The online racing simulator
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joeynuggetz
S3 licensed
Quote from Ricerguy :what tearing? I am also using an LCD monitor but i have Vsync off and 60 fps is the smoothest on any graphics intense program/game i played.

You're eyes aren't as sensitive as mine if you're not running VSYNC and say that you cannot see any tearing in the graphics. Maybe it's becuase I'm running LFS on a 30 inch screen at 2560X1600. You probably don't notice a lot of tearing while driving straight but if you spin out, you'll tend to notice it more.

Anyway, with regards to my original post, I dont know. Maybe its my eyes. I just set VSYNC off and now I'm getting over 200FPS. That seems a little smoother. I can't really tell since the menu covers most of the screen when you change that setting so comparing back and forth really quick isn't possible.
60FPS in LFS is not as fluid as other sim
joeynuggetz
S3 licensed
Since I'm running an LCD monitor, I have VSYNC on to avoid tearing which means that my FPS is locked at 60FPS. For some reason, I notice the LFS at 60FPS does not look as fluid as rFactor or GTR2 running at 60FPS. Anyone know what that is?
joeynuggetz
S3 licensed
The DFP is annoying. Becuase of all the noise that thing makes when you turn the wheel, you almost feel intimidated by it, at least I did. G25 is a different story. Alot quieter than the DFP and I have no problems catching slides, drifing, etc with it.
joeynuggetz
S3 licensed
Quote from Scawen :Ian there's one thing you have totally overlooked - TIME!

You are right, AI's lack of awareness is a serous lacking. And if I had been sitting around, gazing at stars, playing pool in ther pub, these last couple of weeks, you'd be right that I had wrongly neglected them!

But I've recently been working 15 hour days to clear out all the bugs, don't know if you've been following the test patches but there were thousands of posts in that short time. I fixed hundreds of issues that were even more important than the AI awareness. That kind of AI programming takes some serious concentration.

There's no more I can do to explain it, oither than direct you to the test patch forum where you can read about all the bug reports, many of which were very serious. http://www.lfsforum.net/forumdisplay.php?f=66

Then, having read the entire test patch forum, you will be armed with the facts with which to judge me.

Scawen, we certainly appreciate all the hard work you've put into addressing the patches that came out of the test patch testing process. I know its Christmas as all and I'm sure you're going to take some time off, but when do you usually pick up again? And will you focus on AI once you get crackin'? I've always been curious on if you schedule time to work on the sim or do you do it whenever you're in the mood? Having said that, when can we expect the AI stuff to get sorted out? Merry Christmas.
joeynuggetz
S3 licensed
Quote from tinvek :trust me the ai drive a lot better than some online drivers and when we introduced some on an early test patch server, they were finishing in the first 3 so they will give you a decent challenge to catch and past eg using the default set, my ai1 was laping in the low 1.08 s in his / her / its first race in the FBM

I disagree. If I race online and the light turns green and my accelerator is stuck, the guy behind me doesn't ram right into me. He'll at least attempt to go around me.
So, did any AI awareness improvements make into Y?
joeynuggetz
S3 licensed
I can't check the patch forum since it appears to be gone but scawen stated that we was going to work on the AI ramming shortly after he released the first X patches leading up to Y. Was this addressed? He stated this in the patch forum in the AI thread.
joeynuggetz
S3 licensed
If I select mph as my display unit why do I get flagged for speeding in the pits when the posted speedlimit says 80kph yet my analog speedo is nowhere near 80?
joeynuggetz
S3 licensed
Quote from Tungsten :Hello,

On South City Long, somes artefacts, very difficult to see on this images, but really here... (tests on 2 diffrents computers with 8800GTS and 6600GT... samething) :


bye

I noticed those too in the game. Seem like they come off the wall.
Last edited by XCNuse, . Reason : please don't quote huge img tags
joeynuggetz
S3 licensed
So why not set your gear ratio so that you hit 60MPH or whatever in 2th or 3st :-) gear? The granularity allowed in the garage can certainly make this possible. Thats what I do.
joeynuggetz
S3 licensed
What about the ghostcar thing too? I like racing against myself because the AI rams me.
joeynuggetz
S3 licensed
Quote from Bob Smith :Yes I have noticed this too. It will take me a couple of weeks I'm afraid as there are numerous changes to make to update the program for patch Y.

So far I see:
* Update car default specifications (applies to dp1 as well)
* Add FBM
* Update setup format
* Update LFS compatability mode with new setup naming convention

Additionally I want to add:
* Better torque curve modelling (this I have already done outside of VHPA, so just need to import it in)
* Remove the default vehicles from the .exe and create an auto-loader list so they are loaded from files on startup, this list would be configurable and means I only need one exe for the standard and LFS version
* Possibly add a new installer interface so you can pick which version to install and pre-configure some options, all from one download (which will simplify the website a bit too)
* New version update checker
* Fix the few bugs that have been reported

Awesome. Cant wait for the update. I just got into using this tool and its proved to be very helpful for me. Thanks Bob.

Quote from Venus :Bob, When will you be releasing a version compatible with X31 setups? I try to run latest vers of VHetc and it just reports incorrect version of setup.

Ven

If you manage to save the file as UF1_Whatever.set, it works. is this supported Bob or are the setups that this thing spit out not compatible with the current version of LFS?
joeynuggetz
S3 licensed
/Sign that shizzle.

Tired of people online complaining about their clutches and not being able to "shift with your foot on the gas"
joeynuggetz
S3 licensed
What if Scawen died while taking that BMW out for a spin in that video? I like the way things are going and LFS is my favorite sim by far but at times I think they could use a little help just for the sake of continuity.
joeynuggetz
S3 licensed
Hi, I just found this tool. Its amazing and very simple to use. Is it still being developed?
joeynuggetz
S3 licensed
Quote from Apoc112 :Intel E6550, 3GB RAM, GeForce 8600 GT, 1680x1050x32

I have everything on full blast, dither disabled, and set up a manual profile for LFS to have 4X AA, texture filtering, etc. etc. (basically followed the 'how to make LFS look really good' guide). Also, i have the high res pack from lfs-database.

With 31 other cars on the track in the most taxing graphical environments (cars running off track, etc.) i've seen it dip into the 50FPS range, but most of the time it will run in the 70s... i cap it at 60 because i'd prefer it to be consistent.

edit: should also note that turning off texture filtering in the nvidia profiler lets the game run over 100FPS, and i've never removed the cap to see how high it would really go.

can you post a link to that guide?
RAC Setups?
joeynuggetz
S3 licensed
I'm getting back into LFS and gave the suspension analysers a go but I don't see one for the RAC. I really like this car and want to tune it so it's stable because right now it's all over the road :-) Does anyone know of any setup programs that will work with the RAC?
joeynuggetz
S3 licensed
Quote from Scawen :Please report any issues you find in the new AI drivers in this thread.

Try to avoid duplicate bug reports.

KNOWN ISSUES : The AI will still drive into you quite a lot when you are racing, in the pit lane or on the main track. The focus so far has been their speed and racing reliability, and their ability to pit. I expect to work on their behaviour around other cars this week.

Good to hear!! Look forward to that! Was going to mention that the AI still slam into us but glad you nipped that in the bud. :-)
joeynuggetz
S3 licensed
Quote from Ball Bearing Turbo :@ Andreas Not necessarily, and sounds great for balancing turbo lag with none
Some GTR Cars have H's and some of sequentials IRL. Excellent way to balance IMO.

edit: @ above: the new car does not have a H box, so you can't use your H.

Thats what I thought but I didn't notice any pedals modeled in the cockpit. Good to know tho.
joeynuggetz
S3 licensed
Can I not use my H-Shifter with the new BMW? I've tried everything.
joeynuggetz
S3 licensed
Quote from Dajmin :I very much doubt the AI will be able to avoid you this patch. They should be better time-wise, but it's a whole other ballgame trying to get them to recalculate a route when something is blocking the way. That'll be a later patch.
Let's get their basic "I can drive this car round this track without flying off at every corner" before we make matters more complicated

Yeah, but isn't that why we have the ability to train the AI now? Seriously, my biggest complaint with the AI is that they are retarded and seem to just follow a line around the track no matter what. That to me is the biggest flaw. Trying to make them faster seems useless with the above still broken. I have a hard time believing the guy that stated that he doesn't have a problem with the AI ramming him. When I start a race with all the AI drivers behind me, I know the first thing that I have to do is pull over to the side. I stay in my virtual lane and still get rammed. This should be the first thing they fix when addressing AI.
Last edited by joeynuggetz, .
Will the AI be more aware of us in the next patch?
joeynuggetz
S3 licensed
Scawen states:

"Their racing line is now calculated in a much better way. They can drive much faster and more consistently than in the old version."

"They adjust their driving to deal with the condition of their tires and changing weight due to fuel usage"

Does this mean that the AI will slam into me a lot harder now? He didn't really mention anything about whether the AI has been tweaked to avoid the player. Nice to know that they will adjust their driving based on the condition of their tires but what will they do if I'm going too slow, slam into me as usual? Lawsuit :-)
joeynuggetz
S3 licensed
All this talk about getting this or that in S3 is goofy. By then PC technology would have advanced by alot and any other dev team with more than 3 people can easily churn out something that can beat LFS hands down. This is what the devs should take into consideration. The reason we dont have the most advanced or realistic physics now has a lot to do with what the PC's on our desks can handle. As technology advances, those limitations will be gone and finding a closer simulation outside of LFS S3 is very very possible and certainly guaranteed. So if you ask me, LFS needs to step it up.
joeynuggetz
S3 licensed
Quote from garph :AA is the important one, the one that smooths the jagged lines up....not AF.

Probably a typo but just incase you're adding loads of AF and wondering why it looks not so great.

Figured out the problem. It appears that if you run SLI like I do, there is a seperate section for AA when running SLI. Sorry for the trouble and thanks for the help.
Last edited by joeynuggetz, .
Seriously, why does LFS give me a hard time with AA and AF?
joeynuggetz
S3 licensed
Every other game works, rFactor, GTR2, etc. I have 2 8800GTX Ultras running at 2560x1600 and even at that resolution the game needs tons of AF. Problem is it doesn't work. I've confirmed that my nVidia profile works becuase if I force Vsync on and enter the game, my frames are at 60. If I turn it off, then I'm up into the 200's so I know it's isn't the profile not taking affect. I'm running the latest nvdia drivers. Anyone else have this problem?
joeynuggetz
S3 licensed
I feel curbs too but a little engine rumble would feel great to. Doesn't have to be canned of course so I dont see why those forces couldn't one day make it to the wheel.
FGED GREDG RDFGDR GSFDG