I hope they add it. I use Crew Chief in iRacing, and it is fantastic, especially in VR. They have support for a lot of sims, hopefully someone can add some LFS InSim/OutGauge support for it.
I meant to post an announcement about this earlier today, but it was a bit busy and it slipped my mind, but this evening we ran our first broadcast with a number of notable changes:
We of course ran 0.6V with the increased packet rate, which we're very pleased to say gave us a noticeably better viewing experience with 40 cars.
We also ran at the max bitrate to Twitch, from our new AWS EC2 server which will be used for all of our future broadcasts, giving us a much more reliable network connection, and allowing us to stream to YouTube and other platforms in the near future.
This use-case in particular is why LFS is so great on wheels that have rotary encoders. The DFGT, G29/920 and most TM/Fanatec rims have multi-mode rotary encoders to which you can bind the next/increment/decrement/toggle functions to via LFS scripts. While in truth it is actually easier to bind these in iRacing than in LFS for instance, it's nice that it's still possible, and we're still given full freedom of how we set these up. The way LFS currently works allows you the versatility of being able to assign such encoders to multiple functions, not just one setting (e.g. brake bias). This is akin to iRacing's Blackboxes where a rotary encoder can effectively manipulate every single option with a single wheel control.
In my opinion, a far more useful bind would be one that cycles the F11/F12 menus, again akin to the iRacing blackboxes. In the meantime, that too can be set up with LFS scripts.