Let’s add this video to the review. http://ie.youtube.com/watch?v=8Sx1dlJoVNM
Why for him the wheel is fast enough, even in 900 degrees mode?
(rhetorical question)
(btw this has nothing to do with drift vs race, it's all about driving… don't start a war here.)
That is a matter of practice… , not a general truth…
I use always the same degrees of rotation as the car in LFS has… I did that even with the DFP… now with the G25 it much easier… In no way it is slowing me down.
Did you take in account the “wheel turn compensation” slider at LFS’s options?
The force feedback is ok for me. I can understand the limitations of the hardware and compensate with them. At least it is much better than nothing…
Woa nice car squid
But I can’t imagine you drive an non rwd car lol you have to find a way to convert it to RWD (there must be a way since the MPS is AWD even if it does not have a center diff but a haltec managed clutch system)
It runs great on an athlon XP 3000+ with 512mb of ram and with an ati radeon 9500pro (more than 5 years old spec machine…)
You can buy used parts… eg A64 3000+ with 512mb ram and an 7600 like gfx card and the appropriate mobo, for way less than 200e ~150p ~250$
What lfs needs is better graphics.
The only thing that could be improved is the cpu usage of the current sound system cause in some cases it overcomes the physics engine cpu usage
With my settings the cars wheel turn and my controller turn is always 1:1
The only thing that is missing is the stop…
e.g when I drive the cart I use only the 270 of the 720deg of my wheel rotation… there isn’t anything to stop me turning the wheel out of the effective range.
After all I don’t not know how easy it is for LFS to change the degrees of rotation at Logitech's driver and how would that real time change, effect the calibration of the wheel.
I have always the wheels degrees set at 720degrees in the game and at the driver.
Also I have the wheel turn compensation bar to 1
So my G25 wheel matches always with the car’s steering wheel.. I just do not have the feedback stop when I pass the rotation limit on the cars that have less than 720degrees lock to lock rotation.
You do not need an 100% spot on representation of a real track to feel the thrill…
But after all I agree that firstly the developers have to make sure the sim's engine can support a much higher detailed track than these we see in all recent sims we have.
Also there comes the need of more people in order to map accurately a real track and that is the most difficult thing in LFS’s evolution.
It is a step ,I think, that will never happen for lfs… maybe at a future platform after it...
Last edited by kaynd, .
Reason : stupid spelling mistakes...
I can easily control a slide and point the car at whatever direction I want when I am already at the limit and the rear end steps out (racing) but when I try to drift on purpose, I can’t even hold a steady drift angle…
Making the car go on purpose sideways in a certain way trough the corner isn’t as easy as it seems.
Sliding the car allover the place inside (or outside) the track is a piece of cake and it is what the 90% of so called drifters consider as drifting…
So what makes a good drifter?
The ability to hold a certain line while going sideways with a certain angle and certain speed…
It depends on the locking percentage at the dif…
As long as the differential gives more torque to the more loaded outside wheel, you are going to have oversteer at the corner exit with throttle.
The more you load the outside front wheel the more oversteer while pressing the throttle you get…
And who told you that IRL they always use stiffer ARB back than in the front? It depends on the weight distribution; what we can consider as soft or hard at the front or the rear of the car.
IRL it depends on the balance you want and at the differentials that usually are not as “strong” as that we have in lfs.
Also in IRL a setup that loads only the front outside wheel would not work as good as it does in LFS because a real tire can not handle that mutch force and would loose traction easily under power…
In lfs as long as you increase the vertical load at a tire it just gives you more grip… that’s the problem and it is not a bug, it just shows that the physics model isn’t complete yet…
After all realistic setups work after the clutch pack preload addition, you just have to keep a realistic locking percentage at the LSD…
This setup I attached, is not made for any track, it is just an example.
This is not a physics bug…
When you harden up the rear anti roll bar, indeed you ad oversteer.
In that way you remove vertical force from the inside rear wheel and you add vertical force to the inside front wheel which if you had a normal differential with a med to low coast setting (fwd), would increase front traction.
When you have a locked diff, in order to steer you need to load the one of the two driven wheels with a much grater force so the other one (the inside) does not resist to the turn, that’s because both wheels have the same angular velocity (locked diff) but they have to take different tracks while turning and that means, the inside which is lower loaded should keep spinning regardless the shorter distance that covers from the inside line.
The only physics problem here seems to be that one wheel, generates the same lateral and longitudinal force as two wheels, when loaded with the same vertical force… that makes the locked diff setup fast by using only the outside driven wheel. (Mainly at the fwd cars)
I think that driver A and B would have crashed together anyway and the incident is their fault.
They both tried to take their own line without checking if there is any car close to them... clearly not using the mirrors at all.
Driver C had grater speed and enough room to pass. But mainly driver A moved like he was alone in the track… (Probably he hadn’t noticed how close he was to the other cars cause the fact that he spectated when the incident happened shows us that he cared to eliminate the risks for other drivers after the incident)
I think the selection of cameras and the slow motion part… point out the driver C.
You should have chose more informative cameras such as drivers eyes view and the replay speed should have been the same for all drivers…
The slow motion part gives you the feeling that driver C had plenty of time to react, seeing the gap closing for a long period of time before the incident happen…
After all I voted driver A cause he is the one that almost crossed one of the four lanes that track has without checking if there was any car at the side.
This helps only rwd cars which don’t have much coast locking at the diff… or helps generally if the rear brakes are so strong that the rear end looses traction during braking but that is not the case here.