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legoflamb
S3 licensed
there is a second page on that link that has red and blue smoke. you can even have red and blue smoke at the same time.

http://www.lfs-database.com/in ... =6&p13_searchby=title
legoflamb
S3 licensed
Since you put it that way, I agree.
legoflamb
S3 licensed
Don't you mean from front to front.
legoflamb
S3 licensed
legoflamb
S3 licensed
Jakg's idea is very entertaining, and effective.

Quote from Zen321 :It is not stealing as long as the guy did not pay for a copyright on his skin.

That's why most inventions don't happen because there is no guarantee that the idea wont get copied before it gets patented rendering it useless.
legoflamb
S3 licensed
this doesn't help or is it relevant but it an idea that sould be in mind even it it is not required.

think of getting two lfs's as supporting the Sim, because it is.
legoflamb
S3 licensed
you can load your own audio files in to the ENG file you want through LFS by pressing shift+A, as 4wheel has said, but they have to be the right size and length.

When you press shift+A, an audio menu will pop up where you can edit existing audio or, by pressing the "L", load your own audio. the "S" allows you to save audio files.
legoflamb
S3 licensed
But you are only able to instruct Black wood GP.
legoflamb
S3 licensed
make sure you put the potentiometers back in to the plastic slots. If they are loose or misaligned, that might happen. or if you were rough with it there might bee some loose solders that might need touching up.

those are just some guesses
legoflamb
S3 licensed
Quote from pearcy_2k7 :Stop being ... either ignore people you don't agree with or shutup all together.

How is anybody supposed to learn anything with that kind of mind set?

That is called ignorance, hence the word "ignore".

anyway, threads like these should just be posted in the off topic part of the LFS forum.
legoflamb
S3 licensed
The players I find most offensive just happen to race, however, the players I find most annoyingly defensive just happen to drift.

These opinions are formed completely from forum experience, when ever I hang out at a drift server, it's usually full of all kinds of people, just the same as in a racing server. All the people that are not annoying get thrown together into the group because of the few that are annoying.
legoflamb
S3 licensed
Quote from Dark Elite :Frankly, I'd be damn annoyed if my car's handbrake came off as soon as I let go after applying it, but maybe that's just me.

As soon as you select a gear and disengage the clutch, the handbrake comes off anyway. It never causes a problem when moving off, it's been designed not to.

Although this would be a good idea, the best way of modelling a real handbrake.

Sam

I have never mentioned completely removing the automatic hand-brake feature from LFS entirely, only the proposal for an option to have it turned off if the option has been selected.

People have a brake setup similar to TehSt1g. Like this one right here.
Last edited by legoflamb, .
legoflamb
S3 licensed
Quote from BlueFlame :A Handbrake uses a ratchet system, so in a road car, it can be locked on anyway.

I have aforementioned ratchet system for my sim seat, if anyone else does then they,as well as me, don't need LFS to lock the hand-brake.

I made a proposition for an option to turn off the auto hand-brake that could be put in place so that the people that don't have a hand-brake, on an axis with, a ratchet system could still lock their hand-brake in LFS.
legoflamb
S3 licensed
I would think there would be a gear protection system in the shifting program on an vehicle with electronic shift. Also my question about the paddles on the FBM was rhetorical.
legoflamb
S3 licensed
Things take time, but then again don't let me or anyone else talk for the devs.
legoflamb
S3 licensed
if they are cutting at that spot on blackwood, then maybe they deserve that penalty. There is no excuse for driving through there while racing.Not only are they cutting the track but they might cause, and have, an incident on the other side when people are exiting the chicane.
Last edited by legoflamb, .
legoflamb
S3 licensed
The FBM has a shifter in the cockpit, does it also have paddle shifters on the wheel?

As for clutch less shifting without some sort of ignition cut you wouldn't be able to pull the transmission out of gear if there is still load. I assume that the FBM does not have ignition cut, or electronic shifting, otherwise you wouldn't have to lift throttle to unload the transmission.
Last edited by legoflamb, .
legoflamb
S3 licensed
What I was saying was the power assist contributes to that light feeling of the brake. If a car didn't have the power assist the driver could easily tell when the brake pads make contact with the rotor. This would allow the driver to sense the brake pressure and prevent the wheel headbutting. However if the car didn't have the assist the driver would have to muscle the brake just to get the car to stop.

So my point is the same as yours, being that the difference in feel takes getting used to. However, I was talking about what contributes to the "headbutt" effect.
legoflamb
S3 licensed
wow! your power assist on your brakes are extremely strong, If it is true that your brake pedal in your car is "lighter" to push in than your accelerator. If you had no power brakes you would have to muscle the brakes just to come to a quick stop.

The "light" brake pedal feeling is caused by the brake booster (power assist) when the brake pads have yet to make firm contact with the rotor, as there is probably some expansion of the brake lines when the cylinder is compressed. The brake booster dulls the feeling so it is hard to tell if the pads have made contact with the rotor yet However, the pads are still touching the rotor, so if you quickly close the space (zero contact to firm contact) to the rotor there will be a shorter impulse causing the, aforementioned "wheel headbutt."
Last edited by legoflamb, . Reason : additional information
legoflamb
S3 licensed
Quote from CSU1 :this would make it that little more difficult too

Yeah I was looking for that but I couldn't find it.
legoflamb
S3 licensed
If you are strapped in a racing seat with a 4-6 point harness you would have to be some sort of contortionist in order to look over your shoulder, especially is you have something like in the GTR class cars.
Last edited by legoflamb, .
legoflamb
S3 licensed
Quote from Crommi :chavm481: That sentence just makes no sense whatsoever, but anyways...

Turbo gauges on standard cars are not really that common, they're kinda cheesy in those shopping carts. Also you shouldn't expect to hear loud turbo whine with blow-off valve going "PSSS!". I'm quite curious how the car will sound ingame because LFS soundsystem is little bit different compared to other sims which rely heavily on sound samples, going to be interesting to see how accurately it can simulate Scirocco's engine tone. Most of the cars we have right now are fictional so comparison is impossible.

Impossible, not necessarily. IMO the sound seem like all the exhaust piping is solid, and doesn't vibrate at all. This means there is no ambient sound caused by metal resonating.
legoflamb
S3 licensed
Quote from RedCoupe :Yeah, but why do you say it should only fall off when on ice?

That is because ice ,or any other surface with similar coefficient of friction, is slick enough to reach that point where you have passed the maximum slip angle far enough to where the trail is ineffective.

*If you try locking the front tires, on the grass, on the side of a race track, after you had already been turning the steering wheel past maximum slip angle, you will feel the steering lighten and re-firm as you release the brake in LFS.*

I have forcefully induced this kind of under-steer In my car (1991 Miata), while on tarmac, and the steering did not "get light," believe it or not.

Quote from RedCoupe :You said your using the logitech drivers? Not the wingman drivers?

I never said I didn't use the Wingman, It must have been someone else. I have those exact same setting as well for my G25.
Last edited by legoflamb, . Reason : more info
legoflamb
S3 licensed
Quote from CasseBent :I feel weightless when I go through the uphill S on AS7..r?

Is that a question or a statement?
legoflamb
S3 licensed
Quote from Whitmore :Steering feel is a combination of the effects of pneumatic trail and mechanical trail. Its the variation in pneumatic trail which leads to the steering going light. IMO LFS FFB models mechanical trail well but falls down on pneumatic trail.

Exactly, that is because LFS only models Mechanical trail, or in other words, it does not simulate pneumatic trail.
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