No I didn't.My setup has more camber in the front, but the RACE_S setup has less camber in the rear. As for the suspension, the RACE_S set has softer rear springs and dampers than the front compared to my setup. I'll have to try that out.
Maybe this will all get resolved after the next patch. That might be the case if the unloaded tires still in contact with the road will have more grip than before.
Edit:
There is nothing different in the physics and other than the ABS and shadows, or that is what I think anyway.
Here is a new set of spr.'s and the setups I used the bias is set to 74%.
There is nothing special about this setup it is the same set I use for drifting.
Edit: The peripherals I used was mouse and keyboard with manual button clutch.
Proof: press n for the connections list on the replay and you will see a "M" on the far right after my name.
I also added two more spr.'s with the same set at the car park.
Edit: I just tried the RACE_S setup... there is something wrong with it. I don't understand what it is. I have tweeked my setups to use the same gearing, the same tire pressure, and the same brake bias and I can not recreate it. But when I use the RACE_S setup it will not brake stand.
The only time I have ever used the RACE_S set was when I first got the game. And I only used it on the first outing.
Did you not watch my replays? I was able to brake stand. I did not use some special setup and the brakes were set to 80%. I don't know what you are going on about. I cant begin to understand how the other guy was not able to brake stand when I can, and have been able to since patch U.
I completely agree, That is why I was on the server. So I could finish the laps but also have the chance of maybe racing someone.
If i just wanted to do laps I would play single player. But if i just wanted to race I would get on a populated server.
Like mentioned, if someone can't wait for the next round, then its probably the wrong server for them.
I would like to mention that only in sim-racing can you get non-stop races that are 5 laps long. Even sprint races are a bit longer than 5-9 minutes long. Not only that but there would naturally be other races that are longer than 5-9 minutes long in between your individual heats.
So you would really be waiting about 25-45 minutes or more between heats depending on how many classes there are other than yours.
Those numbers are based off of a kart club in the U.S. and are very under-attended. In other nations waiting could be longer.
regardless of how weird it is, that is the way it is for the two cars I have. From center the wheel turns 1.25 times and about 30deg past maybe more maybe less, but not much.
And what do the turns have to do with any sort of logic? Just seems kinda anal to expect it to end in a certain number.
For instance: if the mounts are not perfectly machined, which is very likely, then there will be a X% accuracy on the steering which could end up with 2.5432334 turns of steering that are negligible, but still exist.
I am curious to see just what happens when the update comes out. Not just to the game but also to the way people complain about the game and what is it they'll complain about.
Some users seem to have really strange problems like: clutch overheat on one start, can't brake stand, unable to get lift off oversteer, etc. None of which I have ever had to deal with since I first played the demo. I've had the pleasure of owning a DFP, and playing since s2 patch U (about 2 years) and all this still boggles my mind as to how these things can't be done when I had done them my self and never had any problems doing them.
I'm not quite defending the old physics, but in a way am. However, it is very tempting to call BS on all of that which has been mentioned and more that I have not. Really, I am questioning the complaints/complainers on this subject.
My impression is (exageration): now, "people" (not all) think with the new physics they'll be able to get lift-off oversteer with a locked differential and really stiff suspension, regardless of hearing that the unloaded(less loaded) inside tires will now have more grip.
I've always jumped around after finding GT legends and Richard burns rally but after I found LFS I have always considered it my "home" sim. Kind of like a home field in foot sports.
Just to clear things up though, I didn't post the replay to blame and shame. I just had to upload it somewhere and didn't want to make a new thread. However, I can't stop anyone from making any comments on the subject.
It all depends on the time of day, even if there is no one on I'll still want to complete some laps. Short 5 lap sprints were the only choice of populated servers, and I needed to break away from that.
The style of driving was rubbing off my my karting races. DNFed twice after the 10th or 12 laps.
In most cases, of people being led to Live for Speed, people come from those dumbed-down racing games, like forza and gran turismo. People who really like racing and want to move on to something better. I'd have to say that was the case for me and a few of my friends. These are the people who make the community better, by wanting clean fun racing without the expense of real life racing.
In retrospect, those dumbed-down games, in a way, advertise for the sim racing commutiny, and weed out the half-arsed racers who wont look past shoty physics and horrible driving mecanics. If people search for it they will find it. If they don't search, they are better off not saturating the community. (not that their money isn't welcome though)
I want to drive that track with the jump on it, with the modern LFS physics. Those cambered turns look like old Monza. the graphics remind me of "no second Place"