The online racing simulator
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Macfox
S2 licensed
Do elaborate?
Macfox
S2 licensed
Quote from Gunn :Since the conception of LFS I've come to know this time of year as "silly season", thanks to a few recurring trends on LFS forums.

Why because people expect a Xmas surprise. The Dev's made that bed a long time ago.

We shouldn't confuse the two issues community engagement and demands for releases/updates.
Macfox
S2 licensed
Little under two years we have seen;
  • Sound adjustments by third party
  • Increased connection limits
  • Clutch/Physics improvements/adjustments.
  • FB02
  • Additional Interiors
  • Replay controls
  • Car balancing
  • Many small fixes and language updates.
Compared to previous time frames, development has slowed to Duke Nukem forever pace (especially in the content area) and is the basis of much of the concern.

Quote from chunkyracer :

I must admit that, altough I think that people have the right of stating their views on the future of LFS, all this talk has became quite repetitive and boring...

Already....and you've only been around for what... 3 years?

Seriously though, this is what the thread is about, no one's forcing people to read/comment on this thread if it doesn't match your take on the situation.

It's certainly not a competition to compel others to adopt the same thoughts... That battle was never going to be won given "sympathisers" would rarely visit this forum for the exact reasons we are debating.
Macfox
S2 licensed
At this point, any bit of news, is better than no news.

No ones holding the dev's to release dates or trying to dictate what should be included or not. I think that pretty clear from the participation in the suggestions and improvement threads.

Is it too much to ask to feed the community with a bit of news once a month or so. Spark a little interest and remind us that things are progressing slowly but surely. The fact this doesn't happen, makes it really easy to conclude there's nothing to report. That may not be the situation, but history tells us a different story.

It's an unpopular view, particularly with the Johnny come lately and optimist club, but it's one worth raising, even if there little chance of the dev's seeing it. :tired:
Macfox
S2 licensed
I share your sentiment. It's really a chicken/egg thing. We need players to return to the game to break that trend, but that won't happen until there's something to spark interest back in the game and hopefully it will then get to a critical mass, as in the EU.
Macfox
S2 licensed
That was possibly the case early on, but no so much of recent.

As a AU server provider, I get more players on the private servers than the public ones. Replicating popular EU server configs makes little difference.

Unless you join an AU league (often private), your unlikely to find any reasonable number of players on one server.
Macfox
S2 licensed
Quote from 510N3D :I guess observer really hits the nail right on the head.

Why is this relevant to the discussion? FYI... It's a reflection of the lack of competition (servers+players) outside the EU.

Clearly you are the glass-half full type of person. That's fine. The picture isn't as dim for those within the EU time zone.

If it wasn't for the overwhelming sentiment that I share with others, I would probably dismiss it as just me. Clearly that isn't the case from reading this thread.
Not good news
Macfox
S2 licensed
Quote from zeugnimod :I don't think there's anything wrong with the general forum activity, tbh. You may not like the quality and content of the posts but to say that the forum is almost dead is a big exaggeration.

Compared to RSC days, it's very stagnant. Community engagement is non-existent and the future of LFS development is foggy at best. As such, there's very little positives that can be drawn from this situation. All indicators (participation, new players, and releases) are certainly at record lows.

I guess it all depends on individual perspective and how long you've been following LFS, but as a long time player/observer, it's very disappointing.
Not good news
Macfox
S2 licensed
Like so many here... loved the game, but the writing is on the wall. I've been following the scene and playing the game since its inception. LFS has only held it's niche, due to lack of better alternatives. While no other game (IMHO) beats LFS in all areas, there are many that do a lot better at individual facets and it will only be a matter of time where we see an LFS killer.

If we've learnt anything over the history of the LFS, it's the correlation between dev's reports and the significance of the update. Sadly this is a case of "No news, is bad news".

Given the major release cycles are around 2 years, even a massive update is unlikely to carry enough community momentum to see the light of S3.

The community has already seen the bulk of prominent long time LFS advocates leave for the lack of progress /declining interests and if it wasn't for these kinds of threads or the plethora of feature requests from noobs, it would be almost dead quiet on these forums.

I hope the dev's see that LFS is running on the smell of an oily rag and something has to change now, be it their approach to community engagement, expanding developer numbers or opening LFS up to third party content.
Macfox
S2 licensed
Quote from Krammeh :Insim: Ping/Latency, not just a "oh this person is lagging" flag.

Added.

A latency measurement depends on the connection type. Via server or Peer2Peer. Perhaps it could be expressed as an average to all users.
Macfox
S2 licensed
-1
Minor issue and really just a rehash of the whole skin stealing debate.

Far better to implement a local list of favourite servers (by IP) and also add regional masters to reduce the size of lists and possible duplicates.
Macfox
S2 licensed
Quote from Dac :once at the starting grid the guy behind had a false start and rammed into the back of me. for this i got a stop and go penalty which i thought was very unfair. would there be anyway to correct this?

I would say this is more of a bug in the Jump start code. Should be possible to address by checking if the jump movement was caused by engine or collision. I would report it in the Bug forum.
Macfox
S2 licensed
Quote from OldBloke :Add an ingame indicator (F12?) to show if the server is Public or Private.

Good idea for sure, but this is a client enhancement, so it should go into the other suggestion lists.

Quote from Xalies :

Pitstop windows, eg. pit window opens after 5 laps after start of race and closes within 3 of the finish

Two compulsory stops, one for fuel and one for tyres as an option

Added
  • /pitwindow=<laps> /pittyres=<laps> /pitfuel=<laps> where laps configurable range of laps (2,8,12-18)
Quote from Xalies :Pit entry/exit lines, Racers get a drive-through if these are touched
Pic: http://i20.photobucket.com/alb ... 1/Xalies/controllines.jpg
Drive-Through, Racers that are serving a drive though must stay on the pit "fastlane"
Pic: http://i20.photobucket.com/albums/b241/Xalies/fastlane.jpg
Pit stops, when preforming a pit-stop/stop-go must not travel more then 8 meters (example) then in the pit box or yellow zones

These arent so much as server optionsas a general ideas but could be controled with a /forcepitrules=1

Start Type, Standing or Rolling /starttype=S/R

P.S. I see the pit lines was already suggested by _ak, too late now... i even done the pic and everything

Added

Quote from Lotesdelere :Request:

Date and time stamps (with seconds) for server logs.

Added
Macfox
S2 licensed
Yes that would be client side option for sure. But I agree it worth adding to the other wish list.
Macfox
S2 licensed
Scawen, has the behaviour of the dedicated server registration process changed?

I may have just picked up on this behaviour with a recent colo outage, but if the master server is not contactable during the launch, it never retries to register, effectively requiring a restart.

If this has always been the case, I'll just add it to dedi server wish list.
Macfox
S2 licensed
Quote from danowat :I don't need a mountain bike, I have a fooking great motorbike , plus running keeps me as fit as I need to

As for the forced server setups, yes, this would be one of the options that would keep LFS fresh for me, but small things like that get ignored for the sake of stuff like asian character sets, go figure.......

+1

Definitely not for every server, but generally closer races result with fixed setups...Well so I've found.

We have /fcv which is very similar in many respects, so why we've been waiting for this option for so long is frustrating to say the least.

I guess the asian character sets open up more sales opportunity for less coding time, but a significant time has past since we got a real update with content and as much as I love LFS, this sentiment seems to be growing.

The most frustrating part is, that here in Australia, the only time you get numbers in servers is when a new patch is released and how long that lasts, very much depends on the size of the update. I can't recall the last time I seen a full server (non-league/comp.) in Australasia sadly.
Last edited by Macfox, .
Macfox
S2 licensed
@Scawen

With the exception of a couple of minor InSim and network debug message, how much value is there in running the latest dedicated server version, if the changelog doesn't indicate a change?

I try to keep with the updates on the our servers, but how much value is in it, particularly if the the clients are backward compatible? To your credit I have yet to see a dedicated server problem with the last 35 or so updates, which is great achievement, but it also raises this question.
Macfox
S2 licensed
Quote from Stefani24 :An option to hold down telepit and telespec would be very useful.

Can you explain in more detail?
Macfox
S2 licensed
Quote from RAYfighter :OFFTOPIC: No suggestion, just saying great job and great knowledge MacFox!

Cheers Buddy.
Macfox
S2 licensed
Quote from mcgas001 :I would like to see a car collision packet added to insim, Dont think its been suggested in this thread. This is what i was thinking.

struct IS_CCT // Car ConTact
{
byte Size; // Size
byte Type; // IS_CCT
byte ReqI; // 0
byte ObjectHit; // bitwise, 0 = Car/Player, 1 = Wall/Static object
int PowerHit; // ????
byte PLID // PLID of the driver that caused crash?
byte CarHitPLID; // 0 if object hit = Wall/Static object
}

Just a rough idea.

<IMHO>
I've seen similar requests in other threads, and from what has been said, the netcode "probably" doesn't favour a simple solution to add such a packet.

The nature of LFS netcode being p2p and UDP based, it's quite feasible the server doesn't see or need to see every position update, which would be needed to fully detect collisions accurately. Several of LFS hacks and weird teleporting inside other cars, seems to back up the fact that the netcode implicitly trusts each client with it's own track position, within certain bounds of realism.

Does that make sense?

I'll added the request to the list, but I wouldn't hold your breath, given the above challenges and despite many people wanting such a feature, including myself.
Macfox
S2 licensed
Reset can already be done with InSim... see InSim.txt with the dedicated server zip.

Added inSim NCN IP address.
Macfox
S2 licensed
Quote from G. Dierckx :
- possible to add ip adress in a connection (to use with other applications eg: webapplications)
- ping users (to make a low ping server without anybody lagging)

Can you elaborate on these options. Ping has been requested already, but not as a InSim function/packet.
Macfox
S2 licensed
Was thinking more about cars on the track crossing the pit exit?
Macfox
S2 licensed
Is the reverse enforced? I don't every recall it happening?
Added.
Macfox
S2 licensed
Quote from duke_toaster :What about "block messages does not apply to messages from admins"? By admins, I mean human admins not serverside InSim apps (or that could be another option).

Already in the list.

Quote :Allow admin to send messages, even if blocked.

Not sure about the second request as all inSim messages are sanctioned by the admin anyway, plus would you block inSim menus/buttons?
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