That link to that wall of text has good guidelines on how to setup the dampers. None of the setups I tried worked out for me cuz' I cant handle those twitchy setups.
The next step is just putting in the hours...
Also the bike appears less twitchy with higher FOV, since there is less relative movement than when zoomed in.
Just found a Superbike sim, check it out. Haven't tried it yet, looks promising though. Made by the same people who make 'Kart Racing Pro' (or they have the same web-designer). http://www.gp-bikes.com/?page=about
I know how you feel PMD, I also know it's way too addicting to put down. Agreed, the hardest part is the jumps, but once you figure out all the stability settings and how to set up the dampers, the take-offs arn't so bad.
After spending a few nights getting pitched forward off the jumps I realized a setup that doesn't do that is necessary, otherwise its way too busy trying to shift the weight off every jump.
Also here are my current settings. Suspension Stability
They work well on both the MX and SX tracks, still working on them though.
I don't know if they will work well for you as it is a very preferential thing, but the jumps are much easier since all you got to do is pin-it in the right gear.
If you set the roll limit to 33, and the roll limit factor to 12, you can get some pretty good stability. Though it's not good for supercross. I still have no idea how to keep the bike right side up with the setups I got on their forum.
There are many stability options that make the bike much easier to control; however it takes quite some time to figure it all out. I do agree they need to implement a damage model, but I am having too much fun messing around anyway, I wouldn't have much fun if I had to reset the race or something every time I crashed, and I do crash a lot!
Edit: TAB changes to 3rd person. Crashing is very comical the way the rider just hangs on and flaps around.
Last edited by legoflamb, .
Reason : misspelled 'and'
This Game is like the LFS of Motocross games/sims. I wish I had found it sooner! And the community still seems to be alive. There is one hell-of-a learning curve to to ride to play this sim, but it is so satisfying when you get it right. Just like LFS the demo is unlimited.