The online racing simulator
Searching in All forums
(197 results)
joeynuggetz
S3 licensed
Ok, U is out now, so will this be available for U and when?
joeynuggetz
S3 licensed
Current demo is leaps and bounds better than NKP demo. They're trying to sell and online only sim without being able to actually test the online piece. Retarded.
joeynuggetz
S3 licensed
Quote from GhostVE :Scawen thanks for the Outgauge system and all the hard work the past weeks. Just a note on the graphics side (maybe you can look into it for patch U): Since version S, the FPS are very unstable when many cars (4-5) come into the view frustum or on certain parts of the track. There is a sudden drop for 100 FPS to 30 or 25 FPS, and moreover there seems to be a momentary freeze. I am using the same graphics options as the older versions, most of them are on the highest settings, where LFS worked like a charm, so definately something is going on in the newer versions.

My specs
P4 3GHz
NVidia 6600 GT (AGP, using latest drivers)
1 GB RAM

Again great work, I'll be getting a license as soon as I get an ADSL connection.

/agree
joeynuggetz
S3 licensed
I'm going to be honest. I agree that LFS is the best sim for the PC period. It's like a breath of fresh air after spending an hour playing an rFactor mod who's creator thinks he knows something about physics or car modeling.

The devs here are very talented but it sucks that updates come every six months. I'm all for vacation when you deserve it, and they certainly deserve it after this months suprise. I just think that the devs really need to step it up and realize that the goal to getting to S3 cant be a part time job if they expect to ever compete with other sims that will be out in 2009- which is right around the time when S3 will be released at this rate. I think the BF1 thing was a good move and I hope it gets more people racing LFS.
joeynuggetz
S3 licensed
Quote from Sawyer :Nah. I found out its impossible to train the AI like that.
Same class 12 cars works much better then 12 different cars.

For example I was training FOXes on FE Gold. It was going well they really learned. Then I removed all learned files and tried just one of each and they kept going over the edge into the sand and spinning out. They recovered but kept doing it. So.... I guess its somehow impossible to train them at this point. Or the 2 smaller cars would roll on the roof at the last corner before Start finish line and the GTI hits it so bad and doesnt repair itself that it stays stationary on track with really bend front end and try to keep going but cant. Doesnt resets itself either.

Exactly - and I'm starting to wonder if this has something to do with the devs not included mature .knw files. At the very least, have .knw files for the same type of cars on all tracks on pro mode. I just cant make it happen.
joeynuggetz
S3 licensed
Quote from (DSD)racer :Hello, I was thinking that the lfs smoke should be thickend. When you do a burnout you can see plain as day, real life you wouldn't be able to see very good. The smoke needs to be in more of a cloud then just white dust. Is there a mod out for this, if not will we see this in future?

Have you tried the smoke mod? Works awesome.

http://www.kegetys.net/lfs/smokemod11T.zip
joeynuggetz
S3 licensed
I know how to train the ai, but if they cant make 15 laps without half the field damaging out or getting stuck together at turn 3, what other choice do I have?
joeynuggetz
S3 licensed
I tried the dds mod and was wondering how to use just the one that makes the cars shinier. I like the rest of LFS to be default. I like the sunset.
Is it normal for AI to drive into walls?
joeynuggetz
S3 licensed
I was trying to train the AI last night on South City Sprint 2, and most of them always hit the inner wall at turn 3. The MRT do this alot. I've tested other cars as well and they're not as bad. So much for training the MTR's on my fav track
Last edited by joeynuggetz, .
joeynuggetz
S3 licensed
I noticed some stuttering with the first patch, has this been corrected? It's as almost some sort of collision happens or some heavy physics calculations are going on at that split second which causes the game to freeze for 1 second and then return to normal. It's usually when I'm making a massive move or involved in a collision.

I see the skid stuff was modified. I hope that doesn't change the amount of skids drawn becuase it was way cool to see the road all messed up. Hell, unless it's the skid marks that's causing the stutters.
joeynuggetz
S3 licensed
So how are the way LFS handles replays different than ISI sims or something. In a worst case scenario, are we just looking at massive replay sizes? How much space are we talking here? I think most of us have big enough hard drives. Still not clear on how other sims do it and why it's a challenge to implement in LFS.
joeynuggetz
S3 licensed
I agree with some of this. I guess some people feel that they're elite if they get a good hotlap on lap one or two. Who cares, in the ends its all about getting a good time. I warm up my tires by doing a few laps first.
joeynuggetz
S3 licensed
Seems like the damage model was dumbed down. I set the AI up to race 30 laps at SO Sprint and they kept hitting the same part of the wall. After crashing into each other, slamming into walls etc, i spot checked a few vehicles and their damage was next to nothing. Booo
joeynuggetz
S3 licensed
I wanna do this, how to I ensure the AI doesn't run out of gas?
joeynuggetz
S3 licensed
Geeze, I like the rubber. Was it changed becuase it didn't appear to have accumulated this much in the last version. I like it.
Flatspotting F1?
joeynuggetz
S3 licensed
Is it possible? I haven't noticed that puff of smoke in my mirrors. I actually haven't noticed it from any car now that I think about it. Can somoene confirm?

Also, does the smoke mod work with this version of LFS? If I lock the brakes, I wanna see smoke like on TV and I see nothing,
joeynuggetz
S3 licensed
This is my favorite combo. Makes Monaco seem dull.
joeynuggetz
S3 licensed
I still get that annoying "making a left hander around a corner and the car decides to lose total grip and spin to the left instead" Where I expect some cars to push, all wheels lose traction and I spin. Shouldn't I at least start to push first?
joeynuggetz
S3 licensed
Plus, ever notice how much ram firefox eats up with tons of tabs open? Right now, my firefox is chewing away at 83MB of RAM. Might not be much when you have 2GBs, but still.
About the BF1 Sound
joeynuggetz
S3 licensed
I'm digging the engine sounds but do the tires sound like that in real life when an F1 car takes a corner? I guess I can only compare this to F1C. What do you guys think of the tire scrub/screach sounds?
joeynuggetz
S3 licensed
Quote from Taavi(EST) :er, guys, is this normal??, i got to play for like 30 min, and then:

Yeah, that would look normal for the Starship Enterprise, but not LFS :-)
joeynuggetz
S3 licensed
Sucks, I'm at work. I may have to leave a little early today!!! Thanks devs. Someone post some screens of the F1 on track.
joeynuggetz
S3 licensed
Thanks devs, really looking forward to the new tire physics. Man, if they pulled this off I'm giving all my other sims a rest for a long ass time. F1 -check, GT - check, slow ass road cars - check. It's all here.
joeynuggetz
S3 licensed
Quit hammering lfs.net and the forums. I expect to get on here with no problems when the patch is released, yo! :-)
joeynuggetz
S3 licensed
Great move by the devs. I'm super excited to see an F1 car in LFS. Hell, I'm excited that we have a "real world" car in LFS. Hopefully real world tracks aren't too far off. I just hope that we'll get new sound and setup options for this car. Cant wait for the updated tire physics too. Not sure which I'm most excited about.
FGED GREDG RDFGDR GSFDG