The online racing simulator
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legoflamb
S3 licensed
Quote from shiny_red_cobra :We don't know the price of S3 yet, so there's no point in putting [probably the wrong amount of] money in your account just yet, unless you plan on using the other benefits like high-res skin downloads and such.

The point of Pre-ordering anything is to give the creators confirmation that you will purchase it. Also, it gives them money early to make up for some loses of development expense. I see no other purpose of pre-ordering.

If you want to pre-order it, but dont want to over pay, then just underpay by a good amount and pay the rest when it comes out.

Quote from marzman :It has no point, but pre-ordering has no point in a download-able game. It's not like it will be sold out when you get the chance to buy it. So he has a point, you could put 12 pound on your account and it will be the same as pre-ordering.

Like marzman said, there is no point for pre-ordering a game such as LFS. Therefor, the only point of pre-ordering LFS is to give financial support.

LFS DEV's, "Sorry we are sold out. Please wait till we make more S3 EXE.'s. BTW: You sould have pre-ordered" LOL at the idea of running out of copies of LFS
Last edited by legoflamb, .
legoflamb
S3 licensed
Toss in 12 GBP so that you don't have to worry about the exchange rates.

I mistook the GBP symbol for the euro symbol. They both look like E's
legoflamb
S3 licensed
Quote from Gekkibi :in b4 lock

You forgot the classic giff
legoflamb
S3 licensed
With all this talk about pre-ordering, Why not just toss in 12 euros into your account and not use it for anything? It would be the same as pre-ordering. All you have to do is wait for S3 to come out and get a voucher. As simple as pie. Ive already done it. I could buy S3 twice.
legoflamb
S3 licensed
Kerbs with real bumps, can hardly wait.
legoflamb
S3 licensed
If you click on the far right button that has either, Ks, M, or W by their name the view will go straight to that person.
legoflamb
S3 licensed
When racing out on the track, speed is not an issue. Actually it is, no mater how fast the car is going it is still not going fast enough! At 50 mph or 200 mph it is still not fast enough.
legoflamb
S3 licensed
Quote from aoun :So should we implement achievements?

In my opinion, simply no. But what ever gets done, gets done.

However you can make an insim that keeps track of achievements.
legoflamb
S3 licensed
Quote from Woz :

Stat whores are as disruptive as achievement whores to a community. But for the rest of us more "normal" people they just add something.


Yes they just add something. So does adding neon-lights and spinner-rims, they just add something. Actually those would be less disruptive as they would not cause overzealous achievement junkies to collect in servers.

If achievements ever get considered, which I doubt, I would recommend that there be "ranked" and "un-ranked" servers so the administrators can choose if they want to host achievements or not, and drivers can choose to stay out of achievement servers.

It is inevitable that someone will get overzealous about their achievements. Minimizing the collateral would be ideal.
legoflamb
S3 licensed
Quote from Dalibor79 :back to topic....
dunno if this question was asked(too much posts to browse), im curious if tyre physics update (since its compared to road tyres) will apply to slicks too?
to put it simply, will slicks also benefit from road tyre knowledge, or they are different story?

I would think that it is the same physics and the slicks just have more grip. but I could be wrong.
legoflamb
S3 licensed
Quote from Woz :Achievement junkies are no worse than some of the stat whores out there TBH.....
If the achievements are only earned.... People have to stick around and complete whatever race/session or not get the achievement. So this would encourage people to stay in races, a good thing.

Stat-junkies are are also bad I agree. Statistics are not just for the sake of collecting. They are logs of data used to compare old data to new data in order to improve or analyze something.

Achievements don't make people finish races. People don't have to stick around to complete any race. Finishing all depends on weather they want or care to finish.

Achievements in video games are designed for collecting. They are for show. When you put an achievement on your resume, it is to show your future employer that you did something. They don't make people want to play a game. Achievements in video games entice people who are easily-influenced into wanting something that they can show for getting, especially if it has no real value. They were designed to increase game-play-hours of any given game for those who want to collect them. That is it, nothing else.

Also, once an achievement has been achieved, it doesn't need to be achieved again. So after the first time, it has now been rendered useless if they are for the purpose of influencing players. Now you have to turn the achievement into statistical data in order for it to have a lasting affect.

With that said, what you have implied is that stat-junkies are what we need in order for more people to finish races. This is contrary to what you have said,

Quote from Woz :Achievement junkies are no worse than some of the stat whores out there TBH.....

legoflamb
S3 licensed
Quote from ColeusRattus : "qualify first and win the race without losing the firts position once (minimum 10 racers and 10 laps)", they wouldn't cause any problem at all (except maybe racing leaders quitting if they get overtaken once... but that wouldn't ruin the race for others.)

Think of that achievement a bit further. If an achievement junkie wants to get that achievement but is unable to win, let alone qualify first, what do you think they would do to get that achievement? There are already dirty racers who have S2 that don't care if they put you out in a sand trap.

With that said, it is reasonable to infer that there would be a few players willing to try ruin the qualifying and race session for as many people as possible in order to raise the possibility of their wining.

It as also reasonable to extrapolate on other "problem free achievements."

In any situation, any possibility of an achievement junkie is not something that would be good for the LFS community.
legoflamb
S3 licensed
My advice is remember that it will help your coordination when you get in to a real manual car. It definitely helped me. I didn't really have to learn to drive as much as I needed to learn the laws of the road, which here in the U.S. are very lenient.

Basically, I just learned to give people the finger.
Last edited by legoflamb, . Reason : Bad spelling
legoflamb
S3 licensed
To all:

This reminds me of a story I once read.

One of the characters started collecting rocks. He would pick up one rock at the end of each day. Each rock represented the day he collected it. He wanted something tangible to show for each day he was alive from the moment he started collecting. He felt like he was accomplishing something as his pile became bigger and bigger.

After some time he had thousands of rocks that stood for each day he had been alive. He looked at his pile of rocks. After staring for a moment he suddenly felt his feeling of accomplishment vanish from within him and a flood of anxiety engulfed him. There was nothing he could do with his pile of rocks. He realized he had no real accomplishments to show of, only a pile that represented how much time he had spent collecting rocks.

I don't care for collecting rocks. As I would expect, not many other people like collecting rocks. And don't care to see any of the rocks you have collected(not even some). If any of you want to collect rocks then by all means you can go do it without the help of LFS.

If programing rocks on LFS takes time from the devs to accomplish something else, then, IMO, its not worth the effort to make rocks for LFS.

So, on to my point. If you really want to collect rocks in LFS then create your own rocks. Write down a list and cross them off as you complete them. You could also create your own server with a rock collecting insim to keep track of your, and your friend's, rocks.

I'd say continuing to play LFS is an accomplishment in its self. You surpassed the learning curve to play. Most of the people that I have tried to get on to sim racing, that liked racing beforehand, could not, and would not strive to continue. Instead, they admitted they would rahter stick to their arcade racing games because they are easer, because LFS was too difficult.
legoflamb
S3 licensed
Quote from carey :That's kinda the point though, they have celebrity guests to basically laugh at them, although some turn out to be pretty quick (JK, Simon Cowell, that guy from grand designs) and they have a separate board for F1 drivers.

I know I watch the show. My original point that I was making was that the video was not a good example of how a car should react in the rain.
legoflamb
S3 licensed
Quote from carey :That’s the mayor of London (elected purely for this reason).

I know who he is, they mention it in the episode, and I don't care how/why he was elected. I'm just saying he is very poor at driving in the rain.
legoflamb
S3 licensed
Quote from Whiskey :As an example of the discussion from post #659 onwards (it's on wet conditions):

Minute 17:25 -> http://videos.streetfire.net/v ... r-12x6-Part-II_205713.htm

From the looks of it that is a video of (as a driver) incompetence. He most likely would not have been able to react quickly enough even if it was dry. This video only show an example of a horrible driver in wet conditions.
legoflamb
S3 licensed
Quote from zeugnimod :Most names in there should ring a bell if you followed the "LFS scene" a bit in the last years.

I'll just trust their abilities on the fact that they have been bata-testing LFS for a while and there have not been many major problems with the physics that are known about since they've been beta testing.
legoflamb
S3 licensed
Quote from aoun :Check the credits when you exit LFS. theres a list of the beta testers there.

I will do that. However, I have no way of doing a background check though legal means.
legoflamb
S3 licensed
The beta-testers making a trustworthy opinion on the physics/handling of the Sirocco in LFS begs the question: What experiences have the beta-testers had with the Sirocco in RL, and what kind of "credentials" do they have with performance driving/racing?

Are there VW test-drivers beta-testing?

Are there experienced racing-drivers beta-testing?

Who are these beta-testers?

Of course answering the question of 'who' would not be a good idea, because of the harassment they might/will get from eager LFS players.
legoflamb
S3 licensed
Quote from Victor : Maybe this post can bring some understanding again at least. And you can rest assured LFS will still be around for a while, constantly being further developed.

* link to quoted article

That was well put, and I hope people will get to read this. You may have to make your post appear to be the permanently-latest post so that people will read it after 4 more pages and on.
legoflamb
S3 licensed
Quote from emreerokyar : I don't want to argue over this. In my opinion it will be totally pointless trying to prove this with just talking, ideas, claims and intangible values.


First off I'm not arguing just making a point.

This is my assumption based off of the original post by Scawen.

It's not just amount of grip that is the issue, it is the amount of grip per amount of load on the tire contact patch.
legoflamb
S3 licensed
Quote from Scawen : But simply reducing the grip would not have been a good approach... the result would have been just the same old LFS but at lower speeds.


There is nothing about reducing grip in Scawen's original post.
legoflamb
S3 licensed
WOW those are really well done and should be the standard. Thank you good job to who ever made them and updated the wiki.
legoflamb
S3 licensed
All this may or may not be fixed with the new tire physic patch.

Quote from Scawen : One of the reasons for this was that the LFS tyres had too much grip and this was causing the inside wheels to lose too much load while cornering.

There might be less grip from load transfer to the outside wheels causing them to slide instead of roll over.

However, that is just an assumption, not based on fact.
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