Since when did studying mean dedicating 100% of your time to it? and the same can be said about having fun; do you just have fun and spend time with your friends 100% of the time? There's a thing called compromising, and it's quite a useful thing to learn early on in life.
I've been studying for 3.5 years now, and I'll get my degree in about a year, yet I haven't missed out on any fun with friends and family. In fact, I had a wonderful time so far, met lots of new people and even spent half a year studying abroad, how is that a waste of time and an outlook into a boring life ahead?
If all you do is study, then one day you'll wake up and miss the fun days, but if all you do is have fun, you'll wake up one day and head to the supermarket to bag my groceries (no offense.) I don't see the purpose in that really.
Studying opens up your world, and life doesn't end with a full-time job.
Please don't call me snobby or arrogant just because I have a different opinion to your own on the ideal simracing system. Using that mindset I could similarly call you arrogant for preferring a more relaxed setting and not trying iRacing for yourself.
Do you believe that CTRA/UKCT offers a better solution than other servers in LFS? I expect that you do, or you would not have dedicated the amount of time that you have. Does that make you snobby and arrogant for preferring your own system over what is offered in other servers? Does it make you snobby and arrogant for not offering the regular service in CTRA/UKCT as well?
For a serious sim-racer whose goal is to measure themselves with others in a structured environment, iRacing offers a good solution between hardcore league racing and pick-up racing.
The only difference is that in pure pick-up racing, you join a server, race as long as you want, and then leave again. In iRacing you join a race at a set time, get paired up with people of equal skill and with equal intentions and motivations, and leave again. Your results and incidents get recorded and due to this you are much more motivated to race in a highly serious manner.
This is why the quality of racing in (top-field) races in iRacing is the abolute God-tier compared to even the best leagues of other sims, there is just no comparison. This is exactly what I want out of a sim! I want to race with people that know exactly what they're doing! I want to race with people that will take 1 lap to analyse my line and attack based on their knowledge, instead of risking everything by divebombing in. I want to race side-by-side with people of equal skill! I'm trying (you have to trust me here) to not come across as snobby here, but what more does pick-up racing have to offer for someone like me?
My idea of fun is sweating buckets while someone just as fast as me is hounding me down for 28 laps straight. Sure, I enjoy racing with friends every once in a while, but I am still highly competetive, and I'd rather race friends that are just as fast as me to win! Funnily enough, I've made plenty of friends in iRacing like that, because a lot of the time I meet the same people in my races.
Anyway, that is my personal opinion, and in giving that I have omitted an answer to the question that some people have been asking, which is why I stated that "pick-up racing should stay away from iRacing."
I'm just afraid that it would make iRacing move away from the pure form that it has now, into something that is a jack of all trades but a master of none. I feel that the current system allows the true enthusiasts to get exactly what they want out of a racing sim. I have sadly seen friends leave iRacing because of that system and the level of seriousness, and lack of pick-up racing, but I don't believe that it means the system is flawed. It just means that they believed iRacing to be something it does not intend on being.
It's a serious sim, for the serious enthusiast, that aims to create a structured league-like system for like-minded people. I don't think not deviating from that aim (or defending it) is snobby, it's just a solid marketing plan.
The main problem is still that there are only about 6000 subscribers to iRacing, I'd be far more comfortable with a wider variety of race-types if there were more subscribers, but due to my aforementioned issues I don't think changing the iRacing service to suit the needs of a wider variety of people would do the current service any good.
- While bungee-jumping off the Eiffel Tower.
- While crowd-surfing at a concert.
- In a supermarket trolley in aisle 3 of the local supermarket - household appliances.
- On the diving board of a public swimming pool while a primary school was having swimming lessons.
- In the lions den in the zoo, right before feeding time.
- In the same zoo on a lion's back whose caretakers asked us to get off!!!
1. Pick up 5 books on racing (speed secrets, going faster, whatever)
2. Read them.
3. Try to find a chapter on drifting to increase lap times.
4. ?????
5. Profit.
Interestingly, my Xbox has gone dead silent (compared to normal) now with the function to install games to the HDD. It only starts roaring when its loading, but during gameplay it's quiet.
In before a shitstorm of controversy when a driver with 5 wins and a theoretical ~70 points wins the championship over a driver with 4 wins but a theoretical ~120 points due to consistent finishes.
I love how Dale pronounces Greger Huttu (Greger Huddaeh) ;D
Seems like a good discussion going on between them anyway, although I haven't listened to all of it yet, and although I don't know him, Dale Jr seems like a very nice guy; also in the one rare race that I was in with him. The previous shows also seem to have some nice topics, so I might have to check those out as well, some day
I liked the old format where drivers would take turns on an empty track, starting with the highest car # and ending with #1, although I guess it just wasn't exciting enough. The newly proposed idea sounds good in theory, but has some problems like the incredibly busy tracks you'd see.
So, how about they just take away the daft race-fuel rule and keep the rest of the format? The fastest driver would be on pole and the track wouldn't be any busier than it was last season.
Well, racing once a week isn't done to boost iRating, it's done to achieve an artificially high championship position, which I've never been too fond of, but it is a severe limitation in the system at the moment. It never appealed to me anyway. If a track is fun I'll race until I get bored of it, on a track like LRP next week I might decide to race only once or twice though, since I just don't have a good time going around there.
However on the subject of inflating iRating... it's a bit of a misnomer actually. Once you go over a certain iRating barrier (which is around ~2300 I think) you will almost always end up in the top field. You'll never end up in a second tier field unless 12 people with higher iRatings have signed up, which rarely (~ never) happens with the current amount of subscribers unless the top drivers decide they want to have a battle royale or something.
So, if you can race in a competitive series and your iRating keeps going up, it's all fair game imo. The higher you go, the harder you get punished for a mistake, so you'll level out eventually unless your luck is endless - eg by having aliens crash out in front of you every single race. It currently takes me 3 wins/2nd places (in ~2200-2400 strength fields) to make up for a race where I crashed out and ended up 12th. If I can actually sustain that and my iRating keeps climbing, then I don't feel like I'm inflating anything really. Someone like Volker Hackmann pretty much needs to win to gain iRating, if he's in an average field and ends up on the second step, then he'll actually even out in iRating, (last race on 2nd place in a ~2100 strength field, he gained 2 iRating ) does that mean his iRating is inflated? I don't believe it is, since he actually wins ~80% of his races right now.
It's a tricky subject, but iRating is not easy to inflate unless you can already win reliably. Championship points however, are quite easy, as all you need is one good race a week and for others to have one bad race a week. If people race regularly, that's almost always the case
It's not that I'm not having fun in races, or in iRacing! It's just that, once I see a shiny iRating or championship position I want it, and if I believe I can achieve it then that becomes my priority. The excitement and the tension of racing makes it fun for me, but it's the same kind of excitement I get from gambling, not the kind of excitement I get when playing multiplayer games
To each their own; everyone has different reasons to race and different ways of 'generating' fun whilst doing so.
I know, but my divisions are different for the same category; my actual Mazda racing division is 1, but on the stats page it says I'm in division 2.
Its a bit hard to explain, but I'll take a ss later and then post the same thing in the feedback forum. Oval race now though
Yes, I seem to be a bit bugged in the Mazda divisions. On my career page says division 2, and in the series standings page it says "Your division: 2" - but I don't show up in that list, however if I click on "show all" it'll display my name, under division 1
Maybe I was right on the edge when the divisions were created, and it messed up in some way.
I might be heading in the same direction, although I really hope it doesn't come that far. The races I have are usually incredibly intense and I'm still improving a lot in comparison to last season, but somehow I'm reluctant to enter races now with more 'at stake'
I've been dumped into Division 1 for all my active road-racing classes, and although I'm fast enough to be there (I think), I'm not fast enough to compete for top positions just yet. It leaves me a bit short on goals to achieve; I usually had Samuli to hunt down and (sometimes) beat, but he's taken a break and I haven't found a new sparring partner yet
All I have now is the goal of raising my iRating to the highest I can, but that alone won't keep me going. I like hunting for PB's and checking where I am in the charts more than racing, but without being able to content for championships it's all a bit meh
181cm at 22 years old, 181cm is the exact average of Dutch males I think, and I'm actually quite happy that I'm not taller; any taller than 185cm and people tend to look wonky and twiggy, unless they're somewhat bear-like in appearance due to an insane BMI
I have it, it's great fun!
The thing is, the whole game is set up as a singleplayer experience in a multiplayer setting - this is really the only thing that stops it from becoming boring after one playthrough. The idea is that you play the game with 3 friends and just have a good time in a good game, it's not meant as a "you beat the game, now it's over and your $49 is used up" - heck, I played the demo alone for about 10-15h, and that's basically 15 minutes of gameplay.
It might seem short, but saying that is a bit like saying TF2 is short because you can play a match on every level within 3 hours, or saying LFS is short because there are only 15 tracks (or however many there are ;p)
The replayability comes entirely from the multiplayer aspect mixed with the AI director, not the duration of the campaigns themselves.
I think that's just the effect you get when one of the best simmers gets unlimited time to pull the maximum out of the sim. Even if a sim would be 100% realistic, a lap in that sim would still be 1-3 seconds faster than the real-world lap record, it would still be achieved with an undrivable setup in real life, and it would still look plain silly from an onboard cam.
It's the same in every sim, ever. Look at some of the oldschool Biggie WR laps around south city, you think anyone would actually take the high-speed chicane by going in full-throttle and jerking the wheel from left to right? No matter how realistic, a sim will never, ever be the same as real-life. The best thing that can be done by the developers is to make everything as near to real-life as possible and the rest is up to the drivers; maybe a lap will look different once ground-effect is modelled, but it will always be faster than any real-life lap.
That said, the Mazda and Radical feel very inert in terms of cockpit movement, and it does make for an odd-looking experience, but the underlying physics feel a lot better since the last update, and I'm sure they'll feel better still when the aero model is 'completed' with the addition of ground-effects.
I've stopped practicing there, but the fastest guys are doing 48.1, and I fluked some 48.5s in practice. At that pace your brain will explode after 3 laps though :|