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legoflamb
S3 licensed
Quote from Deutschland2007 :Read Scawen´s post. He wrote that the current tyre model has too much grip so obviously the new one has less grip, and less grip means slower laptimes. If you come to any diffrent conclusions I´d be surprised.

That might not be the case. Scawen does say

Quote from Scawen : One of the reasons for this was that the LFS tyres had too much grip and this was causing the inside wheels to lose too much load while cornering. But simply reducing the grip would not have been a good approach... the result would have been just the same old LFS but at lower speeds.

This may mean there will be more load on the inside tires that will help in the corners.

Quote from Scawen :But simply reducing the grip would not have been a good approach...the result would have been just the same old LFS but at lower speeds.

So it could make times faster or slower, but can't be known untill we see how it will really react.
legoflamb
S3 licensed
Quote from Gills4life :Ironic that, being fed up of "just news", when people previously were mainly complaining about the lack of a news update on how the development was progressing.

People will always be wanting more. When this patch comes out there will be the next thing on the list to request/want/demand what ever it might be.
legoflamb
S3 licensed
Quote from dumbass0 :Maybe its because of the go-fast decals dawg... :P

Yeah, thats pretty peculiar.

yeah that is got to be it.

Quote from morpha :What about camber and suspension (stiffness and damping in particular)?

No I didn't.My setup has more camber in the front, but the RACE_S setup has less camber in the rear. As for the suspension, the RACE_S set has softer rear springs and dampers than the front compared to my setup. I'll have to try that out.

Maybe this will all get resolved after the next patch. That might be the case if the unloaded tires still in contact with the road will have more grip than before.

Edit:
Quote from AndRand :I havent installed this patch so I cant see it, but I must say I was rather amazed of how the car is bahaving in details while standing on two diagonal wheels with one one steep Kyoto turn and the other on flat and balancing.

If the thread is about the new patch physics then forget it - Im on 0.5Z

There is nothing different in the physics and other than the ABS and shadows, or that is what I think anyway.
Last edited by legoflamb, .
legoflamb
S3 licensed
Quote from logitekg25 :should we create another thread about this this is a major hi-jack.

the person who can do the brake-stand are you using your own set, or the default? did you change anything on it? send a video if you can, also tell us the camber front to rear, the brake bias, the car and tire pressure if you dont mind

Here is a new set of spr.'s and the setups I used the bias is set to 74%.

There is nothing special about this setup it is the same set I use for drifting.

Edit: The peripherals I used was mouse and keyboard with manual button clutch.
Proof: press n for the connections list on the replay and you will see a "M" on the far right after my name.

I also added two more spr.'s with the same set at the car park.

Edit: I just tried the RACE_S setup... there is something wrong with it. I don't understand what it is. I have tweeked my setups to use the same gearing, the same tire pressure, and the same brake bias and I can not recreate it. But when I use the RACE_S setup it will not brake stand.

The only time I have ever used the RACE_S set was when I first got the game. And I only used it on the first outing.
Last edited by legoflamb, .
legoflamb
S3 licensed
Yeah, it has to be the tires, but what I don't understand is how I was able to brake stand and someone else was not able to do it
legoflamb
S3 licensed
Quote from logitekg25 :should we create another thread about this this is a major hi-jack.

the person who can do the brake-stand are you using your own set, or the default? did you change anything on it? send a video if you can, also tell us the camber front to rear, the brake bias, the car and tire pressure if you dont mind

Yes we should be on one that already exists.

Quote from legoflamb :I was too lazy to search for an existing discussion so please post here instead of in the tire update thread.

Last edited by legoflamb, .
legoflamb
S3 licensed
Quote from DragonCommando :

Edit: just re-read, I don't think brake balance has anything to do with it at all, if you coulden't do it at 95% and I can't at 80% then even if I set it to 100% forward it woulden't make a difference. It's not the brakes, it's the tyres.

Did you not watch my replays? I was able to brake stand. I did not use some special setup and the brakes were set to 80%. I don't know what you are going on about. I cant begin to understand how the other guy was not able to brake stand when I can, and have been able to since patch U.
legoflamb
S3 licensed
Brake stand xrt with super tires and normal tires. In either video the cars do not keep moving.
legoflamb
S3 licensed
I completely agree, That is why I was on the server. So I could finish the laps but also have the chance of maybe racing someone.

If i just wanted to do laps I would play single player. But if i just wanted to race I would get on a populated server.

Like mentioned, if someone can't wait for the next round, then its probably the wrong server for them.

I would like to mention that only in sim-racing can you get non-stop races that are 5 laps long. Even sprint races are a bit longer than 5-9 minutes long. Not only that but there would naturally be other races that are longer than 5-9 minutes long in between your individual heats.

So you would really be waiting about 25-45 minutes or more between heats depending on how many classes there are other than yours.

Those numbers are based off of a kart club in the U.S. and are very under-attended. In other nations waiting could be longer.
legoflamb
S3 licensed
regardless of how weird it is, that is the way it is for the two cars I have. From center the wheel turns 1.25 times and about 30deg past maybe more maybe less, but not much.

And what do the turns have to do with any sort of logic? Just seems kinda anal to expect it to end in a certain number.

For instance: if the mounts are not perfectly machined, which is very likely, then there will be a X% accuracy on the steering which could end up with 2.5432334 turns of steering that are negligible, but still exist.
Last edited by legoflamb, .
legoflamb
S3 licensed
I am curious to see just what happens when the update comes out. Not just to the game but also to the way people complain about the game and what is it they'll complain about.

Some users seem to have really strange problems like: clutch overheat on one start, can't brake stand, unable to get lift off oversteer, etc. None of which I have ever had to deal with since I first played the demo. I've had the pleasure of owning a DFP, and playing since s2 patch U (about 2 years) and all this still boggles my mind as to how these things can't be done when I had done them my self and never had any problems doing them.

I'm not quite defending the old physics, but in a way am. However, it is very tempting to call BS on all of that which has been mentioned and more that I have not. Really, I am questioning the complaints/complainers on this subject.

My impression is (exageration): now, "people" (not all) think with the new physics they'll be able to get lift-off oversteer with a locked differential and really stiff suspension, regardless of hearing that the unloaded(less loaded) inside tires will now have more grip.

All I can do is wait. And i just cant wait.
legoflamb
S3 licensed
Quote from Woz :

you only need 101 in the drivers to get better forces, cant believe you run 105 in LFS though. You must have massive arms

Nah Karting does that to you. But now I cant drive with low FFB, and my wheel now tends to overheat due to higher motor stress. but I need my FFB.

Quote from gohfeld23 :You like a rough workout, don't you
My table, along with the wall, would come undone if I ever went anywhere close to that FF strenght.

The table defiantly needs to be heavy and wide but my monitor shakes if I get all crossed up and all over the track. but that rarely happens.
Last edited by legoflamb, .
legoflamb
S3 licensed
Quote from Woz :Most cars ar 1080 tbh. Very few road cars will have anything like 900 lock.


I guess I shouldn't have been so general. My astro van and my miata both have around 960. I shouldn't have generalized.


That sounds about right for the FF for me as well except i run 105 in lfs and 110 in the drivers
legoflamb
S3 licensed
Quote from Glenn67 :

Does lambchop still do LFS or has he moved on to other?

I've always jumped around after finding GT legends and Richard burns rally but after I found LFS I have always considered it my "home" sim. Kind of like a home field in foot sports.
legoflamb
S3 licensed
most cars are more like 960deg
legoflamb
S3 licensed
Yeah!!

now I can't wait for chassis flex simulation,

/crosses tire update off future lfs checklist.

Well peeps is always be wantn' moar

I hope this new physic changes the way people set up the cars. mostly front wheel drive, but also the rear wheel drive cars.
Last edited by legoflamb, . Reason : more
legoflamb
S3 licensed
Just to clear things up though, I didn't post the replay to blame and shame. I just had to upload it somewhere and didn't want to make a new thread. However, I can't stop anyone from making any comments on the subject.

Quote from Glenn67 :
It's also sad you were racing alone, I feel bad for you and feel I must come and race with you now

It all depends on the time of day, even if there is no one on I'll still want to complete some laps. Short 5 lap sprints were the only choice of populated servers, and I needed to break away from that.

The style of driving was rubbing off my my karting races. DNFed twice after the 10th or 12 laps.
Last edited by legoflamb, .
legoflamb
S3 licensed
Quote from whiterat :My suggestions (sorry if someone mentioned one of these before):
- Pace lap system (with standing start and flying start)
- A Favourites list of hosts (and store their password)
- A setup name filter in garage (for example I want to see only the setups that contains then 'FE2' characters, I just type the 'fe2*' string to the filter input box)

thanks

+1

That would be a really helpful suggestion. I hope it gets mentioned enough so there would be more attention on the subject.
legoflamb
S3 licensed
Thanks again R.Kolz here it is. The incident is somewhere near the last fourth of the replay.
legoflamb
S3 licensed
In most cases, of people being led to Live for Speed, people come from those dumbed-down racing games, like forza and gran turismo. People who really like racing and want to move on to something better. I'd have to say that was the case for me and a few of my friends. These are the people who make the community better, by wanting clean fun racing without the expense of real life racing.

In retrospect, those dumbed-down games, in a way, advertise for the sim racing commutiny, and weed out the half-arsed racers who wont look past shoty physics and horrible driving mecanics. If people search for it they will find it. If they don't search, they are better off not saturating the community. (not that their money isn't welcome though)
legoflamb
S3 licensed
Oh it makes perfect sense! thanks zeb maybe someone not lazy enough should put that in the wiki manual.
legoflamb
S3 licensed
I want to drive that track with the jump on it, with the modern LFS physics. Those cambered turns look like old Monza. the graphics remind me of "no second Place"
Last edited by legoflamb, .
legoflamb
S3 licensed
In the options you can change all the camera positions under View after selecting the custom view with Shift + V
legoflamb
S3 licensed
I voted no. But now that the idea has come to my attention I will keep the technique in mind next time I play LFS.
legoflamb
S3 licensed
I thought it only cost about 200 credits, you eaisly get that if you win a few races with the AI.
FGED GREDG RDFGDR GSFDG