He's still wrong, the analog guages software has the possibility to do that style by using transparency.
I'd say that the guage he's talking abou tis approximately an 80 degree sweep. The biggest pain in the ass is probably going to be finding the center of the arc for rotation. Find that and you know how big to make your images for the guage. good luck getting the "needle" to change color, though it's possible you could make the "guage" itself change color.
Nobody's actually made what you're looking for but I've pointed you in the direction of a tool that can do what you want, if you put some effort into it.
I was marking them for human sacrifice to the speed gods later. *evil grin*
DeadWolfBones is right, it was for "applicant". I'd planned to just let them qualify and then if any had complaints agianst them ask them to leave. I also told Phil about it when he came in. He didn't seem to have a problem with it, and it resulted in a full grid and some awesome battles between the last minute entries (n! and SK for instance).
If it had been for adultery I would have had to make them color it red.
next weekend I'm going to hold a balance session for teh current spec GT2 and next weekend i'll play with a higher horsepower spec (If i can find hosts for those weekends).
I'll go ahead and say that i'm not in agreement that what the class needs is more power, but if i put the work into getting these initial specs together i might as well put the work into the new specs.
Uh yeah have fun with those values, I'll tell you exactly what will happen from experience balancing these cars before. The FXR's going to dominate because of the larger use of grip and stability, and the FZR will get left in the dust.
Rather than just throw my balancing work that i did in the first place out the window, let me have a couple weekends to work with teams and get the current levels balanced. I think the new figures should look a bit like this:
FXR 34%
XRR 33%
FZR 27%
From what I observed, the only places that passing a GT2 car was difficult were in places that were already tight. Anywhere else (if the drivers involved didnt have thier head up thier arse) it was pretty easy, and the lower speeds of the GT2 cars made passing relatively quick and safe (Much safer than passing a GTi youre coming up on in a GT1 car). Similar corner entry speeds made cornering with a GT2 and GT1 in the same corner relatively safe.
And a 40KMH speed difference at the end of KY2's monster straight, to complain about that you can't be serious. Lets put that speed in context. Over here in the states we use MPH, and 40 KMH is approx 24 mph. That's less than the ordinary in town speed limit in most cities in the USA (that would be 35 in my experience). A GT1 car at full tilt doesnt come up on a GT2 car any faster than my Mercury Sable to an intersection.
Of course the GT2 cars aren't going to just leap out of a corner like the GT1 cars, they have less power. When passing a slower car whether they are a lap down or of a slower class it is the passing driver's responsibility to do so safely as much is it is the driver being passed's responsibility to be predictable. Smart drivers shouldn't find this a problem. Especially when penalties are in place for lack of respect for another class.
Think about the quality of the racing provided. SK gaming and n!Faculty went at it for several laps tooth and nail, during which many GT1 cars passed by safely. The same could be said of the battle for the GT1 lead, which was fought over a few laps and the passing of several GT2 cars. The last I saw GT2's leader was only 5 laps behind GT1's leader after 2 whole hours.
About the FWD WR's: There's no LFSW support for the GT2 cars theres nobody hot lapping them seriously and obsessively. Also the CTRA's GT2 GTR's are less powerful and heavier than the ones I brought to this group (also they were derived from my original values with tweaks to make them compatible with the FWDs lol)
Last edited by KeiichiRX7, .
Reason : got a couple numbers wrong, minor spelling errors, other posts
Would anyone be up for a GT2 exclusive balance weekend next week?
some serious number crunching and head scratching from FXR XRR and FZR teams to get all 3 cars balanced.
personally i think KY1 and 2 are the worst possible examples for balance testing, so we should choose that courses polar opposite for the balance weekend.
It's going to take a lot of coordination between teams but if youre willing to work with me we can get that hammered out.
The cornering speeds of the fwd's were too different
I need to hold a couple more balance sessions to get the cars perfect. But i don think they were too far off concidering this course is an extreme example of top speeds.