The online racing simulator
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PMD9409
S3 licensed
I'm perfectly fine with how they are going about it now after the Italy pre-order situation. But as sinbad said, I hope they focus more on the multiplayer aspect as that is where 95% of my time would be.
PMD9409
S3 licensed
Just a dumb kid that was probably raised improperly by his parents. They are NASCAR fans afterall.

Hearing 3 different possibilities for NAPA:
1. Go with Truex to 78
2. Replace Nationwide for title sponsor
3. Pull out of the sport temporarily and jump on a young kid like Chase Elliott or Ryan Blaney in the future.

I wouldn't mind the 78 getting Truex, his pit crew, and NAPA all at the same time. They got the first two, might as well get the third.
PMD9409
S3 licensed
Exactly one year ago when Brad trailed Jimmie Rustler 7 points when exiting Texas (same as Matt this year): http://www.youtube.com/watch?v=Ybbud7k4TZM
PMD9409
S3 licensed
That's why I mentioned Hendrick being one of the first with a true engineering department which Evernham utilized highly. Outside of Bill (super late in career) and Kasey (super early in career), his own team didn't exactly have top drivers.
PMD9409
S3 licensed
Of course not, it was called Rex for a reason. Ray was the one that found the holes in the rulebook and told Rex what to build essentially. Hendrick pushed for an engineering department that other teams fell short on, and with Ray telling them what parts of the car to design and what to aim for, it led them to unparalleled cars on the track. The T-Rex car is what led NASCAR to make a much tighter rulebook, essentially making things more "spec" than ever before, and that's why you couldn't build anymore of those type cars (Ray tried with the Dodges at Daytona and NASCAR penalized them).

Ray had his own share in a team yes, but was not a crew chief nor did he have the engineering department that matched what he had at Hendrick. To say Evernham wasn't a vital part of Gordon's career is more of an insult to Gordon than it is to Evernham. It would also be like already mentioned Knaus with Jimmie Rustler Johnson.

Those two crew chiefs are probably two of the best we will ever see in the sport, turning their above average talent of drivers into legends. You can't be a true Gordon fan if you can't appreciate what Evernham did for him, simple as that.
PMD9409
S3 licensed
I'm not afraid to set you back to reality.

And keep up with Jeff? Psh, more like keep up with Ray Evernham.
PMD9409
S3 licensed
The working up for you guys is just too easy.

But really though, Gordon "in the 90s" is still not what is needed these days. You can win all you want all season, but any bad result in the final 10 races and you might as well count yourself out. Gordon was good at winning races and pulling out a huge gap to second in the championship and then just trying to hold on to it. In 1997, he wouldn't have his championship for example under this points system (heck he nearly threw it away in the old points system), nor would he in 1995. In 2001 he won the championship by over 300 points, yet only had 6 top 10s in the final 10 races. In 2004 and 2007, he would have won the championship if it wasn't for the new points system.

I'm not hating on the guy, I've actually liked him a bit since he got older, but I'll be honest when saying he needs more than a golden horseshoe to win this one. The dude's never had to come from behind, and with Jimmie and Matt being the two he has to surpass... wake up!
PMD9409
S3 licensed
Yep, and you're just another blind 24 fanboy like they all are.
PMD9409
S3 licensed
Stewart just hit the button at the right time. I can't see anybody else pulling off a feat like that.

Kenseth nor Johnson will score outside the top 10 the next few races unless something catastrophic happens to one of them, so Gordon is fighting for 3rd essentially with Kyle and Kevin. IMO, he shouldn't even be in the championship, especially after turn two at Pocono, but that's a whole different topic that we will act like was never brought up.
PMD9409
S3 licensed
Quote from Racer X NZ :stealing open source coding

lol.
PMD9409
S3 licensed
Quote from UncleBenny :I hate how Harvick tried to apologize for what he said after the race Saturday. That's exactly what everyone thinks about the Dillons anyway, I realize he has to try to keep things civil while he still finishes the season with RCR, but it doesn't shock me that's why he left the team.

After the incident in the race RC said on the radio that Harvick had something coming to him. I believe Harvick just gave a PR run-around to keep his ride for the rest of the season. I'm sure RC only cares about the owner's points after all.

Quote from Mr. Kninja :Haha, I got a good laugh out of that. To be fair though, he has had multiple chances to win this season. It was mostly things that he couldn't control that took him out of contention.

While true, they built their own luck as well. But who knows, he could win the next 3 races.
PMD9409
S3 licensed
Just research and learn it. Mainly smaller stocks.
PMD9409
S3 licensed
I'd save a recording of that one, who knows the next time he will get another.
PMD9409
S3 licensed
+1
PMD9409
S3 licensed
If you missed the end of the truck race, find it.
PMD9409
S3 licensed
olalalalalalaaa
PMD9409
S3 licensed
Quote from BlueFlame :He didn't use one on me.

That explains why you now have a kid.
PMD9409
S3 licensed
Quote from Mustangman759 :@phil when your running in another cars draft you won't have as much downforce, they need to make it so they can use the bumpers but not so its a tandem fest...

Decreased yes, but still plenty.
PMD9409
S3 licensed
Build delayed until early 2009.
PMD9409
S3 licensed
Quote from Mustangman759 :Well I did Q for GTWS other than that I watched the whole thing, and nearly fell asleep. But I am 12 because I hate pack racing... K even danica can do it, hell even michael waltrip could do it. Lets make it interesting already

DE3 must have been terrible in your eyes then.

Quote from DieKolkrabe :IMO, remove the plates, BUT find a way to limit the cars top speed. Obviously going 240 like Rusty did in that Nextel test is absurd, but 205-210 is IMO the upper limit as far as top speed goes.

However, somebody else on another board came out with the cars and tracks are infinitely safer so they can go faster argument. That grinds my gears. Yes the cars and tracks are safer.....but drivers still get hurt or worse around the word. Racing isn't ever 100% safe (nor will it ever be). Just because the cars are safer doesn't mean they should run 240 or 250 or whatever they'd run without plates. That's asking for trouble. Carl Edwards got into the fence WITH the plates and we all know how fast they were running in 09.

Bobby Allison went into the fence unrestricted. That was with 1987 cars and tech, running at around 215. Now imagine what the cars would do with today's tech, running 220-230?

Remebmer, Rusty went 230mph in 2004 in a private test and said the radio cut out at that speed (I think it was), nine years on and we have an uglier car but a faster car due to tech advances. 200-210 is as fast as they need to go.

Going 210 in the current cars would produce the same racing as now. The only reason it was so great in the 80s when going 220-240 is because they lacked so much downforce and were not able to always take corners flat out. It made the drivers actually have to drive the car instead of just cruise around. Now with all the downforce, and the tires being rock solid (which they'd have to be if you don't want plates), then it would be exactly like now but at a higher speed which would be terrible.
PMD9409
S3 licensed
Quote from StableX :Is this the first time they've (sort of) said that the NTM will have tyre wear rather than loss of grip due to increased temperature?

So which time were they incorrect?
PMD9409
S3 licensed
Release Notes:
http://members.iracing.com/jforum/posts/list/3218371.page

Quote :Here are the release notes for tomorrow's new season's update.


Website:

My Account

My Account has been updated to be easier to use, and to allow you to manage your information and personal data faster. You may also now manage more email notification preferences.


Weather Indicators

You may now see weather settings for race series, league sessions, hosted sessions, and popular races in your What's Hot widget.


Driving School and How-To Videos

The Driving School and How-to video sections have been overhauled and redone. They're faster, more reliable, and easier to use now.


Multi-Platform Downloads

Anywhere you see a download link to get the software, you are now able to download all alternate versions of the software we offer. Just click on "Other Download Options" to see more!


League Page

Add a Session:

- When creating a session, there will be a new "NOTIFICATION" section at the bottom of the page as the last panel. Opening the panel will reveal a form with four notification options:
· Don't Send - This is the default action. No notifications will be sent when this option is checked.
· Send Now - This will send out a notification to the distribution list (see below) at the time the session is created.
· Send at Time Before - This will allow the League Admin to select an amount of time before the session starts to send the notification. The times are from 15 minutes to 2 hours in 15 minute increments.
· Send at Set Time - This option will allow the League Admin to set a specific date and time to send the notification.

- When a notification option other than Don't Send is selected the following distribution options are revealed along with a place to type a message and a time selection control:
· Send to All League Members - Choosing this will send the notification to all who are members at the time of the session being created. Deleting a member from the league will have no effect.
· Send to League Members In Grid - This option will send the notification to all members in the grid setup for the session. If any member(s) is/are added or deleted from the league, the notification will be sent to all current members at the time of notification.
· Send to Specific League Members - Choosing this will display a list of league members to choose from. Simply click on a member to select/deselect.


Automatic Disqualification

All hosted sessions including tournaments and league sessions now support an optional maximum incident setting that will result in drivers being automatically disqualified from sessions once they accumulate the configured number of incident points. To configure this setting look for a new checkbox inside the hosted session's "OPTIONAL SETTINGS" area. You will need to check the checkbox and enter a number greater than 0.


League Racing

The system now supports three additional session configurations:
- Open qualifier only
- Open practice + open qualifier
- Open practice + lone qualifier

This affords league administrators the flexibility of running qualifiers without a race component. They can then use these results to configure the grids for subsequent league races. This is only relevant when the subsequent league race is configured as an open practice + race.

For example you could do the following:
1) Create an open practice + open qualifier session
2) Create a subsequent open practice + race session. When configuring the session click on the "Click here to configure your field and grid" link to open the grid builder. Inside the grid builder select "Load from prior session" and select the prior qualifier and click on the "LOAD DRIVERS" button. That pulls the drivers from the qualifier into your race field. Then you can select the grid algorithm you want to use, then click on the "APPLY GRID NOW" button to arrange the grid. Don't forget to click on "DONE" when you are done. This is the step that actually saves the grid to the database.


League Requests Bug Fix

The applications section of the league requests section of the league details page had a bug and was incorrectly processing requests to accept or deny applications. As a result any request to accept or deny an application would be applied to the last item in the list. This should now be resolved.


League Wall Bug Fix

Large league helmets now show up again on the League Communication page. This bug fix also fixes an issue where some users were unable to reply to wall posts.



Simulation:


Graphics

- The sim now supports up to 2048x2048 car textures. There is a new graphics option to enable this.

- Allow the system mem slider to go all the way to 3GB.

- Remove uncompressed car textures option and always force it off.

- Remove prefer shadow maps option and always force it on.

- Add in app.ini [Drive Screen] UIOffsetBottomPct=0 to allow you to shift the bottom of the driving screen up so commercial simulators with a car body in the way can still see the black box. Note that this is an integer so 10 is 10%.

- Fixed several bugs related to the biasing of dynamic shadow maps that were causing dark bands (zebra stripes) on cars and other dynamic objects, especially when viewed with highly zoomed cameras.


Oculus Rift

- Updated to the 2.5 version of the Oculus SDK.

- Turn off manual calibration of magnetometer now that the new Rift software takes care of it for us.

- Add an additional renderer.ini option for the rift headset that disables it completely (forces detection to fail). The Oculus VR SDK apparently recognizes some TVs/monitors as rift HMDs when they're not, and setting "RiftEnabled=0" allows customers with these devices to disable the Rift prompt that appears when launching the simulator.

- Added a simplistic neck/head model so that the eye locations translate properly with the currently tracked head orientation.


SDK

- Added an IsSpectator flag to the session string.

- Added LapDeltaToSessionLastLap parameter.

- RadioTransmitCarIdx now clears when the UI indicator clears.


Race Control

- Added a new rule that will disqualify a driver in a race session if their incident points reach an incident points limit defined in the event options. By default there is no limit defined. In a race the message you see when you get an incident point will show you your total incident points for the race so far, eg: "Off Track (1x) Total 14x" If there is a limit, it is displayed after the total, eg: "Off Track (1x) Total 14x/25x" if there is a 25 point limit.

- At a few of our tracks the actual finish line where lap timing is scored is not at the front of the starting grid, it can be towards the back of the starting grid. We now support doing these lap timing and finish lines properly. Tracks that we have updated to support this are Suzuka, Spa Francorchamps, and Mount Panorama.

- We now make a better computation of when to release cars who missed the start from the pit lane to prevent situations where drivers starting from pit lane were being released into the middle of the pack, unless there are people who are just really slow getting started.


Controllers

- The joystick code now supports hot plugging of joysticks. Devices can be plugged in after the sim starts, without forcing a recalibration, or unplugged and plugged back in at any time without causing issues. And secondary devices, like a joystick mapped to the cameras, can remain unplugged if they are not currently needed, again without losing any joystick mappings.

- The joystick code has been reworked and optimized to remove the chance that there could be a conflict between iRacing and the joystick drivers. Force feedback effects should now behave consistently from run to run.

- Added in a centerSpringPct option to the app.ini file, so you can activate a center spring force while driving. This is not recommended for use, but was added in to better support members who are already modifying the drivers to support this.

- Most joysticks will now auto calibrate, so you should not need to use the calibration routine when setting up a device to control the cameras or the in car adjustments. Devices, like analog knobs, that don't have a centering spring may still need to be manually calibrated.

- Manual calibration should now be more reliable for joysticks and low resolution devices. The calibration wizard has also been extended so that the reset button properly resets both the calibration and detection of the device.

- The joystick calibration data has been split out of the controls.cfg file into a text base JoyCalib.yaml file. So you can now edit the calibrations by hand in order to better support short calibrating your pedals.

- We now support 32 physical joysticks, up from 8 previously.

- Hat switches (d-pads) now support diagonal motion.

- Added in app.ini [ForceFeedback] disableAutoCenter=1 option, this allows you to keep the auto center effect enabled if you need it on your force feedback joystick. Note that auto center is a feature that only works on FFB joysticks and will have no effect on a FFB wheel.

- Split the trigger buttons on the XBox 360 controller into two axes using the XInput api. This can be turned on or off with the app.ini [Force Feedback] seperateXBox360Triggers=1 option.


Force Feedback

- The minimum force parameter now smoothly compresses the forces below the minimum force level instead of applying a hard cut-off. This provides some buffer in case the slider is set wrong, and allows the minimum force to work with any device, not just G27 wheels. You can return to the older behavior with the app.ini flag: [Force Feedback] FFBUseSimpleMinForce=0

- The range of the minimum force slider was boosted to a maximum of 40%, up from 20%. This was put in place to help members running the Fanatec CSW v29 firmware to remove their rather large force deadzone.


Drafting

- Many of the road course cars have a more realistic aerodynamic drafting response to other cars.


New Tire Model - v5 Updates

- There is now much better rolling drag computation, which gives more rolling drag and more tire heat.

- Improved the low speed vs high speed grip levels. Now there is a little less low speed grip, and a little more high speed grip.

- Improved/increased the loss of grip that occurs the thinner the tire tread rubber gets.

- Cars that have been updated to the v5 model this season are:
· Legends Ford '34 Coupe
· Mazda MX-5 Cup
· Mazda MX-5 Roadster
· Pontiac Solstice
· SCCA Spec Racer Ford
· VW Jetta TDI Cup

- As a reminder, the cars that were already on the v5 model are:
· Lotus 49
· Skip Barber Formula 2000
· Street Stock
· Williams-Toyota FW31


Sponsors

- Added a new sponsor in remembrance of Morgan Schooley.


2048x2048 Textures

- All cars now have 2048x2048 textures, up from 1024x1024.


Cadillac CTS-V Racecar

- Wheel strengths have been increased to match other vehicles in the simulation.


Chevrolet SS-Gen6

- Grille tape limits have been changed so that overheating can occur to a greater degree and reduce tandem racing.

- Green light on fuel ignition box added.


Dallara IndyCar

- Updated external engine sounds.


Ford Fusion-Gen6

- Grille tape limits have been changed so that overheating can occur to a greater degree and reduce tandem racing.

- Green light on fuel ignition box added.


Ford GT

- The front suspension physics modeling has been improved.

- Revised the fuel level increments so they're at 5 liters (1.34 gallons) per increment, rather than 7.8 liters (2.068 gals) per increment.


Ford Mustang Class B

- This car is now available for purchase. This car is in the same class as the Chevrolet National Impala and should drive identically, and setups should be interchangable, just like how the Chevrolet SS-Gen6 and Ford Fusion-Gen6 behave.


Legends Ford '34 Coupe

- This car and its Rookie counterpart have been updated to NTMv5 along with other physics refinements.


Mazda MX-5 Cup

- This car has been updated to NTMv5 along with other physics refinements.

- Raised minimum allowable ride height to 5"


Mazda MX-5 Roadster

- This car has been updated to NTMv5 along with other physics refinements.

- Raised minimum allowable ride height to 5"


Pontiac Solstice

- This car and its Rookie counterpart have been updated to NTMv5 along with other physics refinements.


SCCA Spec Racer Ford

- This car has been updated to NTMv5 along with other physics refinements.


VW Jetta TDI Cup

- This car has been updated to NTMv5 along with other physics refinements.


Williams-Toyota FW-31

- Tire pressures now adjusts at 1/10th psi per click.


Circuit de Spa-Francorchamps

- The Grand Prix and Endurance configs now have a correctly placed finish line, about half way along the upper grid area.


New Hampshire Motor Speedway

- Now has a Legends oval config.


New Jersey Motorsports Park

- This track is now available as a Tech Track.


Mount Panorama Circuit

- This track is now available.


Suzuka International Racing Course

- This track now has a correctly placed finish line, about half way along the starting grid area.

PMD9409
S3 licensed
He can't do any of that stuff, he's like 12.
PMD9409
S3 licensed
Concluded: Matt Kingsbury did not watch the race.
FGED GREDG RDFGDR GSFDG