The online racing simulator
Searching in All forums
(982 results)
legoflamb
S3 licensed
Quote from Poffter :A person should be ABLE to drive badly in LFS without having to pit every lap, IRL worst case; a bad driver needs to go change the clutch every 5000 kms and that is really bad. In lfs, if one drive that badly, they have to let it "cool down" after 5 kms...

I was being sarcastic just didnt add teh -->
legoflamb
S3 licensed
Quote from BlueFlame :My dad is actually registered on the karting site you support, so all my information on the sport is from him which is actually from YOUR neck of the woods to begin with so my ignorance can't be much from the TRUTH can it? FRONT BRAKES? All the karts I have seen have only had a rear brake? You also don't have to try and make Karting sound dangerous to make it seem better than it is, the fact people fly around kart tracks only backing of the throttle just makes it lame for me, it's like a badly made game or something.

All the karts you have seen did not have front breaks? Then those are only the ones you have seen. My kart has front disks and an axle mounted rear break.

Edit: here are some pics, it obviously hasn't been used in a while.
Last edited by legoflamb, .
legoflamb
S3 licensed
In the video he is power shifting properly, but he is definatly not flat shifting. Power shifting is not hard to do and it doesnt heat the clutch up that much, its just the flat shifting that causes the clutch fade.
legoflamb
S3 licensed
Quote from [RF]-art555 :you can assgn "/shift f" on any F or ALT/CTRL + F buttons and assign that button to any wheel button

Sounds a bit complicated but its easy

that was funny, because its already SHIFT + F you just added a step by assigning it to an F'X' key.
legoflamb
S3 licensed
Quote from wheel4hummer :I don't think you would need to do a donut in a low-powered formula car in real life anyway.

However, its not about weather anyone needs to do it, but if it is posible to do it(I dont know if it is) IRL with out burrning the clutch, then it should be posible in LFS
legoflamb
S3 licensed
any server i ever go on to is 180 or below. other wise the ping is too high
legoflamb
S3 licensed
Quote from JeffR :Well I programmed auto-cut and auto-blip into my controller's driver, and it works just fine. Isn't that adapting?

Yes it is and you are doing just fine. Aslong as, it works properly, and there are no more complaints.
legoflamb
S3 licensed
Quote from viper-2007 :Hi i was just wondering if playing lfs on my G25 (which is crap) can affect my karting as i get used to the 900degree on the G25 it can affect me driving 90degree turning in a kart could someone who does karting please back this up for me as i have the new season starting soon and i am quite worried. and to not waste space with another thread could someone help me with my G25 as i hate it its really twitchy and hard to race i got all right degrees for cars and i got 102% ffb affect

Thanks in advance

It shouldnt be twitchy (atleast mine is not).

make sure also to set teh wheels steering in the profiler aswell as in game. Otherwise the default is set to 200 degrees rotation.

Edit: If you are using the MRT, then its just naturaly twitchy. You have to adjust the settings to make it not as twitchy.

I tried to make a Kart like setup but it doesnt work, the tire width, the weight ballence, and the height is not the same.
Last edited by legoflamb, .
legoflamb
S3 licensed
oooohhhh competition for Franky500.
legoflamb
S3 licensed
Quote from JeffR :For me the issue is taking the games serious enough to do this. Based on my past experience when I did do a lot of hot laps with simulation type game, I've found that I'm within 5% to 7% of the top players, depending on the game, so I'm an OK sim racer but not a really good one.

If you choose not to take it serious enough and choose to keep playing(specially when you have a wheel), then what I said eailer:

Quote from legoflamb :If you do choose to continue playing LFS with "two large sticks" you will have to accept the current(and future) changes and adapt to them, since you have chosen to not utilize the recomended controller for the simulator.

legoflamb
S3 licensed
Quote from jayhawk :Isn't this sort of thread discouraged on the board?

what sort of thing? The "whos falt" thing?

Maybe there should be a seprate section for it.

Edit:
Ohh there is one the "I got bannd what do i do?" section
legoflamb
S3 licensed
Quote from Hallen :Huge post ^^

You said what I wanted to say, but couldn't because of lack of information.
legoflamb
S3 licensed
BO1
BO2
BO1R
BO2R

Are those different levels of stank?

Bad joke i know
legoflamb
S3 licensed
glad your back, but I guess your not glad to be back
in to the "grind"
legoflamb
S3 licensed
Quote from JeffR :No, but for various reasons. They don't have huge thrust to weight ratios (more than 1 obviously, but less than 2), and they're fairly large, so there aren't any sudden movements.

No flybar is needed because a full scale helicopter simply can't roll or pitch that fast. If you watch a movie and see a heli with a flybar, it's a model, not the real thing.

The heading hold gyro isn't needed because real helicopters aren't flown sideways or backwards at high speeds.

Real helicopters aren't flown upside down, so they don't need negative pitch, except a small amount for vertical decent auto-rotates to maintain rotor speed in case of loss engine of power. Normal auto-rotate requires forward speed, like a gyro-copter.

I'm not sure about the auto-mix for throttle / rotor pitch (collective). The classic setup is a motorcycle like throttle control, mounted on a bar that is moved up and down to control the collective pitch. There's a rotor speed indicator, and without a huge thrust to weight ratio, rapid changes in rotor speed aren't going to happen without extreme inputs.

Still in the age of fly by wire systems, I wouldn't be surprised to find some computerized control systems in modern helicopters, even auto-pilots (dial in the GPS setting, turn on the auto-pilot, and the pilot becomes a spectator).

What about the red bull air race heli?

Here:
YouTube
legoflamb
S3 licensed
Sorry, I've been away from the forums lately, and havent responded.

Quote from Gunn :It sounds like the default setting is doing a fantastic job.

I agree!!

Quote from spanks :so, you're saying its bad that more people are racing now instead of cruising?

No, just saying that the people that have spent most of their time crusing are a little rusty with the intended racing sceen of lfs and have lost their manners.

But I think its good they came out of their little niche.

Quote from SpikeyMarcoD :Keep it quiet...they thought they got a feature



Quote from SparkyDave :I didn't realise the filter was set to "no".
In all other patch releases, all filters were set to "yes" and I think this is how it should be, could be a ligitimate bug?

Shame on you Gunn

SD.

Me too (on the "think this is how it should be" subject and the "ligitimate bug" subject)

Quote from xaotik :Ah, the conspiracy to get people to race in an online racing simulation by employing shady tricks and subliminal interface manipulation has been exposed.

Haha, maybe.

Quote from Drunken Predator :I see nothing bad in cruising.. not my cup of tea maybe.. but hell.. it gives a playground to enjoy the physics with less stressfull enviroment, and still do it online with other people.. all this hate always against everyone who enjoy the game bit differently than others...

:chair:

There is nothing bad in cruise servers, just theytake all the racing competition away from the racing servers.
Last edited by legoflamb, .
legoflamb
S3 licensed
Off topic:

Who does the blame game?

I think this would be cool for betting, by spliting the picture story board in half and ony showing the first half first,

next having a betting period,

then show the second half of the stroyboard.
legoflamb
S3 licensed
Quote from JeffR :
Actually there are a lot of "assists" for radio control helicopters. There's a fly bar that looks like a small rotor perpendicular to the main rotor, and it dampens the roll and pitch rate of the helicopter, depending on the size, shape and weight of the fly bar. The fly bar takes care of pitch and roll. For the yaw axis, a computerized heading hold gyro is used to add control inputs to the tail rotor. When heading hold mode is enabled via a switch on the transmitter, the gyro will maintain the current heading, despite any cross wind affects due to flying the helicopter sideways. In heading hold mode, a constant (or zero) rate of yaw while flying in a straight direction at high speed just requires holding the yaw (rudder) axis control input at a fixed position, without requiring any pilot input to compensate for the chainging loads at the tail rotor. Finally there's a mixing curve for throttle versus blade pitch versus tail rotor pitch that is used to keep rotor speed and orientation constant, inspite of blade pitch that can go + or - 13 degrees on an extreme aerobatic type helicopter. The pilot controls the blade pitch to command the heli to fly up or down (which is up when heli is inverted).

Now are those assists implemented on actual helicopters?

If yes, then its not really an aid for RC pilots just another real life controll.(like rudder and alieron trim in planes)/If no, then so be it and use the script to your hearts content if it maks it eaiser to use the "large sticks".
Last edited by legoflamb, . Reason : commas
legoflamb
S3 licensed
ohhh thanks im going to adjust that now Thanks!

now what dows minumum sleep do?
legoflamb
S3 licensed
(To BBT) took you long enough for your teardown? where were you?
legoflamb
S3 licensed
I dont think it is cheating considering that you are using a flight HID, however I presume that the devs "scavier" Want their simulator to have as much accuracy towards realism as posible under the current limitations of the development process.

Quote from tristancliffe :Will you use scripts on the helicopter to make it easier when you control it with your toast, or will you fork out for a proper controller that works?

I agree with tristan.^^(althoug it could have been stated more politely)(I love your sarcastic remarks)

If you do choose to continue playing LFS with "two large sticks" you will have to accept the current(and future) changes and adapt to them, since you have chosen to not utilize the recomended controller for the simulator.

Main page
Quote from main page :LFS S2 is a serious racing simulator. No arcade modes, no steering aids - YOU have to do the driving. It is therefore highly recommended to drive the sim with a steering wheel, because even though you can use keyboard and/or mouse, a wheel is what you use in a real car, so a wheel should be used in a serious racing simulator. Especially when going online, where fast reactions are required.

As it says here the recomended HID is a racing steering wheel. Removing the throttle blip was just a backing for their statement "No arcade modes, no steering aids - YOU have to do the driving."

Edit: This goes to anyone that doesnt have a clutch axis, and are complaining about it, as well.

Quote from ajp71 :

Have you tried adjusting the gear shift debounce in LFS to stop this issue?

Gear shift debounce? What does that do exactly, I still dont know?
Last edited by legoflamb, . Reason : revision
Recent Racing Headaches
legoflamb
S3 licensed
I have just discovered the cause of all the recient racing headaches, unless I'm behind and people already know/think this, then please let me have my moment.

Now with the new patch and all there is this new filter that is at the bottom of the connections screen called "cruise". Of course it filters out all the cruise servers, but the thing is, it is automaticly on when the version is updated from patch "X" (pun intended) to Y. So, now that the cruise servers are automaticly filtered out, even if they are wanted to be shown, most of the people that used to hangout there are now populating the reace servers. The race servers are, and have been, more populated since patch Y (just an observation no acutal data to be shown).

After noticing that, I had curiously repopulated my connections list with the "cruise" filter off and noticed that most had a population of about 8 - 10 users, wich is a major difference compared to a usuall population, before patch Y, of about 20+ users.

So If I am behind in thinking this then o well :doh:, but if not then whats your oppinion? And do you have another conclusion?
legoflamb
S3 licensed
Just make sure you are with in the rev limit when you are about to change down. If you go past the revlimiter on downshifts the engine will get damaged.
legoflamb
S3 licensed
Quote from Gunn :The argument about forcing a view has nothing to do with realism. It's about all drivers in the race having the same point of view. This means that everyone is competing on a more even playing field. That's it quite simply.
It so happens that cockpit view is the most realistic compared to real life, so in that way it is the most relevant choice. Talk about flat monitors and peripheral vision all you like, it doesn't change the situation one bit.

We have the option to force the cockpit view on a server so that all competitors are restricted to the same thing. This is fairer for serious racing. It is a server option and is not being forced on anybody, the host chooses it and people choose to race (or not) in that server.

As long as it remains a server-side option there should be no complaints about it.

Custom views from a cockpit perspective are mostly OK I think, but raising your head up so that you can see more of the track over the nose of the car is not realistic nor fair. Both arguments are pointless in this case. In a real F1 car for example, it is difficult to see ahead and to the side. There is no possibility to raise your head up as high as is possible in an LFS custom view. It is not easy to see out of an F1 car. That's one reason why they are challenging to race. But if you can just crank your neck up like Inspector Gadget, you are no longer being challenged by the cramped confines that you would expect in a car like that.

If that's how you want to race in LFS then good luck to you, I'm sure you'll have fun doing it the easy way and so you should have fun. But when you come across a server that has enabled the option of forced cockpit view, you have no reason to complain that you can't join that server. Options are good, they give us the flexibility to create the online racing environment that we want to create.

Not everyone wants or likes the same things, that's natural. If we all liked the same things you'd all be listening to Spice Girls right about now. Yuck!

Here is what gunn had to say.
legoflamb
S3 licensed
Quote from lalathegreat :http://videos.streetfire.net/v ... 339-b6f5-98aa00fe0ac1.htm

talks about clutches and heating and clutches in general

Like said somewhere above, very informative video, however he never mentioned anything about tolerances for those materials. the video did mention about the kevlar cooling down back to normal, but even it has its tolerances to heat. You can get away with a little clutch burning in some cars.

In the TBO class cars you can eaisly get away with a little slipage here and there, but you definatly can not just flatshift. In the XRT, I usually power shift every upshift, and only get "a little orange"(maybe 2 - 4 pixles) in the clutch temp guage, for a 15 lap race, I just don't let the clutch slip all that much.

And on starts you definatly do not want to "floor" it (maintain peak power) while sliping the clutch. Its much easier and cheaper to replace tires.

Edit: If your having clutch problems when clutch kicking, then maybe you are just not pressing the clutch in far enough to where it is not grabing. If you just release it quick there shouldnt be any problems.
Last edited by legoflamb, . Reason : added thought
FGED GREDG RDFGDR GSFDG