LFS is the only sim that allows me to drive intuitivly. If I'm oversteering, opposite lock actually accomplishes something in this sim. Actually, the forces felt through the wheel promote the need for opposite lock in that scenario and comes very naturally. The suspension in LFS is top notch. This is a sim, all the others feel like games to me.
Too bad that game has a horrible time with XP. I patched it up and tried so many times on 2 different PCs. Not sure if it doesn't like the service pack. I have no clue. I like the weather effects in that game. i wish there was a quick fix. Maybe I'm doing something wrong.
Uh oh, I said stock car :-) Anyway, are there any cars in S2 that can be tweaked to give a similar feel of stock cars or anything close that can be raced on the oval in LFS?
If anyone is doing the brainwashing it's ISI with their canned effects. All I know is that LFS tells me everything I need to know about the car and what it's doing thru my DFP. LFS feels like driving a car that actually has functional suspension - the other "sims" feel like hovercrafts once you turn off the canned effects. It's a shame that people think that ISI sims got it right. This is a sim right here fellas. Sure, some problems here but at least I can feel the suspension and that's pretty much all I need.
Thank you guys. I hope my original post didn't sound like I was doubting LFS. I 've jumped a ramp or two in LFS and it's nothing like it is in rF. I just think that gravity is the fundamental force acting upon moving objects in the sim and if you blow that, what does that say about your physics model? Since I tried to duplicate this in rFactor, I'm starting to think we've all been swindled into believing that rF has great physics. I mean, driving LFS and rfactor is like night and day. Steering feels so natural. The wheel returns to center when you expect it to in LFS, in rFactor it does not. Oversteer in rFactor, too bad - you're gonna wipe. Do that in LFS, apply some opposite lock which feels so natural and damn near kicks in by iteslf, more like a real car would.
Just saw a post over on RSC where someone mentioned that gravity in rFactor seemed really weird. I guess there's a new dune buggy mod out. Anyway, I tried it today and noticed the same thing. Dune buggy mod was pretty kool. There's this one part of the stunt track that comes with the mod wher you approach a tall summit on the track and when you get to the top, you go flying if you go fast enough. Since you couldn't really get airborne with any of the current cars, I never noticed until today. It's almost as if your floating on the moon.
Is this the same in LFS and does it mean that without a proper gravity model, the car physics may as well be made up? I think I've used the editor to make some ramps in lfs and it didnt appear as if I floated off of it. Seemed fine. Maybe someone can comment.
Can someone post the settings for the options in the game that will give best performance vs best image quality? The S2 menu touches on this but leaves a few things out.
I cant find the readme file or something that goes over what each option does. I finally got this to work and its really fun except all I do is increase power and everything else stays the same.
That's unfortunate because I think LFS physics are top notch and can go head to head with any other sim out there. We have the FF, the smooth online play, etc. Would be great if fixing the single player offline experience was given as much precedence as the other fixes in progress.
Someone please correct me if I'm wrong. Say I set camber to 0 and take the car out for a spin and read the live camber during a turn, is that what I need to set the camber to in the garage for maximum grip/contact or do I have this all wrong?
I think Scawen would prolly figure out a way for LFS to run better in Dx9 vs rFactor in DX9. For as many resources that rFactor demands in DX9, the graphics don't seem to be what one would expect after all that processing. I say devs work on refining the physics first. Besides, DX10 is just around the corner with Windows Vista.