you do not have to raise the break bias all the way up to 95%, all you have to do is make the break pressure realistic more around 1200 or more.
Edit if the break pressure is not high enough then the car wont even be able to lock both wheels.
Here is a SPR where the breaks are at 75% front bias and a break force of 1300Nm.(i race with a bias of 75%, and my normal break pressure is usually at 1250 Nm) The tires I used where Road_Super
The bottom SPR is in the XRR with my normal racing setup with R2 tires. Breaks: 75% 1990 Nm per wheel.
I didn't want to start a new thread so i posted here in this fairly old one.
I just noticed that Flat spots are noticeable in FFB wheels, its just very faint. In order to notice it, with out turning the effect strength all the way up is to (first get some flat spots) turn the wheel slightly and break at maximum W/O locking the tires. Also if they are bad enough they are noticeable while going straight.
Seeing as all the cars are in a racing simulator, I see them all as "spec" class cars. I wouldn't mind if the power were kept the same, and just get rid of the weight of the interior paneling the rear seats, in all cars with rear seats, specially the GTR cars. GTR cars with rear seats? cmon!
I drift in LFS almost as much as I race and have never had any problems with clutch heat when clutch kicking. The problem that seems to be coming up with that is when people try to do donuts and ride the clutch trying to keep the RPMs up, and complain that the clutch heats up too much, when they were riding the clutch.
For the single axis pedal users, I can see the problem. However there are many cheap steering wheels with decent FFB that have separate axis. So, unless their wheel is really old or are using Joysticks(like you) then there shouldn't have any problems with self throttle blip.
Its not jut RPM that causes the clutch to slip, but also the resistance to drop RPM by being full throttle. The engine could be at 1200 RPMs with 0% throttle and there would be little to no damage to the clutch, however if the engine were to counter the force from the driveterain through the clutch with too much torque will cause the clutch to heat up too much.
I can't imagine the jerk the car would have if the clutch had enough force to not slip during a flat shift, where the clutch was quickly engaged. The RPM change on the drive terrain would jerk the car and would be very uncomfortable.
If you had the ForceDynamics 301 hooked up to LFS then you would feel the curb's bumps, however:
This is generally true, but a bit of sound would be cool. Maybe if the curbs were a bit more harsh would we hear the loud wash board like sound. Since all tracks (excluding Auto X and Drag strip) have a reverse direction the curbs can't be that harsh.
Its not instructins for the SIM but for manual cars in general. IRL and in LFS, so its not directed for the G25 users, just people who havent learned/dont know how to drive a manual transmission'd car.