Glenn, Have you tried doing as i said here, Im sure its fixed in 1.1.0> but if your still using 1.0.4 then it isnt.
E: Making a new thread just to handle NCN isnt a good idea really, Use the backgroundWorker or the threadpool. Thats if you MUST use a thread, which IMO isnt needed.
Java isnt the best language to make games with IMO. Anything where the memory is managed for you, Isnt best. C++/C are good for games as they compile directly to machine code. Which then intrertacts directly with the hardware. 99.99% of todays games are made using C++. As much as i know C#, I'd still rather use C++(Hence im learning it now).
Added command "cancel" for admins to cancel a restart if needed.
Fixed some issues with the restrictions(Note: If you had version 1.0.4, Please download this version - Restrictions dont work as intended in 1.0.4
[Current Version]
If anyone wants to try this before downloading, Feel free to goto "mcgas001 S1/2" and have a little play with it.(If the server is private, Please go there another time, It means im making updates )
Well, Unless you have recovered a bug. It's ment to say, either "^7Added mass is too low, !restrict for more info" or "^7Intake restriction too low, '!restrict' for more info". And then spec them.
The only bug ive just found is, ive hardcoded the "!" which needs to be variable.
Acutally, Ive just thought. I dont need to make any changes. If you want to have more then one car for each combo, Or make a "set" of cars. You can type it just like you do in LFS. "XFG+XRG". The program only splits the cars by the ',' So if you do like i said, It will let you have more the one car.
Im not disagreing with you, i think the lights where better in Y14 too, but if its the case it should be close to real life. Shouldnt there be no lights atall? Just the lights on the main start banner.
You could quite possibly have been there till 9, but atleast you would have walked away with a licenced. An examiner is not there to fail you, Only to see you are confidend on the road, not a nervous reck thats a accident waiting to happen. I'll tell you something..When i done my test i made 2 very silly mistakes...
1. I stalled it. I kept calm, Started the car and carryed on my journey. For that reason, i didnt fail because of that.
2. I was doing a reverse park, And i ended up being over the limit of the distance from the curb. I stopped, I said: "Im sorry about that, I will just pull foward and correct that". All i got was a minor for it, If you cock that up. Its ment to be a fail.
I know, i know. Its bad you failed, Im not saying your a bad driver. Im trying to help you understand why you failed. (As i passed.)
Like i say, Not having a go, Just trying to help..
I see what you did there TGL, I have to say this though. Regardless of what that guys actions are, You always give way to your right on a roundabout. Unless of course he was being blocked and you could acutally see the car blocking him. Also going to slow or being "Over cautious" isnt bad, All they can do is give you a minor. You being carefull, End of.
Edit: Another thing to remember, If you ARE going to use someone on the right to block you, DONT use a car. A car can move just as fast, If not faster off the junction and then you are knackered. Make sure you have a lorry or a bus, Something thats slow and gonna block any traffic. Then and only then is it safe to use someone as a block.
Hello, I seem to have found an InSim bug. The bug happends when you send a SMALL_SSG. I seem to be getting "OutGauge : UDPPort was not specified", Even know im sending the following to LFS..
I also asked Dougie-Lampkin to test, he also produced the same results. If i set the uVal to 0 OutGauge closes fine. As said, Im pretty sure this is a bug. If not feel free to correct me.
E: If anyone else can confirm the same results, Please post here.
E2: Also tried with the_angry_angel's C insim tutorial. That produced the same results.
E3: I also seem to be getting another bug, If i load LFS. Goto single player (OutGauge setup fine in cfg.txt) I receive OutGauge info fine. As soon as i type "/insim 29999" OutGauge stops. If Scawen reads this, Is this a bug or feature?!(For the record, OutGauge and InSim are NOT on the same port, So its differentally not that!