That's actually a great idea, but the ability to define the "skill of the mechanics", (maybe in the same way we define the skill of AI ) would also be cool. If not, just a way to specify how much of an impact damage has on stoppage time.
Noticeable improvements with D8 visible in last night's RTFRXL broadcast, and it should improve things with the lighter cars too: https://www.youtube.com/watch?v=WREk3Eet9fc
That's more than a little bit unfair, let alone narrow-minded.
Sure there's more on offer in S3 than what E-Challenge can showcase, but there are so many novel features showcased in a single race broadcast of E-Challenge than are possible in basically any other sim right now, demonstrating the current versatility of LFS. Maybe I should have been more verbose originally.
Sim Broadcasts are once again partnering with MRc to bring you live coverage of the 2023 season of the Formula E inspired E-Challenge series in Live for Speed. Coverage will begin with qualifying, followed by the super-pole shootout and double-header races from 17:55 UTC on the Sim Broadcasts Twitch and YouTube channels.
LOGO PACK
If you would like to use the Sim Broadcasts logo on your skin or promotional material, you can download them from our media pack. Please follow the usage guide when placing logos.
DRIVER INTERVIEWS - NDR SPECIFIC REGULATIONS
If you are competing in the E-Challenge, you are welcome to participate in mid or post-race interviews.
In the NDR Teamspeak server, please join the waiting room channel where voice is disabled. This ensures that you are not disturbed by others during your race. You may wish to disable other Teamspeak notifications by deactivating the default Teamspeak sound pack (Settings > Options > Notifications > Sound Pack > Sounds Deactivated) or by setting up a hotkey to mute/unmute your Teamspeak audio.
Please note: Being in the waiting room channel means that you are prepared to be interviewed at any time. You will only be moved into the commentary booth if your speakers and microphone are unmuted.
Once you have Teamspeak installed, you can connect to the server at: teamspeak.newdimensionracing.com. Please note that all drivers are expected to be connected to the NDR Teamspeak server anyway during NDR events.
DISCLAIMERS
Use of the NDR and SBTV Teamspeak servers come with a couple of disclaimers. Please make sure you are aware of them.
Members of the Sim Broadcasts team should not be disturbed at any time on our Teamspeak server so please refrain from messaging or poking them. Doing so will result in your immediate removal from the server.
We will try to interview as many drivers as possible post-race and will prioritise those with the best results in each session. We will only interview drivers mid-race if it fits with the race narrative.
Please try to act professionally during your interview and avoid any profanities. We reserve the right to deny you future interviews if you violate these terms.
For the 2023 tournament, you and your team have the option to fully customise your team identity. If you choose not to create your own team identity, the tournament organisers will assign one to you.
Teams customising their own identities will choose one colour for their “home” kit, and one colour for their “away” kit. They will use these colours in the qualifying tournament and during the main tournament if they qualify. These colours must be the base-colours of the liveries the team will use for the tournament. Different shades are permitted as long as it remains obvious which colour the team is representing. Available colours are:
Red: R (Hex: #FF0000)
Lime Green: G (Hex: #00FF00)
Yellow: Y (Hex: #FFFF00)
Blue: B (Hex: #0000FF)
Magenta: M (Hex: #FF00FF)
Cyan: C (Hex: #00FFFF)
White: W (Hex: #FFFFFF)
Black: K (Hex: #000000)
If you submit custom kits, you must use the templates attached (sbtvsc23-templates.zip). Kits should be submitted in this thread at least 24 hours before the start of the tournament.
Teams who choose not to customise their team kits can use skins from the skinpack that will be provided ahead of qualifying.
Please attach your team kits to this thread once you have registered.
The time has come for the long anticipated 2023 edition of the Sim Broadcasts Soccar Cup!
The tournament will take place over two days: Saturday 28th and Sunday 29th January 2023. Day one will consist of a qualifying tournament to determine the best 8 teams, who will progress to day two to compete for Soccar Cup glory! Sunday’s tournament will be streamed live by Sim Broadcasts:
An LFS S3 license is required to enter the tournament.
Day one of the event will consist of a qualifying tournament (with exact format to be determined once the number of registered teams is determined), from which the best 8 teams will be determined (7 if the reigning champions register).
Day two of the event will consist of a knockout tournament with quarter-finals, semi-finals, a third-place playoff and the final.
The number of teams that can enter the tournament is not limited.
Listen to referee instructions carefully.
Referee decisions are final.
No deliberate ramming.
Do not cross the yellow line in your half before the kickoff countdown has ended.
First offense, yellow card (warning), second offense red card (removal from match).
Car reset will be allowed.
The exact format of the qualification tournament is yet to be determined and will be based on the number of the teams that register.
The reigning champions of the Soccar Cup have an automatic qualification to Sunday’s tournament, should they wish to enter. If not, there will be one extra qualifying slot available.
A group stage with 4 groups, from which 7 (or 8) teams qualify for the main tournament.
Double knockout qualification, with the upper bracket and losers bracket qualifying for the main tournament, from which 7 (or 8) teams qualify for the main tournament.
The chosen system will ensure each team plays at least two games. When the signups are closed, the official qualification method will be announced and drawn. The qualification method will be the one that provides the least total games played with the total number of teams signed up. The exact procedure of the chosen qualifying method will be announced at the same time.
Qualifying games will consist of two halves, each of them 3 minutes long.
The main tournament on Sunday will be played out as a knockout tournament, consisting of quarter-finals, semi-finals, a third-place playoff (consisting of the two losing teams from the semi-finals), and the grand final match. The quarter-finals, semi-finals and third-place playoff will consist of two halves, each 5 minutes long. The final will consist of 6 minute halves. If a winner is not decided after full time in each game, an overtime match, with 3 minute halves is played to determine the winner of the game. If there is no winner after the 6 minute overtime, we will play for a golden goal.
Entering the tournament
There is no limit to the number of teams entering the tournament. Each team consists of 4 players. It is possible to sign up as an individual, a pair, a team of 3 or a full team of 4. If you sign up as an individual, you will be assigned to a team that has a vacancy.
For the 2023 tournament, you and your team have the option to fully customise your team identity. If you choose not to create your own team identity, the tournament organisers will assign one to you.
Teams customising their own identities will choose one colour for their “home” kit, and one colour for their “away” kit. They will use these colours in the qualifying tournament and during the main tournament if they qualify. These colours must be the base-colours of the liveries the team will use for the tournament. Different shades are permitted as long as it remains obvious which colour the team is representing. Available colours are:
Red: R (Hex: #FF0000)
Lime Green: G (Hex: #00FF00)
Yellow: Y (Hex: #FFFF00)
Blue: B (Hex: #0000FF)
Magenta: M (Hex: #FF00FF)
Cyan: C (Hex: #00FFFF)
White: W (Hex: #FFFFFF)
Black: K (Hex: #000000)
If you submit custom kits, you must use the templates attached (sbtvsc23-templates.zip). Kits should be submitted in the custom kit submission thread at least 24 hours before the start of the tournament.
Teams who choose not to customise their team kits can use skins from the skinpack that will be provided ahead of qualifying.
Teams can provide a logo in PNG format that must be at least 512px*512px in diameter. The logo can be placed on team kits and will be displayed on the broadcast graphics.
The name format for the event is as follows:
"[X] Name" where X is the colour of your team from the above list. For example, for the red team: [R]Name (^1[R] ^7Name). You will be instructed whether to play in your home or away colours before your match begins.
Registration
If you are registering an entire team or a partial team that is accepting entries on a first-come, first-serve basis, please use the following template:
Team name (optional): Team logo (optional - PNG, min 512px*512px): Team will submit custom liveries: Yes/No Team Home Colours: R/G/Y/B/M/C/W/K Team Away Colours: R/G/Y/B/M/C/W/K Team Captain LFS Username: Team Captain Nickname: Player 2 LFS Username: Player 2 Nickname: Player 3 LFS Username: Player 3 Nickname: Player 4 LFS Username: Player 4 Nickname:
If you are registering on your own, please use the following template:
LFS Username: Nickname:
Awaiting Allocation
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Registered Teams
#1 - Yes Motor Futbol Club (Yes MFC) - Automatic Qualification as 2022 Champions #2 - Macro FC #3 - Bola Presa #4 - hzteam #5 - Quicksilver Westhill Club #6 - Master Soccer car #7 - Race Green Ballsports #8 - LSN crew #9 - Bulgaria FC #10 - Oh My Goodness Me! #11 - Born 2 Race Football Team
Disclaimer
This event is organized by Sim Broadcasts. By registering a team or signing up as an individual, you are responsible for your own participation and the participation of those in your team. Failure to attend after registering could result in your team being disallowed entry into future tournaments. Ensure that your entry is kept up to date and all changes to your team line-up are noted in a new post as well as your original post.
Trailer
Event Livestream
Last edited by mbutcher, .
Reason : Adding skin decal layer zip
That's definitely a higher priority than targeting any more XR standards at this point, great to hear you're working on it. The skipped frames in VR is the only thing that stops it from being a perfect implementation in my opinion.