This is just an idea, but i want to know what some programers think.
While i was at work last night i had an idea for how to incorporate engine failure into LFS using math and numbers from lfs. First lets lay down some ideas.
the faster a car goes (theoreticly) the more air passes thru its radiator, thus providing greater cooling.
Higher RPM's (supposedly) generate more heat.
using outguage you can get these numbers, and build system of adding and subtracting temperture.
via insim and the new scripting system you can turn the engine on and off, which if used properly can be used to create a sputtering effect (in cases more extreme than the current over rev damage) or utter shut down of the engine.
just pointing out that the voice com in half life IS teamspeak, just integrated.
this means some bored nugget like me could pop into your voice channel just by searching for your TS server (the one that gest created when you make a host) and annoy the living shit out of you.
Just because the facility was originally designed with one type of car in mind doesnt mean possibilites should be ignored.
For instance Suzuka (to use the previous example) hosts f1 on the GP configuration, and other types of races on the east and west courses, such as touring cars
ZOMG modification and customization to a user's preference, kill it now!!!
really, I'd rather have the option to turn these things on and off, and still have a nicely laid out dash than have them ripped out and have to make the same things in outguage. Like it was said before, it would really accomplish nothing.
Also it is note worthy that some manufacturers offer various option packages for their cars. The mercury cougar i had was an 87 model, with the full digital dash package installed. The blue max type cougar for that year is quite rare these days and some might not have even heard of it, but that doesnt mean that if there was an 87 cougar in LFS i shoul dhave to drive with the analogue guages, just because the elitists have something to gripe about.
Gear indicators can be bought and installed even for h-pattern cars. Shft lights, the same. some times even in the same package. Digital Speeo, very very realistic and you can buy one at your local performance center (relatively cheaply i might add).
I'll go ahead and retract my statement about westhill, even though i do believe it would work as an KY extension, in the right place. It does however sit as sort of the under achiever of the LFS brotherly order of racing facilities.
add a u-turn in the right place and it could easily have a club course bearing a startling resemblance to the east course at Suzuka (albeit with fewer curves).
If it werent extremely late for me i coul dprobably toss out a few more layout ideas with WE.
Anyone ever notice that big un-used hairpin at fern bay?
Fear of dilluting the community and wishing for more facilities are contradictary. If you add more facilities to LFS people will spread out more "dilute".
The combination for the club and cadet courses offers something different than any other layout currently available at the aston facility (which is fundamentally differnt than the other facilities). The club circuit is a relatively high speed circuit, while the cadet circuit is a low speed circuit. Combining the two creates a challenging course of its own, with high and low speed sections. This combination utilizes 2 under-used sections, and uses them to create corners unique to this course. Most of all, while this course would certainly be challenging, It is not a huge step up from the club and cadet circuits, nor does it produce lap times as long as the GP course.
More thought went into this layout than you give me credit for.
actually my proposed layout creates two new corners, both at the transitions from the club-cadet courses.
and your point is already disproven by the existance of AS GT, which aside 3 turns is identical to AS GP. they turned right at the junction instead of left and the rest of the course is the same
No, your point wasn't missed. You just fail to notice other points being made.
Let me sum myself up for those joining the thread late.
I Am
1)for the creation of new track facilities
2)for the creation of new configurations at existing facilities
3)not fond of westhill and it's lack of options
4)choosing to counterpoint Danowat's point with his statistics: Over half a million laps looks an awfully lot like plenty of people drive them concidering the relatively short time they have been out (AS GT and AS GP are nearly identical, if you wanna moan about something moan about that)
funny, i recall my team having done a 4 and 6 hour endurance race on north and GT respectively with Masters Of Endurance. And in fact the same courses were used in SimFIA F1.
different people, different tastes. some sections were used on my layout that are a little underused, or hadnt been used in that combination before, to effectively create new corners that didnt occur on any other configuration
Last edited by KeiichiRX7, .
Reason : forgot a couple of events
Um, my suggestion in no way contradicts the addition of new facilities, but advocates using the ones that we do have already to thier fullest.
I'm all for the addition of new facilities. (I am however for getting rid of west hill as a stand alone course and just slapping it in as an extension of an existing course. As an example ive toyed with the idea of planting it as another outlying section of KY GP, allowing for an almost nordeshleife length course configuration)
with a couple little changes here and there the facilities we have could be updated to have more layout possibilites, a small change at the first turn of the KY GP course could add a club layout to the already great facility we have been provided.
so yeah, I'm both for adding new facilities and renovating the ones we have. (And not fond of west hill in its current state, though a club version might help that)