. It makes the sim very pure, and this is what drew me to LFS in the first place.
Alonso looked pretty unhappy as he walked to the weight-check. He probably has very little fuel in there, and was hoping to snatch the pole. I guess we'll find out when the car weights are announced.
If it's based on sound physics and the only reason it can't be done in real life is because of certain physical limitations (like you said, not being able to turn the wheel fast enough or powerful enough), I don't really see the problem. I find the ability to squeeze every last bit of performance out of a sim-car far more impressive (and satisfying) than pretending to operate under real-life limitations that don't exist in sim-racing.
Either way, I still can't see any instance where this has been used by top drivers in iRacing, not one.
Getting a bit tired of all the "this sim isn't realistic because of the way aliens drive, and if it were realistic they wouldn't be able to keep up with me" posts in the forums. It's just...
The thing is, those cars are not made for those conditions: the extreme wet tyres can't handle that much water, and because of the height of the water on track, the cars would start aquaplaning at any speed - the cars are just too low and not designed for standing water. So I say again, all you'd see is a bunch of cars aquaplaning into walls / other cars, essentially dumbing the drivers down to gladiators and putting them needlessly at risk of injury. Sure, their 'job' comes with risks, but those risks are normally a controllable factor: driver f*cks up, driver crashes. In those conditions that logic doesn't apply: driver drives at 50km/h in a straight line, driver aquaplanes into wall - yay entertainment!
I agree entirely, but the world would be such a boring place if nobody tried to convert anyone to their own opinion :P
They're race drivers, not gladiators. I for one am not interested in seeing a bunch of guys get paid to have some spectacular crashes in undrivable conditions.
Trying not to sound like a dick here, but aren't most of you a little young to "miss" Lotus? Can't really miss what you haven't conciously experienced, or? ;p