Currently, yes. The senior+ tiers have an exclusive track perk, though, so in the future there might be a track you won't get for the duration of development. Right now the only tier locked content is the country roads pair of tracks, which are not available to juniors.
While I'm not a supercar fanboy, this actually struck me as a huge surprise. I'm quite happy about it, even if I'm not really a fan of anything Pagani has done since the F.
Just FYI: If you want to try the coastal tracks you'll have to buy into the second tier (Team Member) as those two tracks are not available to Junior Members.
All the specs are laid out in the game already, and none of them are all that impressive (aside from the very open setup options normally not seen on road cars with stock equipment...)
Plus the three Atoms. At least one of them is street legal, in some countries, I think. I know the Atom is not overtly legal in Canada, but there was a doctor who managed to get one licensed in Toronto somehow (he won't share how, though).
By 'mountain course' are you referring to the open coastal roads, BBT? Or the "hillclimb" section of the test track? I haven't touched the test track in months, but it wasn't very fun IIRC. The coast roads, on the other hand, are fairly enjoyable at times. I don't like the highway stretches and I wish they were much longer, but they're fun.
I've enjoyed the few minutes I've been able to find to play with it. The small prototype cars (Radical and Jaguar) are fun. There's a small Formula car (similar to FOX I guess) coming as well.
Now that is awesome. Your work will be on book shelves of many a racing-fanatic bachelor (and stored in boxes in the homes of many a racing fanatic husband...)! Too bad about the Porsche... nice you got paid anyways, though!
1. I've paid 25 euros so far. I'm sure I'll put more into it down the line as well.
2. It's pretty decent. On par the majority, nothing revolutionary in terms of physics, though.
3. Haven't tried it yet.
4. Pretty damn good.
5. Only one skin per car at the moment, in the future proper custom skinning with multiple liveries will be available. The skinning right now is more flexible than any other sim I've ever seen, though; you can have matte, gloss and anything in between as well as REAL chrome effects, all done with the use of specular/fresnel maps. There's also a metallic paint shader but that's not available to skinners yet; some work to sort out on the shaders to make it more useable. The template mapping is pretty difficult for the cars I've looked at; they're taking a more FPS 'put everything everywhere and cram-fill the entire texture' approach instead of creating an easier-to-skin layout that wastes some space. I prefer an easier template to skin, but they don't want to waste memory with blank space on a texture. This also produces some weird warping issues on very curvy surfaces; especially noticeable on the sidepods of the NotAnF1 car.
6. Yes, setups are possible. Not dabbled much in there yet, though (I don't tend to, really)
7. Haven't raced against any AI yet, though people are enjoying them. Currently there is no online portion, but this is coming.
That's precisely why console games are such big business. One (or a few, if you got for the 360 and ps3) hardware set to develop for = easier development. Android buried itself in shite products built by companies hopping on the tablet bandwagon who are unwilling to spend the money for good hardware and just use crappy chinese OEM mainboards.
Well, they shouldn't behave the same way. the XF is front wheel drive, the XR is rear wheel drive. The two powertrain layouts produce vastly different driving dynamics.
As far as unresponsiveness, I'm not sure; I don't experience the same thing. As for spinning, that's mostly a matter of throttle control. I find the XRs to handle very nicely and have plenty of grip.
I will when I get a chance, it does look like it'd be fun to flog around.
The FFB in the F2 is pretty good (haven't driven the F1 or F3 enough to remember how it was) but the Megane to me felt like rF1. I had no idea, at all, what the car was doing. Not a single force was felt, other than hitting stuff after losing the rear end because I couldn't feel that it was going... I'd like to say it's just a settings issue with the wheel, but why would the F2s feel so nice? I'll have to give it a go again when I have some time, but I didn't like it at first impression.
One thing I noticed last week was that it felt silky smooth compared to CARS. I don't have my wheel settings right in that sim yet, but when I popped into rF2 for a go around Spa it felt so smooth. Almost alien, was weird.