I am not getting into that discussion, but I do have to point this out. My friend does this all the time. It bothers me a lot. He goes on arguing on one side then after long unclear statements on his side he switches sides and says he was for that side from the beginning, and tries to turn the tables when he realizes his argument is not solid. Its quite diabolical to watch when not receiving. I've have learned to catch it before it gets too far. it It is not happening this time
You were comparing apples to oranges and got reply's. Not the other way around.
And this is the continuation of the apples and oranges comparison.
I think the most fun times in LFS are around the incompatible test patch times, around the release of the next full patch. It is really funny watching people compete to get into 3 full servers. Then try to get a race past turn one with 32 cars on grid!
I can hardly wait! Its going to be fun, I just hope everybody is not driving the Sirocco.
I know the video is a really old video and does not represent the final product of GT5, but the contrast of the real pictures to the video made me laugh.
Just Imagine what PD could do with the GT series if they were pushed in to the right direction. They have such a large consumer base that they can afford to get licensing on 500+ cars and some number of tracks! If that money went into their physics development team they could quite possibly make the best affordable racing simulator on the market. The problem they have is their decision to want to make everyone who plays feel like they could be as good as Michael Schumacher. With that attitude they dumb everything down to cater to that idea.
I have said this before, I really want to see if they deliver this time, or if they just sell $60 poo.
Firstly, the title of the thread is Gran Turismo 5, it is simply a thread about GT5. It is not titled:
"GT5 is the best game ever to come into existence, and if you don't have anything good to say then don't post at all."
Also "its my party and I'll cry if I want to"
By not buying the game, and informing other people why they should do the same will help PD progress in the GT series by showing them they are doing something wrong. It tells them they have to change their product. If you keep buying crap, they'll keep selling you crap. I have always wanted GT to be the best game out there ever since I first started playing GT2, and, because of their budget, I still do. But if they keep passing crap as a real driving simulator, I wont have any of it. However, I still want them to make a real driving simulator as the title implies. Until then, I'll keep playing my GTR, Forza, or what ever the hell I like.
Gran Turismo's marketing is based off of deep vagueness as they can deny anything that can't be proven as a "cast iron guarantee." This is why the LFS devs try to be incognito about future development plans. Otherwise you get people like me that are thoroughly disappointed with the focus of development.
I know they never said they would have oil leaks in the game, however it was implied, which is a form of false advertisement. It just can not be prosecuted, but to continue, oil leaks implies damage. I hope everyone can remember this commercial.
I only give criticism where criticism is due. I have learned to receive it as well. If it is tiresome to read opinions you don't like then don't read them. Continue buying PD's crap.
I agree LFS has its faults, however the intentions of the LFS devs is way more apparent, than the intentions of PD, that they are not just trying to sell you crap. They seem to strive and make an affordable racing simulator, for all intents and purposes.
I don't know how relevant that video my be to LFS AI, and I am no programmer, but real time AI racing line updating seems like it might be similar. I think the LFS AI would be clever if it could do something like that out on the track.
It would be best to test those settings on a car to see or hear the difference. I know what Ackerman looks like and what it does. But in order to see if the tires make a chirping sound at 100% parallel one would have to test it.
If the "fan boys" leave then they wern't really fan boys.
The physics update is not to be a leveler to disrupt any advantage. It is meant to get the Sirocco to perform as it is supposed to. As a matter of fact I think all the great hotlapers will just adapt and rise to the top again if they are willing to put as much devotion to it as that had in the old physics
A fully locked diff can cause over-steer on power. Whereas an open diff will resist over-steer on power because all of the wheel spin will go to the inner tire that is less loaded. So the outside tire maintains more grip on power than with a locked diff.
Yeah "chap" only the cool kids say it. You know the kids that read books, go to comic-con, and play D&D in our mum's basement.
I have said that it was most common in the larger SUV type vehicles. Also most cars don't have 0% Ackerman-steering. That would be hard to test in your car unless the car had different steering rod mounting positions.
I'm glad you cleared things up chap. That should be a given but it is also caused by the forces in between each tire. Also the geometry of the front end.
Try 100% parallel steer vs 0% parallel steer with open diff.
You know PD made a lot of hype for GT4. Oil spills, car damage (now being implemented after how many years?), realistic physics (that includes momentum of the chassis), etc. I am sure I could make a whole list. I am just waiting to see if they will deliver this time.
I have not confirmed anything but I am more reasonably sure that the tire sound I heard in the parking-lots was caused by the Ackerman steering of the cars.
I can't be sure about that, but usually any squealing not caused by the surface at full lock is caused by the tire rubbing against the body somewhere. Or maybe I'm confusing that with the power steering sound. the skid sound is distinct, the two don't sound quite the same.
I know it is the slick surface that causes the sound at such slow speeds, I was just giving an example of the noise happening in real life. The point I should have made is that it is not necessarily a LFS bug that needs to be "squashed." It just needs to be more refined so that it only happens when it should happen.
Actually this does happen. I have had my share of supermarket jobs, getting the shopping-carts from where ever people have left them in the parking-lot, and had frequently heard >5mph tire squealing when ever certain cars park. I have noticed that it is most common in larger S.U.V. type vehicles. It happens when their wheel is cranked to full lock and they are pulling in to a parking space.
I have no recorded evidence of this. However, from my experience I know slow speed tire squeal does happen in real life.
When recording lfs with fraps, I noticed that setting the FPS in fraps to around 15 frames is pretty good when just to uploading to a streaming site. 30 is way too high in full size capture. The file will still be pretty big even after compression.
A few... all of my Americana LFS buddies switched over to iRacing. I don't hate them for it, but its been kinda lonely on LFS lately. Next time i get a chance, and there is a server to go to I'll join in.
Putting tire physics aside, GT has always had a suspension simulation and force (not ffb) transfer problem. It never seems like the car is actually driving on the surface of the track. Nor does it seem like the attitude of the chassis is effected by outside influences (ie. not user input). It seems like there is too much suspension movement and very little chassis load transfer. The suspension becomes really apparent on the grass. The lack of transfer of forces on the chassis is noticeable when you tap the rear end on a wall.
When driving on the grass, the chassis may be jiggling but it looks like you are driving over smooth undulating speed-bumps. It seems the same on the track when you drive over any curbs or bumps except not as drastic. All the bumps are too smooth.
I am not implying that any road car should be out on the grass either.
On the Tokyo R246 you are able to slide the car around a corner and use the wall to give you more grip (note: you can do this anywhere). The yaw of the car doesn't seem to be effected by the inertia of the car and the force of the wall on the rear end. The car just instantaneously changes direction to follow the wall. Also try a pit maneuver on another car. The other car will just be pushed sideways and will not rotate. Outside forces do not effect the chassis attitude.
If you got suckered into buying GT5P, like me, you have the opportunity to test these things out for your self. Just drive on that mountain road track (Eiger Nordwand) and pay attention to the landing of the jump. when the car lands it seems like it has landed in jelly. The car just sinks into its natural resting position. The rebound is hardly noticeable at all. Also try the wall-riding at different yaw angles.
The examples I have given are just the ones that stand out the most. But, if you pay any attention to the way the chassis moves everywhere else you will see that it is similar, just less drastic.
After 5 years of playing games that actually try to simulate physics, I have come to loathe the GT series even though I was so fond of it before. They don't even seem to be trying to put out "The Real Driving Simulator" as the title of the game says.
But of course the graphics are amazing! And that is all that counts in a driving simulator!
Yeah. I soiled myself. And since it was such a sacred moment of learning the LFS hype was true, I framed those undies and put them up on my wall. Now I'll forever remember when it was confirmed that some time in the future LFS was getting its first real life laser scanned track eventually.
I also go a tattoo of the Rockingham track map on my inner thigh.
Anyway.
When you were playing did you notice how bumpy the track was/wasn't? In Tristan Cliffe's dallara videos I noticed it gets noticably bumpy around the apex of turn three. Also at the chicane with the curbs there is a surface change where the track was repaved. On top of that, the pavement at that spot doesn't seem flush. If you could recall playing, could you have noticed anything similar?
If there is an s2 server with S1 content only, then s1 can join. if there is any s2 content then s1 cannot join that includes cars, tracks, or numbers of players.