The online racing simulator
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legoflamb
S3 licensed
Quote from xaotik :

Hahaha smell of garlic and jaffa cakes!
legoflamb
S3 licensed
you do not have to raise the break bias all the way up to 95%, all you have to do is make the break pressure realistic more around 1200 or more.

Edit if the break pressure is not high enough then the car wont even be able to lock both wheels.

Here is a SPR where the breaks are at 75% front bias and a break force of 1300Nm.(i race with a bias of 75%, and my normal break pressure is usually at 1250 Nm) The tires I used where Road_Super

The bottom SPR is in the XRR with my normal racing setup with R2 tires. Breaks: 75% 1990 Nm per wheel.
Last edited by legoflamb, . Reason : more info
legoflamb
S3 licensed
I didn't want to start a new thread so i posted here in this fairly old one.

I just noticed that Flat spots are noticeable in FFB wheels, its just very faint. In order to notice it, with out turning the effect strength all the way up is to (first get some flat spots) turn the wheel slightly and break at maximum W/O locking the tires. Also if they are bad enough they are noticeable while going straight.
Last edited by legoflamb, .
legoflamb
S3 licensed
Its the same as using "Pit In" and "Pit Out" as hot keys in public servers.

Edit:

Quote from djgizmo68 :I have G25! G25, ENGAGE!

G25 ENGAGE!!!! :ices_rofl

http://www.youtube.com/watch?v=RqZsW-uU5B4
Last edited by legoflamb, .
legoflamb
S3 licensed
I use TV view and TVDirector also.
legoflamb
S3 licensed
Seeing as all the cars are in a racing simulator, I see them all as "spec" class cars. I wouldn't mind if the power were kept the same, and just get rid of the weight of the interior paneling the rear seats, in all cars with rear seats, specially the GTR cars. GTR cars with rear seats? cmon!
Last edited by legoflamb, .
legoflamb
S3 licensed
Quote from theblackrabbi :I mean really I use one from a couple years back
What can I do here to make my experience more enjoyable, besides listening to the Logitech people on the boards say oh buy this or that and it will be great, I want something that's great on it's platform. Imagine if games came out for PS3 or whatever that the players couldn't complete with without the latest and greatest gear around.
I love this game, but I also love my wallet.

This game must not be for you, I highly doubt that the Devs will cater to people using the improper controller.

Edit:
Flame flame flame ARG ARG ARG

:slap::chairs::talktohan:bananadea:banghead:
Last edited by legoflamb, .
legoflamb
S3 licensed
Quote from Polyracer :Although I have not fitted one just yet - a bass shaker or other tactile speaker system - relies on the lower frequency sounds from your system to work properly,
so not only would you hear the rapid thumping as the tyres ran over the kerbs, you would also feel the kerbs from your seat as the tactile speaker reacts to the noise (as in most if not all other games), obviously this adds a great deal to the emersion into the game and seems to be missing in LFS atm.

By vibration from my wheel, I do of course mean the FF effects you do get from some of the kerbs, not the simple vibration buzz you get with some games or controllers - which are actually not true Force Feedback effects.

I do agree that if LFS implements it in that way, then that would be great and very convincing, though I do feel that the sound that you get with most games is better than nothing at all, as for the most part - you are traveling so fast that the sound frequency is not so important so long as it is close enough to give the right effect - as say in GTR 2.

Oh ok thanks for the explanation, so bob is right then, just need to have the game generate the tire and suspension noise.
legoflamb
S3 licensed
Quote from Bob Smith :Old 60s F1 cars used cam and paw diffs wich means 100% locking on power, 0% on coast and no pre-load. Many teams took a while to switch round to clutch pack diffs. If they could drive the cars like that, then we can sure as hell get cars to work with more manageable settings.

Reminds me of pre-patch W days. But i can't remember much before 'cause i had recently started playing back then.
legoflamb
S3 licensed
Quote from JeffR :The drifters that use clutch kicking to initiate drifts have a valid complaint if this is causing problems and LFS is supposed to include drift play.

I drift in LFS almost as much as I race and have never had any problems with clutch heat when clutch kicking. The problem that seems to be coming up with that is when people try to do donuts and ride the clutch trying to keep the RPMs up, and complain that the clutch heats up too much, when they were riding the clutch.


Quote from JeffR :Players with single axis for throttle / brake have a valid complaint regarding the removal of auto-blip, since it's not possible to brake and auto-blip at the same time (auto cut isn't needed, since players can just lift on the throttle during upshifts, but having auto-cut saves what some consider to be wasted motion).

For the single axis pedal users, I can see the problem. However there are many cheap steering wheels with decent FFB that have separate axis. So, unless their wheel is really old or are using Joysticks(like you) then there shouldn't have any problems with self throttle blip.
legoflamb
S3 licensed
Quote from Shotglass :to be fair its not like being outdated matters all that much if youre not in the running for a top spot anyway

Afew years ago a privateer won it, I think?

I have no idea what im talking about....
Last edited by legoflamb, .
legoflamb
S3 licensed
In the screen shot it says they are Axis 3 there should be an axis 3 to the right where it shows your inputs to said axis.

Edit: click on "Thr / brk combined" then click on corresponding axis to the right.
Last edited by legoflamb, .
legoflamb
S3 licensed
Do you have them set as combined axis or separate? If separate, does your wheel support separate axis?
legoflamb
S3 licensed
Quote from Taavi(EST) :

I think there's something wrong with the water in Norway.

Best picture ever!!! Completely usable in this situation
legoflamb
S3 licensed
In options>controls you have to press "wheel/js(joy stick)" at the top of the screen for LFS to recognize that you have a wheel plugged in.
legoflamb
S3 licensed
Quote from Polyracer :My feelings as well, My understanding is that you can use the kerbs to improve a line through corners, but generally there is a penalty in as much as the kerbs are constructed in a way that the more of them that you use, - the more the car is unsettled.

I'm not aware that some are simply flat painted areas that you don't feel at all.
I agree that some games overdo the effect with the wheel FF, and that as far as the kerbs go in LFS - those that you do get FF effects from, then those effects feels OK to me.

But I have this vibration from my wheel and my cockpit is reacting severly to the kerbs affects on the wheels and suspension - but yet all I hear is normal road rumble, which kinda contradicts and spoils the effect for me. It actually sticks out like a sore thumb as they say.

In RL when the cars run over the kerbs, they make a hell of a racket.

I'd like that racket but for sound purposes only, just to add to the immersion.

As for your Vibration function on your wheel, I don't think LFS utilizes that. However I am not sure.
legoflamb
S3 licensed
Quote from Musachan :I understood that. It's that I always drive in automatic gear, and my plan is to get rid of all the helps to slowly learn to control the beast.
So if that makes sense, my question remains.
Is a simple button enough to do the clutch pedal work?

Yes, however it will be hard to figure out when to get back on throttle when you shift because you aren't using an axis.
legoflamb
S3 licensed
Its not jut RPM that causes the clutch to slip, but also the resistance to drop RPM by being full throttle. The engine could be at 1200 RPMs with 0% throttle and there would be little to no damage to the clutch, however if the engine were to counter the force from the driveterain through the clutch with too much torque will cause the clutch to heat up too much.

In the videos does he "flat shift"?
Last edited by legoflamb, .
legoflamb
S3 licensed
I can't imagine the jerk the car would have if the clutch had enough force to not slip during a flat shift, where the clutch was quickly engaged. The RPM change on the drive terrain would jerk the car and would be very uncomfortable.
legoflamb
S3 licensed
Quote from Polyracer :One or two things that I miss like no sound or tactile feedback when you run over kerbs, I think that it may be slightly overdone in some games, but I get nothing (at least so far) from LFS, no feel from my wheel and The lack of thumping sound will dissappoint anyone with a bass shaker.

If you had the ForceDynamics 301 hooked up to LFS then you would feel the curb's bumps, however:

Quote from wien :To elaborate a bit; the vibrations you feel going over a curb in real life are mostly transferred through the wheels and chassis to your rear. The steering column doesn't have too much rotational force going through it, and it's only that which is simulated in LFS. That said there is definitely slight vibrations in the steering wheel when going over certain curbs in LFS, it's just not as huge an effect as in other games.

You're also right that LFS could use some sound feedback when going over curbs, but in LFS this is likely to happen as a generic tire impact sound rather than that "if on curb, play rumble" effect you see in other games. That's just how LFS works. Generic simulation trumps canned effects.

This is generally true, but a bit of sound would be cool. Maybe if the curbs were a bit more harsh would we hear the loud wash board like sound. Since all tracks (excluding Auto X and Drag strip) have a reverse direction the curbs can't be that harsh.
legoflamb
S3 licensed
Glad to have helped out, however that problem seems a bit odd, and I'm not really that great with computers to know what might have caused it.
legoflamb
S3 licensed
Quote from Musachan :Oki you wrote it for g25 owners. I have the DFP without a clutch pedal. Does it make sense to bind clutch on a button, or is the pedal absolutely necessary?

Its not instructins for the SIM but for manual cars in general. IRL and in LFS, so its not directed for the G25 users, just people who havent learned/dont know how to drive a manual transmission'd car.
legoflamb
S3 licensed
no you shouldnt delete it just save over it, It wont delete any of your skins.
legoflamb
S3 licensed
Quote from Roadie :this is retarded.. you can have really fast AI, or give them a crappy setup so they are slow...

Fail.

Don't take it too seriously, its not a direct challenge to you, its just a suggestion that might seem fun.
legoflamb
S3 licensed
make sure you download the full and not the patch only. About it deleting its self i have no idea.
FGED GREDG RDFGDR GSFDG