Hmm, being a big fan of South City, I tend to get plenty of scenery, and being so close to the barriers, lots of action too...
Reading through this thread makes me sad, for two reasons.
The first reason is that I am in Ireland, Dublin to be precise, but my gaming rig, 21" CRT and DFP Wheel are all still in England. If I want to take it up again I'm gonna have to re-learn to drive with the mouse...
The second more comes from being an "old timer" as you may put it and having given the game a bit of break (I've not really done serious online races since CTRA stopped... but I never said that ) and really want to get back into some serious racing... Pick-up or otherwise.
This is true, but I don't think you have to resort to just playing against AI... Pick Up Racing has always had this risk... Really the only way to avoid it is to only race with friends... or in a league... occasionally (I'm afraid) you must brave the stupid/inexperienced, perhaps purposely join after the grid has formed so you sit at the back and hang back until T1 (and indeed T2 and T3 in some cases) are clear and you can get the hammer down...
With more realistic damage (in the future) people should hopefully take fewer shunts to realise it's not the best way to get around the track...
Lol... one of my colleagues at EA got VERY angry when pronounced her name wrong... hehe, as does my girlfriend... Mind you they are both Irish names and Fionnuala is not 'Vanilla' and Aiobh is not 'Abbi'...
I love names, and my first born is to be called Æðelbert... How cool will that be???
I am of course joking... being the Dad I probably won't have the choice...
I'm not quite sure why I just spent the best part of a day trawling through these heavy posts...
However, I am glad I did, it's VERY good to see that the devs read posts so late into a thread, even when they appear to be quite negative.
I seriously doubt Scawen will be reading this anymore, however I want to say it looks seriously good and I'm excited.
I would like to hear Tristan's (and anyone else who's been on the track) opinion when it goes live as how real it feels (I've had the joy of driving around Thruxton, and as much as I would love to see it put in the game, I am more excited about the content we're getting, Thruxton is very quick, but there is only one layout).
Nah, not quite.. the new Girlfriend is Irish, and offers more security, and a sexy accent too...
Being surrounded by people who constantly speak with Received Pronunciation can rather boring at times... and I have also found the perfect mix of physicist, gamer and explorer to match my own personality, hehe, and while she's not actually a racer, she does seem to adore me, which I have to say is a new experience for this spotty, speccy geek...
Meh? You doubt I feel more or doubt it'll get better?
With both the Goodyear Tourers and the cheap as chips Arrowspeed tyres on there I could feel so much under the wheel. (I know it's criminal to put cheap tyres on a car like the CR-X which is why I had them all replaced with the Tourers)
Power steering is just added weight, and should be kept to Forklifts, HGVs and the odd luxury limosine... I personally dislike power steering on anything that weighs less than 1400kgs it's a waste of weight and power...
If I've got problems parking I go a touch faster... and that's the only reason I can see for putting Power Steering in a car...
Just one reason I love my CR-X
EDIT: For comparison, I think I get more information from my wheel in the CR-X then I do in any of the FWDs in LFS... but that should change with the tyre update I would think...
Meh... I'm skipping the country... Heading to Dublin to settle and maybe one day get married/have kids/turn them into racing fanatics...
Once I get there I have to say, I would love to say I'll be making a serious attempt at creating a replacement... but I doubt between the Swinger parties and building my Millions that I'll have the time... <--- Wishful thinking.
Too true... hehe, I was just pointing out the fact that it does play a part, and will decrease the stability of car when you do remove the ackerman completely (which was where Cupraman was originally coming from, even if he did overstress it). The slip-angles of the tyres should always be considered when laying down Ackerman, I was simply using the purest most simple way of looking at it...
Here's a question the drift followers might be able to answer me... are the tyres they use standard radial tyres?
On a bit of a side notice, Xaotik... I am rather interested in the list of books refered in that .doc you linked and how they come up with different results... I might have to have a look at a couple of them... hehe
As you have said the Ackerman is there to decrease the toe in corners... and as the perfect racing line includes all four wheels having as much grip as they can and the by the nature of using two wheels next to each other will force one of them to take a longer (and looser) line when turning the Ackerman allows each to move 'forward' in relativity to the line that tyre is taking. When you remove the Ackerman (or increase it beyond 100%) your tyres are no longer working with each other but are working against each other (either trying to push together in the case of < 100% ackerman, or they are pulling away from each other in the case of > 100% ackerman) thus making the car less stable when trying to drive it normally (IE not drifting)
It does make sense to remove Ackerman (almost) completely for drift reasons, as two wheels pointing in EXACTLY the same direction will have more effect on a car that has lost control (IE is no longer gripping the road), just like taking corners on loose terrain it is often quicker to get the car pointing in the right direction and the hammer down then to mess around with this whole avoiding loosing grip in the first place...
It's possible to track these, yes, the CTRA system did that, and yes it would be possible to consider this when making decisions.
Well... this would be harder to do, but more importantly I think this would be pointless... watch a race replay with the green line on and see how many "real" racers follow this line... I agree that the line is great for people starting out, but different driving styles use different lines (especially RallyCross).
EDIT: Also how would the system know about overtaking zones or straights where some people favour the left or right side of the road...
This one is again possible there are several examples of this already... things to keep in mind are in/out laps from the pits, midrace joins yellow flags etc...
These later three I wouldn't actually recommend trying to enforce/monitor as it could produce a HUGE amount of reporting that will need to be dealt with at sometime, and particularly with the chatting could end up producing false-positives over normal racing banter.
I would first, before trying to implement weighting systems such as above, try and define what a 'wrecker' acts like... i.e. what do you notice when they come on track... just penalising someone for missing the racing line is at risk of taking out people with unusual car setups that sacrifice on corner entry for exit speed or vice-versa... and as the car would do that for every corner he's at risk of showing up as a consistantly bad driver...
Once you can actively define the behaviour of a 'bad driver' then you can start to think about implementing the core auto-system... but like I say, the differences can be so subtle that I wouldn't want to make the call... as SamH said you don't want to punish people because someone drove into them... or even if it was just a racing incident (not really the fault of either party and certainly not malicious)
I had my chair collapse while trying to organise setups... the funniest reason for me crashing, just a shame I was offline and no one got to hear about it (straight lined it into a sand-trap around Kyoto)
Dammit... I can make the test race... but as I am soon to be starting a new life in Ireland on the 10th Nov... I won't have a wheel until long after christmas... in fact I won't even have a rig capable of playing LFS...
Open Diffs... then you'll get Oversteer under braking and Understeer under acceleration... job done... hehe
Seriously I find the default setup is too fierce in the Clutchpack LSD... change it to some lower lock or even the open/viscous option. I find Viscous LSDs easier to predict too... Clucthpacks seem to behave badly whenever I drive them especially in the FWD...
If you've got a locked Diff... you won't get any brake-oversteer...
What Cupraman is refering to (I believe) is the unatural toe created by removing the Ackerman for drifting purposes...
Ackerman is there to keep the car stable in the turns, as both wheels are pointing in the same direction relative to the direction they want to go... this affect is the opposite of what you want to happen in a drift vehicle... so they get rid of it, which makes the car unstable again... it would result in positive toe (IE the tyres will try to get closer together when driving normally through corners, reducing their grip quite a bit)
The only way I can see this happening is by using a Semi-intelligent approach that "learns" what is good driving and what it is bad driving without being given any rules straight off... Similar to how a few email filters work at the moment... however, anyone with the money to invest in such a solution should put it to a better use...
Having seen the approach used in filtering emails it's entirely possible to take reports and score them on selected sections (I have been working this out in the last few hours) but the amount of power they throw at just decyphering a bit of text to work out whether it's good or bad is immense... to do that on a 3d representation of several cars as they collide, it would take one hell of a bit of code and would need to be worked out on a frame by frame basis... to do this (what I currently have in my mind) in real time would take an awful lot of kit...
That's the only way I can see this sort of system working... and I don't see it running on anything any of the LFS community can afford to run, and in my mind anything "simpler" would produce too many false-positives (People being banned when it wasn't their fault) to be practical... in fact the system in my minds eye would still be far from perfect
Lol, no I understand your problem... just saying I agree with you.
Although I have been using VS 2008 recently and it seems much better than it used to be... I still use Redhat core for most of my programming so GCC works the best... however with the success of Windows 7 and the new VS I might be tempted back from the command-prompt compiling...