* Historic GT & Touring Cars: it needs the GTL disk on your drive in order to get installed... also, read the manual and install it as Stand Alone and set the G25 settings as noted in there (it comes realfeel ready)
* Porsche Carrera Cup France (NOT the PCC2007): if you're experiencing loose nose on high speeds, increase the caster in the car's setup page. If you lose the tail during braking, increase the front brake bias.
* ETCS2007 (feels crap with RealFeel but I didin't have the time to tweak it so I'm playing it with the default force-feedback)
PS. For the friend asking why his force feedback plays in reverse, make sure you set ingame the ffb-strength to a NEGATIVE percentage... e.g -80%)
It is sometimes, depending on the car. It needs tweaking too to get it feel right. On the other hand, it can be set with different settings for each car... so if you invest some time to get it where you want for one car, it won't affect the handling of the other cars! It also comes with a console, so you can watch the spikes and the rest of your force-feedback in orfer to make it suit you best. You can always copy & paste your final settings to another car's section in RealFeelPlugin.ini if you want to
Yeap, that's the main drawback of rf. You need a G25 and you need it correctly set too (both ingame and in the drivers... utlimetely, in realfeel also)! Although, it is also car dependant.
As Becky already wrote, GTL and GTR2 are derivatives of rfactor (and GTR from EA F1Ch) and not the other way around.
The key word is "immersion". rfactor is way more immersive than LFS and with the proper mods, realfeel ffb and a G25 it can even beat LFS in many areas, including handling!
You can't easily beat the experience of driving, full manually, an 1976 escort rs or a Porsche GT3 RSR on "the Mother"!
This happens when you make a stand alone installation with rfactor-lite and remove all the default files. Just go to Race Series and select the Historic GT&Touring Cars mod! Close and re-run the game... you'll be all set
PS. Due to an error in the manual, read also this post
As I have already commented on rfc, this mod is the best thing happend to both rfactor and GTL for a long-long time. It looks (and most probably is) the mother of all mods, on any platfrom! A sim within a sim (AI and damage are not working correctly yet, but they're on to them as I read).
A true piece of art! Niels, accept and pass my maximum respect to all the HistoriX team and a big "thank you". Superb sounds, awsome 3d models, great physics (for an ISI engine, anyway ), amazing selection of cars, realfeel ready!
GTR2 is a classy offline sim, but it needs a G25 wheel and a lot of fiddling with the force-feedback settings. I remember what a bad impression it gave me the first time I tried it using an old Formula Force wheel and how thrilled I was when I bought a G25, set it correctly and tested GTR2 again. But it sucks online!
I'm still having some offline fun with GTR2, when I'm fed up with LFS. I also run rfactor ocasionally (which, btw, has pretty good netcode)
It all depends on the team i guess, since not all the teams have the same motivation and/or basis.
Schemes like the GVRteam, which are a community first (tag [GVRc]) and then a racing team (tag: [GVR]), meaning they consist of hundreds of members and feature huge amounts of simming/LFS content in their online services, besides the actual racing team itself, are well worth to join.
Mostly because you can also fullfill any of your simming needs locally (from simple hardware questions to practising on populated servers of fellow countrymen every night) along with your -if you choose- independent quests internationally.
I also agree that setups is an imperative element in motorsports, although I'm not good at all in creatring them (i'm a driving monkey ). Fortunately there are a lot of gifted guys who happily share their setups in the LFS community, for which we thank them greatfully
A "forced equal setups" option wouldn't harm though (rfactor already has such an option) but it would be equally 'unfair', since not everyone uses the same controllers nor has the same driving style
@Dudles:
thanks for the tip about the PgDn/Up notions, although I'm pretty sure they are not listed anywhere, neither in ver 0.12 nor in ver 0.17 docs.
@1303s_vortech:
A pretty cool set of instruments. Thanks for sharing!
LFS already stores custom camera settings, seperately for each car. There's also a nice little utitlity that lets you configure and save 4 more custom cameras for each car, it is called FlipCams.
Free Camera on the other hand does not save its settings.
I have the exact same problem and I found that version 0.17 is responsible for this. If you use only ver 0.12 then ctrl+home saves the last position.
Also, while ver 0.12 makes a "Gauges" folder with separate car subfolders in it ("GaugeCAR"), ver 0.17 makes a "GuagesFXR" folder NEXT to "Gauges" and I doubt it works at all. You end up with 2 "GaugesFXR" folders, one inside "Gauges" (from ver 0.12) and one next to "Gauges" (from ver 0.17). If you replace the former with the latter (or just extract ver 0.17's "GaugesFXR" inside the existing "Gauges") then the whole thing gets screwed up.
On anothet note, I never managed to understand how that "Alt cycles through gauges" feature works!
Finally, it could be really useful to have a way to resize the gauges ingame, instead of manualy tweaking so many lines in the ini file (the scale stuff).
This mod seriously needs decent documentation (and a decent graphical front-end, ingame or not).
Edit:
Forgot to mention that for me the mod works without openning the insim port 29999 (or any port at all) upon calling LFS. Just setting Outgauge Mode to 1 (or 2 if u also need them in the replays) in LFS's cfg.txt is enough.
Guys, the cars' limit is also set by the setup. So no, you do NOT have to drive within the 1-2 sec range off the wr in order to get the feeling of the car. Not everyone is using a wr setup (and shouldn't do if he just wants to see the fundamental characteristics of the car).
FXR = front engined, AWD, turbo
XRR = front engined, RWD, turbo
FZR = rear engined, RWD
(see the attachments)
As for the original question, to my understanding it refers to the handling of the cars in ideal situations (we all know that the FXR is slower than the XRR, which in turn is slower than the FZR)
Under this point of view, the FXR is by far the easiest to cope with
The only prob is the handbrake, I don't use it all. Instead of rear view I just use the mirror, while view left/right are happily assigned to the wheel's buttons. The rest on the Shifter unit (for me, as shown in the attached picture).
First of all I'd suggest you focus on one car only, preferably the FBM, since it's by far the easiest among the others you listed... even with very low downforce settings. The FOX feels easy in the begining, but in order to move fast u need to lower the downforce quite a bit and this is something this car doesn't really like
The UFR is a little, savaged beast with a rather awkard handling and a bitchy tedency to flip over easily, due its really short track width. Not a very wise choice to start your adventure in LFS
Secondly, try to learn and master trail-braking (alternative link, both good read) as soon as you can, since this is the most important trick most fast guys do and gain time and/or positions at Blackwood's K1. I'd suggest you pratcice trail-braking with the XFG using a fast setup (such as Nilex's or Partyboy's available on teaminfernno pages) until you get the hang of it. In short, trail braking is to brake as late and as hard as you can and gradually release the brake pedal while you're steering into the corner, while you start applying some throttle (I'm assuming you already brake with your left foot, otherwise you'll also need to learn and practice heel & toe)
Thirdly, as others already mentioned, study replays of fast guys, preferably those who also share their setup so you can use it too while practising. Take note of their braking/accelerating points and their entry-apex-exit speeds in corners. Don't try to mimic them instantly, but keep them in mind while practsing so you know the setup's limits and progressively try to reach them.
As for the Blackwood corners, almost all of them are quite crucial for the final laptime. Perhaps the first (needs trail braking) and the last one (doesn't really need trail braking) are a little bit more tricky than the others. Not all corners need trail-braking. When you don't (or until you do) trail-brake, negotiate corners using the slow in, fast out approach. This roughly means: break early and accelerate early (ideally before the apex, or at the apex at the very latest).
I hope I helped a bit! Be patient, methodic and persistant and you'll eat up those 2 secs in no time
I'm one of those guys who use left foot braking, sequential gearbox, and paddle shifting on my G25. And not only that, I also use custom cameras, virtual gauges (and virtual mirrors in all single seaters). I'm even lowering the degrees of rotation separately for each car until I'm both fast and conisntent and I rarely steer anything with more than 360 degrees (mostly 240 to 290).
The reason is simple: when I run LFS I mostly do it competing, and when you compete you want to be fast. Occasionally I cruise with Shift+F, H-shifter, clutch and right foot braking but it's not my norm. And usually I do it in rfactor.
Theres' nothing to "admit", I don't feel guilty for something so I must admit I did it (or confess it). It's not a guilty secret or anything. It's a rather intelligent choice when you compete.
I love the XRR, I hate the FZR and I kinda like the FXR. My vote goes to the FZR, since it reminds me of a heavy boat or something (which, oddly, once it snaps its tail you cant't really bring it back... and it snaps it quite easily imho)