Here's a technical question which I've been pondering for a while and can't seem to find a satisfactory answer to (including on f1technical.net):
What was the rationale behind re-introducing in-race refuelling in 1994?
It seems to have hurt the quality of the show more than help it. Pit stops are now rarely deciding factors, since the fuel hose is usually on for much longer than it takes the guys to change the tires. Eliminating refuelling would put the focus back on the speed of the mechanics. Secondly and more importantly, it has reduced so many races to a procession of cars waiting for the car in front to pit only to blast in a few hotlaps in order to overtake in the pitlane. Overtaking in the pitlane is not exciting. In 2006, tital rivals Michael Schumacher and Fernando Alonso didn't go wheel-to-wheel on track until the thirteenth race of the season, thanks largely to overtaking in the pitlane.
So why doesn't the FIA simply require teams to make fuel tanks big enough for a race distance and only allow them to put in their race fuel before the race? Keep the three-part quali but make Q3 on low fuel like Q2 instead of this burnoff phase BS. Give them very soft, wide slick tires that burn out easily so they have to stop two or three times over a grand prix to change them.
I'll file a $report from now on instead of starting a new thread. Part of the reason I started this thread was to make absolutely sure that it was in fact a $report-able offense to ram people into barriers with that intent. Now I know it is, and I know what to do.
Just now I was on CTRA Single Seater 1 when it was completely full. A little bit before the race restarted, a few guys started ramming me and another guy into a barrier which caused first him and then me to go spinning through the air wildly, which of course is likely to cause a 'took the wrong route' error and immediate spectate, duly occuring to both of us. There were obviously at least two guys waiting for spots, since they joined as a result of us getting unfairly spectated out of ours. We sat out the next race.
I'm not saying that the guys who took our spots were necessarily working explicitly together with the guys ramming us off track, but they certainly benefited unfairly at our expense (though innocently). IMO anyone who would crash into cars with the intent to cause them to suddenly spectate, especially on a full server, should be punished.
Don't skip 4th gear. This will unsettle the car less upon entry. Come off the brakes smoothly and carry them toward the apex(i.e. trail-brake). Blend your corner phases into one smooth motion. Use more of the track so you don't have to turn so hard. You weren't on the white line when you started your turn-in, you didn't touch the apex curb, and you didn't go onto the exit curb or green astroturf at all. The astroturf is very wide there which makes the exit forgiving.
The blue line is the path which the outer edge of the left front tire should follow for the fastest way through the chicane (i.e. just barely off the grass). The cone on the right, as you can see, is directly on the racing line and shouldn't be there. The cone on the left is where I'm saying it should be - a guide to the apex, but not in the way. This is an analogue to the situation we're discussing on FE Green.
And just to make it clear, I'm not saying I dislike the chicane. In fact I think it could stand to be even tighter and slower to enhance passing even further. All I'm saying is that it should be assembled properly. Whichever object functions as the first apex should be heavy and should cause damage or a crash, forcing drivers to go around it rather than through it.
I already said that. It should be a guideline, it shouldn't be on the racing line.
Nope, it sure doesn't. That was exactly my point. The haybale matters because it's heavy. Thus drivers hit the cone every lap and use the haybale as the apex. No real race track would ever put a cone on the racing line. They're only guides.
Cones never dictate the racing line. They aren't solid and heavy enough for it to make sense for drivers for avoid them during most online races. The haybale dictates the racing line in this situation.
That's what I just said.
Cones should never be on the racing surface; they are a only a guide to apexes, turn-in points, et cetera. I don't think CTRA intended for that cone to be hit repeatedly. But it does, because plowing right into it while just grazing the edge of the haybale is the fastest way through that chicane. If the cone were moved inward a little bit, it could still guide drivers to the apex but not be in the way.
FE Green's first turn, which CTRA has modified with tire stacks, cones and haybales has a misplaced cone. As you can see, it's directly on the racing line. In most cars that cone can be clipped on every lap with no significant damage. This essentially means that the apex moves in to the corner of the haybale, it now being the outermost solid object at the first apex.
It should be removed, or the barrier reconfigured with differently-placed objects.
Hmmm... maybe I'm just ignorant but I don't understand how this type of look-ahead could be an advantage. Of course in real-life racing turning one's head is beneficial, but in LFS one's looking at a monitor. Turning one's head would mean moving one's eyes in response in order to keep looking at the screen. I have look-ahead set to my wheel input, which works quite nicely. The sharper the bend up ahead, the more I have to turn the wheel. More input = more look-ahead so I can see the apex and exit clearly.
Does anyone else focus intensely while driving LFS? I definitely do, more so than any other game I've played in my life. Someone in the other room will have to call my name three times before I even realize they're doing so. I've missed phone calls because I never heard it ringing. I've been late for work because "just a couple more laps" quickly turned into ten more because I was only a tenth off my pb and wanted to break it.
One of the things I love most about LFS is that it almost forces you to find "the zone", where everything else falls away and it's just you and the car. You feel the tiniest of bumps, sense keenly the dynamic weight of the car as it shifts during cornering, feel the ebb and flow of the moment as you flirt with the limit. Ayrton Senna described it beautifully:
I've definitely gotten into this trance state occasionally while driving this sim; fortunately it never frightened me because I'm never in any real danger. I remember distinctly during a few races in the past in which everything has clicked wonderfully and I'm suddenly right near my pb pace. And I'm catching the guy in front of me for 3rd place at over a second a lap. I push a little more. I catch the T1 curb beautifully, the car feels glued to the circuit as I fly out of T1 with more speed than I ever have before. I carry that speed through the lap. The barriers seem to move back. The circuit seems twice as wide as it actually is. Time seems to slow down. Thoughts of making a small error or spinning are nonexistent. This car won't spin, it can't spin, because I am in complete control of my own destiny. Faster. Smoother. More precise. For five laps in a row I break my own pb, often by less than a tenth. And I don't even realize it. I'm so focused on the moment that I don't notice until the checkered flag. What a fanstastic feeling. Riding that wonderfully subtle, elusive wave. So fleeting that by the time you realize it, it's already gone. Feeling the limit. Touching it. Knowing it's there. Daring to push right to the edge and stand on the precipice of disaster. Living it. Living for Speed.
Shut the hell up will ya? I don't follow NASCAR either but to post such asinine comments in order to get a rise out of people is incredibly childish. What are you, nine years old?
I agree, Road America is a fantastic circuit. The facilities and safety could be built up to F1 standards, but it would be difficult to do without changing the character of the circuit. So I wouldn't want it done unless they could keep the circuit's character intact.
But it's in too remote a location I think anyway, as far roads to and from the nearest international airport. And commercial infrastructure in the immediate area (hotels, restaurants, gas stations etc.) couldn't handle an F1-size crowd.
The stands at Indy are gigantic. This year had probably the biggest single-day turnout of any GP except Barcelona, but they're spread out over much bigger stands than at other tracks. Everyone can spread out rather than having to be shoulder-to-shoulder.
Wrong. FOX has a contract for four races this year. Canada was shown live. Indy will be shown live. Silverstone and Magny-Cours will be shown on tape-delay. The rest of the races are live on Speed.
No time will be alotted for pre-race buildup or post-race interviews/podium/etc.
Because that would involve rendering 3-D models of all pit crew members for each driver. That's a lot of drawing and probably a lot of slowdown. I suggested basic 2-D sprites, or just a simple pit board, to minimize the performance hit.