The online racing simulator
Searching in All forums
(684 results)
KeiichiRX7
S2 licensed
Dude, Scawen, release the karts! You're not going to hurt your customer base by doing that. Everyone that is going to leave because of content drought has already done so. the remainder would be elated to see some sort of content. The fact that that content will continue improving is another reason to stick around.

I've been a member of this community for 13 almost 14 years. After coming back I went and bought Assetto Corsa, because it has CONTENT to play. S3 just doesn't have that. When it does I'll purchase.
KeiichiRX7
S2 licensed
DP-1 was another car deal they let rot on the vine. waiting on the new tire physics seems silly since the new tire model should use similar variables between vehicles, especially with itterative simulation.
South City Stadiums
KeiichiRX7
S2 licensed
In the interest of variety and adding more types of venues, I humbly suggest adding a pair of football like stadiums to South City, one with dirt field, the other with asphalt, with access in and out via tunnel. Similar stadiums have been used as part of rally stages and rallycross courses at the X games, as well as Race of Champions. They would make excellent autocross layout spaces, for more compact asphalt races, similar to the autox races of old, as well as providing something that hasn't really existed in the game yet: A dirt autocross field. Additionally, the large parking lots surrounding arenas and sports venues often host autocross events.

https://youtu.be/-NG4o7mAYXU opportunity to add dirt elements to autox
https://youtu.be/5FYTEkjMSBw off road stadium racing could be a blast with the RB4 or other rally cross
https://www.autosport.com/other/news/141113/things-we-learned-from-the-2019-roc ROC, Autocross and some asphalt rally x style sprints on a course as tight as one of the kart tracks could be utterly thrilling
Last edited by KeiichiRX7, .
KeiichiRX7
S2 licensed
Scawen, it's a good experiment, exponentially expanding the content already present in the game. I love the technology of this game, I just wish the new content came at a rate that didn't let the game become stale. Staleness kills fanbases.
KeiichiRX7
S2 licensed
Quote from DeadWolfBones :As an extra treat, here's a Daytona Prototype running Blackwood at night in AC: https://www.youtube.com/watch?v=PqZzL7ceE_A

Tease.... How ya been DWB? Finally a name or two i recognize
KeiichiRX7
S2 licensed
Also that's not how code works. Both will be merged to the main fork when the features are ready
KeiichiRX7
S2 licensed
Old thread I know. But wouldn't it be possible to make a 2d virtual mirror using outsim data? You can get the frontal views of the cars from the skins folder, use outsim data to figure out angles and distances. Scale for distance like an old 16 bit game... Or use unity
KeiichiRX7
S2 licensed
Quote from Garypants :More like 2-3 years.. The license upgrade is fairly inexpensive despite the lack of content in includes, it's a good way to support the development though, so just get it now.

*looks at two license levels of support already given* I'm good for now, thanks
KeiichiRX7
S2 licensed
Just came back to LFS, and i love this thing
KeiichiRX7
S2 licensed
Quote from Racon :You missed a few, although to be fair the world in general seems to be missing this particular trick Wink

In all seriousness, there are can never be too many configuration options / link roads for me, I'll take as many as Eric can manage Thumbs up

Feel Free to expand. As far as one of the club courses, i see the straight down hill after the overpass as the front straight of the club course.
Extra routes for KY1 and 2
KeiichiRX7
S2 licensed
Just a couple pieces of extra asphalt that if added to Kyoto would provide some opportunities for different course configs, including a couple shorter "club" configurations. Hopefully in the graphic update. Pic attached
KeiichiRX7
S2 licensed
Quote from Scawen :Hello Racers,

We aren't ready to do a full progress report this month. Instead, I'll tell you a bit about some experimental work I have been doing.

DISCLAIMER: This work is unfinished and there are many issues left to solve. At this point it is not certain that it will be released. This must be taken in the spirit of a progress report, showing experimental work that sometimes takes place behind the scenes.

The story behind the experiments:

- Because of the way the new lighting works, it should be possible to share lighting configurations between tracks and have realistic sun directions. There is no longer a need to have a limited number of lighting setups per track.

- In a test version of Live for Speed I can set date and time and the sun direction is calculated from that info, along with the latitude of the track.

- The problem then becomes how to limit the time settings to the times of day we can support. One possible answer is to allow all times of day and night, which in turn would allow the lighting to change through time. That led to this experiment with headlights.

You can click here to see a 6 second animated GIF of a 24 hour period in the summer at Aston. Please bear in mind it's just a work in progress. The sky doesn't change and is simply darkened after sunset. The changing sky and sunlight is very roughly done in this quick test and is something that needs to be worked on if this experimental work is to be released. Other work includes making the cars receive light from headlights, improving the floodlights, etc.

I hope you like these early shots of work in progress.

If this makes it to a patch in the next month or two I'll upgrade my licence. Also, offsets for timing on the cycle, for those who want to start a race in the day time in any place other than Europe
KeiichiRX7
S2 licensed
I suppose the fact that I've been burned a few times in that 10+ years would provide some context for my reticence. However I will definitely say that I've been enjoying some of the AX layouts and custom configurations the last couple days. Especially dusting off a GT-Cadet restricted XFR and driving some of the ultra short course configs. Gets the wheels turning on series ideas.

I AM however starting to look into a DIY Simpit, using my Driving Force GT. Have any really good OutGuage apps come out? Repurpose a tablet into a dash?
KeiichiRX7
S2 licensed
Quote from Racon :Scawen has said we won't get any new cars until the new tyre physics is in place (because he'd have to re-do them).

Have you played with restriction, BTW? An XRR and an XRR with 25% restriction are as good as different cars, as are the UFB and UFJ (23 and 45%) compared to a UFR, etc. Smile

Yeah, actually. Back in the CTRA heyday I was actually the guy that proposed their GT-Cadet class.
KeiichiRX7
S2 licensed
That's pretty much what I've been thinking. This year has been the year of me getting burned on projects I've backed. I'll buy in when the content is there.

Seriously though, a new car that would give some new flavor of racing would do it though.
KeiichiRX7
S2 licensed
Bird in the hand is worth two in the bush.
KeiichiRX7
S2 licensed
Quote from Racon :Pigeonholing you with people who've expressed similar sentiments in the past, I'd guess you would not be happy with paying for just Rockingham. S3 will contain more content in the future (there are 2 more tracks in the later stages that we know of), but currently it is released as-is for the benefit of those who just really want Rockingham.

To an extent, you're right to do so. If those new tracks appear, I'm totally down to upgrade my license. Was kinda hoping they would have some new flavor of car by now. Like an LMP, Daytona Prototype, Formula Ford, Cup Car... I dunno, just some new wrinkle. Hell at one time I even was exchanging emails with the maker of the DP-1 and had secured permissions for the team. nothing came of it.
KeiichiRX7
S2 licensed
Quote from lucaf :10 years, so you already have new Westhill and new Blackwood to explore

Oh? "Old" Blackwood was already a thing of the past when I was playing. Has there been a second major revision?

MOMENTS LATER: Ah, I see the have expanded the off track facilities. Can't wait til they do the same with Aston. At one time I batted around the idea of an Aston Festival of Speed with Layout made rally stages and multiple days of events. With a whole surrounding environment, that would be amazing.
Last edited by KeiichiRX7, .
KeiichiRX7
S2 licensed
Literally ANYTHING new
KeiichiRX7
S2 licensed
I'd have to wait till I get hands on with the game again before I decided if I wanted to donate. Hope the game has come a long way in the 10 years i've been away
KeiichiRX7
S2 licensed
Yes, I can see WHAT the content is. My question pertains to the value of said content. Especially in light of the fact that open autocross layouts are a thing that's new since I left the scene.

Is there enough content in the Rockingham raceway to be worth an additional 12 GBP when I've already got the other two liscence levels? Or does Rockingham add as much value as either of the previous two levels?
As a returning player. Is there enough content in an s3 license to be worth it?
KeiichiRX7
S2 licensed
Title says it all. Please let me know what you think.
KeiichiRX7
S2 licensed
I would support something like this as a server-side tool for leagues, but not as a per-car adjustable item. And i justify this statement with the idea of changing Engine specs for leagues, and offering multiple engine specs as is done in MOE and was done in CTRA with engine air restriction. Multiclass racing without relying on engine air restriction would be well recieved if my experience and memory serves me. Not relying on intake restriction would allow league or server administrators to adjust power of a class up or down (within reason).

How this would be integrated with current setups i'm not sure, possibly by after selecting your car. This also skirts the issue that we would always end up with everyone running the same specs per-course. And in addition unless decided otherwise by the devs, only the default spec would be tracked on LFSW

Just some idle thoughts.
Last edited by KeiichiRX7, .
KeiichiRX7
S2 licensed
Then your team manager adjusts the pit stop settings accordingly, while you concentrate of getting the car back to the pits in one piece.

The problem you just described it more descriptive of removing the f-12 menu and making the players set pit strategy pre-race, not of having another player able to cooperate with you and adjust the strategy while you concentrate on driving.
KeiichiRX7
S2 licensed
Quote from amp88 :Hydrogen bonding.

Sir I salute you, internet users that aren't retarded are rare these days.
FGED GREDG RDFGDR GSFDG