If youre gonna use an arrow, toss it out in the middle of the lane so its easy to see from any vehicle. No use in making different layouts for each car just so you can see
The layouts are saved separately for each configuration, so you's have to lay all your marshals or cones separately for each configuration of a course.
And the rant.... Well, it bothers me when people complain for someone else to do what they could do themselves. That doesnt mean you shouldnt get help with things you simply don't understand, but the AutoX editor was staring everyone in the face.
On a more serious note theres been a major upgrade made to the gearbox which allows for uninterupted acceleration while shifting. Thats right, the .05 second shift lag has been removed.
If it came down to the F1.07 or a 2005 spec Sauber I'd take the 2005, since it's a v10 powered f1 car and therefore fundamentally different
anyone else noticed that the first post seems to state that flat engines should be low revving, then turns around and suggests that the FZR with its flat 6 should be the highest revving?
My way doesnt need to report it, and forces things to be your way. And best of all, it can be done NOW without burdening the already much put upon Scawen. I'm sure if you talk to Dygear he might be interested ni such a project.
The bottom line on this one is pretty simple. Either settle for it ebing on your wishlist as it is now, or do something about it yourself using the tools youve got. If you don't have the tool you need, make it or get someone else to help you make it. Not having a crank handle for a bottle jack didnt stop me from working on my old truck, just meant i had to put in a little extra work to pound a piece of metal into the right shape to use as the handle i needed.
And i just realized i forgot to adress Sprint Car drive train in my last post, since it was asked about. They are direct drive, from the output shaft of the engine, to a live axle at the rear (thats right folks, no differential). This is the reason for rolling starts. The cars get push started, then form up. Theres a way to decouple the driveshaft so it can be pushed about or coast, but cannot be re-engaged from inside the car (make sure you dis engage this before shutting off the engine, if you like having control of your car)
and with that i will sign off its about 5 am local time and i just got off a 12 hour shift)
anyone care to give me the odds of running into another member fo the VRC community here, AND them offereing the same arguement i was going to?
as a suggestion, i would suggest that engines be restricted on parameters buil into the cars (bf1 would be restricted to 2.4L V-8's for instance), and that an "engine" be a separate setup file so that you dont have to transpose a crapload of numbers form one set to another jsut cause you want to use the same engine. a setup CALLING for a certain engine is another thing entirely
"Holy crap it seems there were a lot of posts while i was reading, it was only one page when i started (or ive finally got bonkers)*
One final note, this might also allow for other "Formulae". IE the Formula V-8 is what is is because of the supposed impositions on its design by the supposed sactioning body of the series it was designed for.
Some friends and i used to run a series with Mechanik, Formula V6-Lights. Lighter Weight, lower power, and a suprisingly competitive and exciting formula. I couldn't help but reminisce a little about that when i finished reading.
Last edited by KeiichiRX7, .
Reason : people posted
I'm all for this, as a member of a team organized liek this it would be a huge advantage, and especially helpful in endurance races, where the car could be set up for the next driver by a 3rd party, rather than taking the driver's attention off of the course to do it via the pit menu. Having TP'ed for one of the F1 teams in the Sim FIA F1 championship, there are a bunch of times i wished i could do this for my drivers, so they could keep pushing while i figured fuel strategy.
I'm sure if everyone else on my team loked at this they would gladdly agree
actually i would think road cars would have longer wearing pads, as they are intended for long periods between services, at least in street trim, obviously performance pads provide mroe stopping power and wear shorter
im glad to see my idea getting support, and mroe glad you tolerated any typos i missed since im typing this at 5:22 am
Button clutch is a neccessity as some people MAKE their own controllers or modify an unused button with a switch to make a 3rd pedal, as is a common practice with the logitech driving force
THANK YOU!!
That is the look of sensible thought. The same also applies to other aids. It should be noted that as far as i can tell the aids do not brake for you or accelerate for you, but instead back it off if youve given it too much.
I've got an idea for you!
1) Start Private Server
2)use combination of insim and new scripting system to create a program that one must be logged into to not be knocked off the private server. This program resets the neccisary options using the script commands now and again, and reports to a central server that the driver with X LFS world name is in fact running the program and should not be autokicked.
3) Leave the rest of us out of it
*)when you do this, let me know, if ive solved all the issues with my home made shifter i might just race with you occasionally
Tristan, please dont fsck with my view of the Brittish as a more polite people than my own... I'm very much with filur on these issues, most of them are simply nonsensical.
Some of the views here could be viewed as quite "elitist", basicly refusing to drive with anyone that uses less than 3 pedals. If you can't handle someone who uses braking help its time to swallow your pride and a big dose of humility because that aid isnt that great. Auto clutch a problem? Not really unless you view those who simply do not want to build/kitbash/buy/othermethod a third pedal.
Nobody's stopped you from creating your own insim/outguage programs to set the view to onboard and what ever other neurotic needs you have and making it a requirement for a league. You could even make it report data toa central server for logging of violations. Whatever floats your boat. The very term "Hardcore Mode" drips with disdain for those who do not wish for it.
Cue-Ball please check that the car youre suggesting should shift like it's real life counterpart does in fact shift. Most sprint cars I've come across and my friend Mike Morris drives have neither clutch of gearbox.
Hey, i was jsut thinking the other day, why not use a model similar to the tyre model for brake heat and wear. This could serve as another balancing aspect and tuning option for cars.
As a balance option some cars may not cool thier brakes as efficiently, resulting in fade and extra wear from longer braking zones.
as a tuning option, there are many compounds of brake shoe and a few thicknesses of rotors out there, resulting in different ratios of "grab" and wear life.
As compared to the tyre model it shouldnt be much of a problem as the rotors and pads should heat uniformly, unless warped.
Endurance teams have been changing out brake pads and occasionally rotors on pit service stops for a while now, I'm not sure just how long but the past couple year at least.